Compare commits
8 Commits
1.7-1.21.4
...
2.1-1.21.5
Author | SHA1 | Date | |
---|---|---|---|
9920a13f4f | |||
e2eb8071f7 | |||
4137e85850 | |||
0d30e4d312 | |||
48d5cf9d5e | |||
02a8a2ca97 | |||
af7fed5674 | |||
ade863f161 |
@@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Mark Rapson (LZStealth)
|
||||
Copyright (c) 2025 Mark Rapson (LZStealth)
|
||||
Copyright (c) 2021 GoldenDelicios
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
|
12
README.md
12
README.md
@@ -1,10 +1,9 @@
|
||||
# LZ Wrench (Block Rotator)
|
||||
Minecraft datapack: Rename a carrot on a stick to "Wrench" and right click on blocks to rotate them.
|
||||
|
||||
## How to use:
|
||||
* Drop the datapack into your world's datapacks folder.
|
||||
* Type `/reload` or restart your world/server to enable the datapack.
|
||||
* Use an anvil to rename a carrot on a stick to *Wrench* (case sensitive).
|
||||
* Craft the wrench using two stick and a copper ingot.
|
||||
|
||||
The wrench can currently rotate these blocks:
|
||||
* Pillars and other similarly placed blocks
|
||||
@@ -28,14 +27,13 @@ The wrench can currently rotate these blocks:
|
||||
* End rods
|
||||
* Stairs
|
||||
* Slabs
|
||||
* Trapdoors
|
||||
...and many more
|
||||
|
||||
Additionally, you can change the Wrench's mode by right clicking in your offhand.
|
||||
Information on how the different modes work is available in `WrenchModes.md`.
|
||||
|
||||
## Options
|
||||
Settings can be changed using `/function wrench:config`
|
||||
The Datapack can also be removed using `/function lzstools:uninstall`, this will remove all scoreboard components.
|
||||
|
||||
A debug mode is also available to view the ray casting `/scoreboard players set WrenchDebug WrenchConfig 1`<br>
|
||||
The Datapack can also be removed using `/function wrench:uninstall`, this will remove all scoreboard components.
|
||||
|
||||
Version 1.0
|
||||
Version 2.0
|
||||
|
@@ -3,27 +3,15 @@
|
||||
The Wrench's mode can be changed by right clicking while the Wrench is held in the player's off hand.
|
||||
Various modes can make this wrench easier/quicker to use.
|
||||
|
||||
Rotatable blocks are divided into 5 categories:
|
||||
* *Terracotta*: All 16 colors of glazed terracotta
|
||||
* *Rails*: All 4 types of rails
|
||||
* *Redstone*: dispensers, droppers, pistons, sticky pistons, observers, hoppers, repeaters, and comparators
|
||||
* *Pillars*: All logs, stripped logs, bark, stripped bark, quartz pillars, purpur pillars, hay bales, and bone blocks
|
||||
* *Slabs*: All Slabs including waterlogged
|
||||
* *Stairs*: All Stairs including waterlogged
|
||||
* *Rods*: End rods
|
||||
|
||||
## Default
|
||||
* Works on all rotatable blocks
|
||||
* End rods can only be flipped.
|
||||
* Cycles through all rotations.
|
||||
|
||||
## Flip
|
||||
* Works on *Redstone*, *Rods*, *Slabs* and *Stairs*.
|
||||
* Flips the block to the opposite rotation.
|
||||
* Moves slabs between the top and bottom slab position.
|
||||
|
||||
## Face player
|
||||
* Works on *Rails*, *Redstone*, *Pillars* and *Stairs*.
|
||||
* Rotates the block based on player's rotation.
|
||||
* similar to default placement of most *Redstone*.
|
||||
* e.g. if player is facing "east" a piston will face "west".
|
||||
@@ -31,7 +19,6 @@ Rotatable blocks are divided into 5 categories:
|
||||
* If block already facing the player, Wrench will flip it instead if possible.
|
||||
|
||||
## Face click
|
||||
* Works on *Rails*, *Redstone*, *Pillars* and *Stairs*.
|
||||
* Rotates the block to face the side of the block aimed at.
|
||||
* similar to default placement of *Pillars*.
|
||||
* e.g. if player clicks the top surface of a piston, the piston will face "up".
|
||||
@@ -40,8 +27,7 @@ Rotatable blocks are divided into 5 categories:
|
||||
* Due to a quirk, clicking on the edges where faces of a block meet (see image) can rotate the block to face one of its sides.
|
||||

|
||||
* Special cases:
|
||||
* In general, if "Face click" cannot be used, the Wrench will default to "Face Player".
|
||||
* Hoppers will only use "Face player" if the top full-width section is clicked. Otherwise it will default to "Face Player" mode.
|
||||
* In general, if "Face click" cannot be used, the Wrench will default to "Flip".
|
||||
* Repeaters and comparators will default to "Face Player" mode if the top side is clicked.
|
||||
* *Rails* behave the same as if in "Face Player" mode.
|
||||
|
||||
@@ -59,4 +45,4 @@ Rotatable blocks are divided into 5 categories:
|
||||
* e.g. clicking edges of a block with "Face Click".
|
||||
* The Wrench will go with whatever rotation succeeds first.
|
||||
|
||||
Version 1.0
|
||||
Version 2.0
|
6
assets/lzstools/models/items/wrench_default.json
Normal file
6
assets/lzstools/models/items/wrench_default.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/default"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench_face_click.json
Normal file
6
assets/lzstools/models/items/wrench_face_click.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/face_click"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench_face_player.json
Normal file
6
assets/lzstools/models/items/wrench_face_player.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/face_player"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench_flip.json
Normal file
6
assets/lzstools/models/items/wrench_flip.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/flip"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench_terracotta.json
Normal file
6
assets/lzstools/models/items/wrench_terracotta.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/terracotta"
|
||||
}
|
||||
}
|
BIN
assets/lzstools/textures/item/wrench/default.png
Normal file
BIN
assets/lzstools/textures/item/wrench/default.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/lzstools/textures/item/wrench/face_click.png
Normal file
BIN
assets/lzstools/textures/item/wrench/face_click.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/lzstools/textures/item/wrench/face_player.png
Normal file
BIN
assets/lzstools/textures/item/wrench/face_player.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
BIN
assets/lzstools/textures/item/wrench/flip.png
Normal file
BIN
assets/lzstools/textures/item/wrench/flip.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/lzstools/textures/item/wrench/terracotta.png
Normal file
BIN
assets/lzstools/textures/item/wrench/terracotta.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
18
assets/minecraft/items/carrot_on_a_stick.json
Normal file
18
assets/minecraft/items/carrot_on_a_stick.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "select",
|
||||
"property": "custom_model_data",
|
||||
"index": 1,
|
||||
"fallback": {
|
||||
"type": "minecraft:model",
|
||||
"model": "minecraft:item/carrot_on_a_stick"
|
||||
},
|
||||
"cases": [
|
||||
{ "when": "lzstools:wrench_default", "model": { "type": "model", "model": "lzstools:items/wrench_default" } },
|
||||
{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench_flip" } },
|
||||
{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench_face_player" } },
|
||||
{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench_face_click" } },
|
||||
{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench_terracotta" } }
|
||||
]
|
||||
}
|
||||
}
|
10
data/lzstools/advancement/recipes.json
Normal file
10
data/lzstools/advancement/recipes.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"criteria": {
|
||||
"requirement": {
|
||||
"trigger": "minecraft:tick"
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "lzstools:recipes"
|
||||
}
|
||||
}
|
26
data/lzstools/advancement/visible/root.json
Normal file
26
data/lzstools/advancement/visible/root.json
Normal file
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:warped_fungus_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:wrench"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": "LZ's Build Things",
|
||||
"description": {
|
||||
"text": "Tools that you may find useful!"
|
||||
},
|
||||
"background": "minecraft:block/dirt",
|
||||
"show_toast": false,
|
||||
"announce_to_chat": false
|
||||
},
|
||||
"criteria": {
|
||||
"tick": {
|
||||
"trigger": "minecraft:tick"
|
||||
}
|
||||
}
|
||||
}
|
33
data/lzstools/advancement/visible/wrench.json
Normal file
33
data/lzstools/advancement/visible/wrench.json
Normal file
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:wrench",
|
||||
"lzstools:wrench_default"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": {
|
||||
"text": "Pivot, PIVOT!"
|
||||
},
|
||||
"description": {
|
||||
"text": "Craft a Block Wrench"
|
||||
},
|
||||
"show_toast": true,
|
||||
"announce_to_chat": true,
|
||||
"hidden": false
|
||||
},
|
||||
"parent": "lzstools:visible/root",
|
||||
"criteria": {
|
||||
"": {
|
||||
"trigger": "minecraft:recipe_crafted",
|
||||
"conditions": {
|
||||
"recipe_id": "wrench:wrench"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
1
data/lzstools/function/give/wrench.mcfunction
Normal file
1
data/lzstools/function/give/wrench.mcfunction
Normal file
@@ -0,0 +1 @@
|
||||
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench","lzstools:wrench_default"]},minecraft:custom_data={lzstools:"wrench"},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]
|
6
data/lzstools/function/load.mcfunction
Normal file
6
data/lzstools/function/load.mcfunction
Normal file
@@ -0,0 +1,6 @@
|
||||
# Click Check
|
||||
scoreboard objectives add lz_click_check minecraft.used:minecraft.carrot_on_a_stick
|
||||
|
||||
# Wrench
|
||||
scoreboard objectives add lz_wrench_success dummy
|
||||
scoreboard objectives add lz_wrench_raycast dummy
|
6
data/lzstools/function/player.mcfunction
Normal file
6
data/lzstools/function/player.mcfunction
Normal file
@@ -0,0 +1,6 @@
|
||||
scoreboard players set @s lz_click_check 0
|
||||
|
||||
|
||||
# Wrench
|
||||
execute if predicate lzstools:wrench/mainhand run function wrench:wrench/rotate
|
||||
execute if predicate lzstools:wrench/offhand run function wrench:wrench/offhand
|
1
data/lzstools/function/recipes.mcfunction
Normal file
1
data/lzstools/function/recipes.mcfunction
Normal file
@@ -0,0 +1 @@
|
||||
recipe give @s wrench:wrench
|
2
data/lzstools/function/tick.mcfunction
Normal file
2
data/lzstools/function/tick.mcfunction
Normal file
@@ -0,0 +1,2 @@
|
||||
# Click Check
|
||||
execute as @a if score @s lz_click_check matches 1.. run function lzstools:player
|
4
data/lzstools/function/uninstall.mcfunction
Normal file
4
data/lzstools/function/uninstall.mcfunction
Normal file
@@ -0,0 +1,4 @@
|
||||
# Uninstall
|
||||
scoreboard objectives remove lz_click_check
|
||||
scoreboard objectives remove lz_wrench_success
|
||||
scoreboard objectives remove lz_wrench_raycast
|
18
data/lzstools/predicate/wrench/mainhand.json
Normal file
18
data/lzstools/predicate/wrench/mainhand.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:any_of",
|
||||
"terms": [
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": "{lzstools:wrench}"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
18
data/lzstools/predicate/wrench/offhand.json
Normal file
18
data/lzstools/predicate/wrench/offhand.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:any_of",
|
||||
"terms": [
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": "{lzstools:wrench}"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
@@ -1 +1,6 @@
|
||||
{"replace":false,"values":["wrench:load"]}
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"lzstools:load"
|
||||
]
|
||||
}
|
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"wrench:main"
|
||||
"lzstools:tick"
|
||||
]
|
||||
}
|
||||
|
@@ -1,11 +0,0 @@
|
||||
# Config
|
||||
tellraw @s [{"text":" ","strikethrough":true},{"text":" Rotator Wrench Config ","color":"gold","strikethrough":false,"bold":true},{"text":" ","strikethrough":true}]
|
||||
tellraw @s {"text":"Which catagories should be wrenchable?"}
|
||||
function wrench:config/pillars/main
|
||||
function wrench:config/redstone/main
|
||||
function wrench:config/rails/main
|
||||
function wrench:config/terracotta/main
|
||||
function wrench:config/slabs/main
|
||||
function wrench:config/stairs/main
|
||||
function wrench:config/rods/main
|
||||
tellraw @s {"text":" ","strikethrough":true}
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchPillars WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchPillars WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchPillars WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/pillars/enable"}},{"text":" Pillars & Logs","hoverEvent":{"action":"show_text","value":"Wether Pillars & Logs should be rotated"}}]
|
||||
|
||||
execute if score WrenchPillars WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/pillars/disable"}},{"text":" Pillars & Logs","hoverEvent":{"action":"show_text","value":"Wether Pillars & Logs should be rotated"}}]
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRails WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRails WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchRails WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/rails/enable"}},{"text":" Rails","hoverEvent":{"action":"show_text","value":"Wether Rails should be rotated"}}]
|
||||
|
||||
execute if score WrenchRails WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/rails/disable"}},{"text":" Rails","hoverEvent":{"action":"show_text","value":"Wether Rails should be rotated"}}]
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRedstone WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRedstone WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchRedstone WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/redstone/enable"}},{"text":" Redstone","hoverEvent":{"action":"show_text","value":"Wether Redstone Components should be rotated"}}]
|
||||
|
||||
execute if score WrenchRedstone WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/redstone/disable"}},{"text":" Redstone","hoverEvent":{"action":"show_text","value":"Wether Redstone Components should be rotated"}}]
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRods WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRods WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchRods WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/rods/enable"}},{"text":" End Rods","hoverEvent":{"action":"show_text","value":"Wether End Rods should be flippable"}}]
|
||||
|
||||
execute if score WrenchRods WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/rods/disable"}},{"text":" End Rods","hoverEvent":{"action":"show_text","value":"Wether End Rods should be flippable"}}]
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchSlabs WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchSlabs WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchSlabs WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/slabs/enable"}},{"text":" Slabs","hoverEvent":{"action":"show_text","value":"Wether Slabs should be rotated"}}]
|
||||
|
||||
execute if score WrenchSlabs WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/slabs/disable"}},{"text":" Slabs","hoverEvent":{"action":"show_text","value":"Wether Slabs should be rotated"}}]
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchStairs WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchStairs WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchStairs WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/stairs/enable"}},{"text":" Stairs","hoverEvent":{"action":"show_text","value":"Wether Stairs should be rotated"}}]
|
||||
|
||||
execute if score WrenchStairs WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/stairs/disable"}},{"text":" Stairs","hoverEvent":{"action":"show_text","value":"Wether Stairs should be rotated"}}]
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchTerracotta WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchTerracotta WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchTerracotta WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/terracotta/enable"}},{"text":" Terracotta","hoverEvent":{"action":"show_text","value":"Wether Terracotta should be rotated"}}]
|
||||
|
||||
execute if score WrenchTerracotta WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/terracotta/disable"}},{"text":" Terracotta","hoverEvent":{"action":"show_text","value":"Wether Terracotta should be rotated"}}]
|
@@ -1,14 +0,0 @@
|
||||
# Load
|
||||
scoreboard objectives add WrenchInput minecraft.used:minecraft.carrot_on_a_stick
|
||||
scoreboard objectives add WrenchSuccess dummy
|
||||
scoreboard objectives add WrenchRaycast dummy
|
||||
|
||||
scoreboard objectives add WrenchConfig dummy
|
||||
execute unless score WrenchPillars WrenchConfig matches 0..1 run scoreboard players set WrenchPillars WrenchConfig 1
|
||||
execute unless score WrenchRails WrenchConfig matches 0..1 run scoreboard players set WrenchRails WrenchConfig 1
|
||||
execute unless score WrenchRedstone WrenchConfig matches 0..1 run scoreboard players set WrenchRedstone WrenchConfig 1
|
||||
execute unless score WrenchRods WrenchConfig matches 0..1 run scoreboard players set WrenchRods WrenchConfig 1
|
||||
execute unless score WrenchSlabs WrenchConfig matches 0..1 run scoreboard players set WrenchSlabs WrenchConfig 1
|
||||
execute unless score WrenchStairs WrenchConfig matches 0..1 run scoreboard players set WrenchStairs WrenchConfig 1
|
||||
execute unless score WrenchTerracotta WrenchConfig matches 0..1 run scoreboard players set WrenchTerracotta WrenchConfig 1
|
||||
execute unless score WrenchDebug WrenchConfig matches 0..1 run scoreboard players set WrenchDebug WrenchConfig 0
|
@@ -1,2 +0,0 @@
|
||||
#Check for carrot-stick input
|
||||
execute as @a[scores={WrenchInput=1..}] run function wrench:use
|
@@ -1,41 +1,29 @@
|
||||
#Raycast Partial-box
|
||||
## Raycast Partial-box
|
||||
|
||||
### Get Raycast Target Coords
|
||||
# Get Raycast Target Coords
|
||||
function wrench:raycast/target_coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 WrenchRaycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
|
||||
|
||||
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
|
||||
|
||||
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
||||
|
||||
### Partial Boxes
|
||||
|
||||
# Calculate partial-box
|
||||
#Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails unless score WrenchRails WrenchConfig matches 0 run function wrench:raycast/partialbox/rails
|
||||
#Redstone
|
||||
execute if block ~ ~ ~ minecraft:repeater unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..1 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:comparator unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..1 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..7 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/pistons
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/sticky_pistons
|
||||
execute if block ~ ~ ~ minecraft:hopper unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/hoppers
|
||||
#Blocks
|
||||
execute if block ~ ~ ~ #minecraft:slabs unless score WrenchSlabs WrenchConfig matches 0 run function wrench:raycast/partialbox/slabs
|
||||
execute if block ~ ~ ~ #minecraft:stairs unless score WrenchStairs WrenchConfig matches 0 run function wrench:raycast/partialbox/stairs
|
||||
execute if block ~ ~ ~ minecraft:end_rod unless score WrenchRods WrenchConfig matches 0 run function wrench:raycast/partialbox/end_rods
|
||||
# Partial Boxes
|
||||
execute if block ~ ~ ~ #wrench:banners run function wrench:raycast/partialbox/banners
|
||||
execute if block ~ ~ ~ #minecraft:rails run function wrench:raycast/partialbox/rails
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors run function wrench:raycast/partialbox/trapdoors
|
||||
execute if block ~ ~ ~ #minecraft:slabs run function wrench:raycast/partialbox/slabs
|
||||
execute if block ~ ~ ~ #minecraft:stairs run function wrench:raycast/partialbox/stairs
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates run function wrench:raycast/partialbox/fence_gates
|
||||
execute if block ~ ~ ~ #minecraft:campfires run function wrench:raycast/partialbox/campfires
|
||||
execute if block ~ ~ ~ #minecraft:all_signs run function wrench:raycast/partialbox/signs
|
||||
execute if block ~ ~ ~ #minecraft:anvil run function wrench:raycast/partialbox/anvils
|
||||
execute if block ~ ~ ~ minecraft:repeater run function wrench:raycast/partialbox/repeater
|
||||
execute if block ~ ~ ~ minecraft:comparator run function wrench:raycast/partialbox/comparator
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor run function wrench:raycast/partialbox/calibrated_sculk_sensor
|
||||
execute if block ~ ~ ~ minecraft:piston run function wrench:raycast/partialbox/pistons
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston run function wrench:raycast/partialbox/pistons
|
||||
execute if block ~ ~ ~ minecraft:hopper run function wrench:raycast/partialbox/hopper
|
||||
execute if block ~ ~ ~ minecraft:end_rod run function wrench:raycast/partialbox/end_rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod run function wrench:raycast/partialbox/lightning_rod
|
||||
execute if block ~ ~ ~ minecraft:chain run function wrench:raycast/partialbox/chain
|
||||
execute if block ~ ~ ~ minecraft:decorated_pot run function wrench:raycast/partialbox/decorated_pot
|
||||
execute if block ~ ~ ~ minecraft:stonecutter run function wrench:raycast/partialbox/stonecutter
|
||||
execute if block ~ ~ ~ minecraft:ender_chest run function wrench:raycast/partialbox/ender_chest
|
||||
execute if block ~ ~ ~ minecraft:bell run function wrench:raycast/partialbox/bell
|
||||
execute if block ~ ~ ~ minecraft:grindstone run function wrench:raycast/partialbox/grindstone
|
||||
|
20
data/wrench/function/raycast/partialbox/anvils.mcfunction
Normal file
20
data/wrench/function/raycast/partialbox/anvils.mcfunction
Normal file
@@ -0,0 +1,20 @@
|
||||
# Anvils
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Banners
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #wrench:banners run function wrench:rotate/banners/rotate
|
5
data/wrench/function/raycast/partialbox/bell.mcfunction
Normal file
5
data/wrench/function/raycast/partialbox/bell.mcfunction
Normal file
@@ -0,0 +1,5 @@
|
||||
# Bell
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function wrench:rotate/nesw/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Calibrated Sculk Sensor
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Campfires
|
||||
execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function wrench:rotate/unique_blocks/campfires/rotate
|
4
data/wrench/function/raycast/partialbox/chain.mcfunction
Normal file
4
data/wrench/function/raycast/partialbox/chain.mcfunction
Normal file
@@ -0,0 +1,4 @@
|
||||
# Chain
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Redstone Comprator
|
||||
execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function wrench:rotate/unique_blocks/comparator/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Decorated Pot
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function wrench:rotate/nesw/rotate
|
@@ -0,0 +1,7 @@
|
||||
# End Rod
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
@@ -1,7 +0,0 @@
|
||||
#End rods
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
@@ -0,0 +1,2 @@
|
||||
# Ender Chest
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function wrench:rotate/nesw/rotate
|
@@ -0,0 +1,9 @@
|
||||
# Fence Gates
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
@@ -0,0 +1,64 @@
|
||||
# Grindstone
|
||||
|
||||
# Floor
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Wall
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Ceiling
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
@@ -0,0 +1,8 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function wrench:rotate/unique_blocks/hopper/rotate
|
@@ -1,8 +0,0 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches ..3 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 12.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches ..3 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px WrenchRaycast matches 12.. if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px WrenchRaycast matches ..3 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px WrenchRaycast matches 4..11 if score py WrenchRaycast matches 4.. if score pz WrenchRaycast matches 4..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10.. run function wrench:rotate/redstone
|
@@ -0,0 +1,7 @@
|
||||
# Lightning Rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
@@ -1,8 +1,17 @@
|
||||
# Piston
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
|
||||
|
||||
# Sticky Piston
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
|
@@ -1,6 +1,6 @@
|
||||
# Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py WrenchRaycast matches ..1 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Redstone Repeater
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function wrench:rotate/unique_blocks/repeater/rotate
|
31
data/wrench/function/raycast/partialbox/signs.mcfunction
Normal file
31
data/wrench/function/raycast/partialbox/signs.mcfunction
Normal file
@@ -0,0 +1,31 @@
|
||||
# Signs
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function wrench:rotate/signs/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function wrench:rotate/signs_hanging/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function wrench:rotate/signs_hanging/rotate
|
||||
|
||||
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function wrench:rotate/signs_wall/rotate
|
||||
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function wrench:rotate/signs_wall/rotate
|
@@ -1,3 +1,3 @@
|
||||
# Slabs
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py WrenchRaycast matches 8.. run function wrench:rotate/slabs_flip
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py WrenchRaycast matches ..7 run function wrench:rotate/slabs_flip
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/slabs/rotate
|
||||
|
@@ -1,19 +1,20 @@
|
||||
# Stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py WrenchRaycast matches ..7 run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py WrenchRaycast matches 8.. run function wrench:rotate/stairs
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function wrench:rotate/stairs/rotate
|
||||
# -x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function wrench:rotate/stairs/rotate
|
||||
# -x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function wrench:rotate/stairs/rotate
|
||||
# +x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function wrench:rotate/stairs/rotate
|
||||
# +x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function wrench:rotate/stairs/rotate
|
||||
|
@@ -1,8 +0,0 @@
|
||||
#Sticky pistons
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
@@ -0,0 +1,2 @@
|
||||
# Stonecutter
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function wrench:rotate/nesw/rotate
|
13
data/wrench/function/raycast/partialbox/trapdoors.mcfunction
Normal file
13
data/wrench/function/raycast/partialbox/trapdoors.mcfunction
Normal file
@@ -0,0 +1,13 @@
|
||||
# Trapdoors
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function wrench:rotate/trapdoors/rotate
|
||||
|
||||
# North
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function wrench:rotate/trapdoors/rotate
|
||||
# East
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function wrench:rotate/trapdoors/rotate
|
||||
# South
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function wrench:rotate/trapdoors/rotate
|
||||
# West
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function wrench:rotate/trapdoors/rotate
|
@@ -1,20 +1,26 @@
|
||||
### Test Block Detected
|
||||
## Raycast
|
||||
|
||||
# Set block data
|
||||
execute as @s run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s run data modify storage lzstools:wrench block set from entity @n[type=minecraft:item,distance=..0.5,y=-65] Item.id
|
||||
execute as @s run execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||
|
||||
# Partial Blocks
|
||||
execute if block ~ ~ ~ #wrench:partialbox run function wrench:raycast/partialbox
|
||||
execute if block ~ ~ ~ #wrench:banners run function wrench:raycast/partialbox
|
||||
|
||||
# Remaining Blocks
|
||||
execute unless block ~ ~ ~ #wrench:partialbox unless score WrenchRedstone WrenchConfig matches 0 if block ~ ~ ~ #wrench:redstone run function wrench:rotate/redstone
|
||||
execute unless block ~ ~ ~ #wrench:partialbox unless score WrenchPillars WrenchConfig matches 0 if block ~ ~ ~ #wrench:pillars run function wrench:rotate/pillars
|
||||
execute unless block ~ ~ ~ #wrench:partialbox unless score WrenchTerracotta WrenchConfig matches 0 if block ~ ~ ~ #wrench:glazed_terracotta run function wrench:rotate/glazed_terracotta
|
||||
execute unless block ~ ~ ~ #wrench:partialbox if block ~ ~ ~ #wrench:neswud run function wrench:rotate/neswud/rotate
|
||||
execute unless block ~ ~ ~ #wrench:partialbox if block ~ ~ ~ #wrench:nesw run function wrench:rotate/nesw/rotate
|
||||
execute unless block ~ ~ ~ #wrench:partialbox if block ~ ~ ~ #wrench:xyz run function wrench:rotate/xyz/rotate
|
||||
execute unless block ~ ~ ~ #wrench:partialbox if block ~ ~ ~ #wrench:glazed_terracotta run function wrench:rotate/glazed_terracotta/rotate
|
||||
execute unless block ~ ~ ~ #wrench:partialbox if block ~ ~ ~ #wrench:unique run function wrench:raycast/unique
|
||||
|
||||
execute as @s[scores={WrenchSuccess=1..}] if block ~ ~ ~ #wrench:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={WrenchSuccess=1..}] if block ~ ~ ~ #wrench:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={WrenchSuccess=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
|
||||
# Raycast Debug
|
||||
execute if score WrenchDebug WrenchConfig matches 1 run summon area_effect_cloud ~ ~ ~ {Particle:happy_villager,Radius:0.01,Duration:2}
|
||||
# Force Update on block
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #wrench:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #wrench:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance WrenchRaycast 1
|
||||
execute if score @s WrenchSuccess matches 0 if score #distance WrenchRaycast matches ..350 positioned ^ ^ ^0.01 run function wrench:raycast/rayloop
|
||||
scoreboard players add #distance lz_wrench_raycast 1
|
||||
execute if score @s lz_wrench_success matches 0 if score #distance lz_wrench_raycast matches ..350 positioned ^ ^ ^0.01 run function wrench:raycast/rayloop
|
@@ -1,13 +1,10 @@
|
||||
#Setting up the raycasting data.
|
||||
|
||||
tag @s add raycast
|
||||
scoreboard players set #distance WrenchRaycast 0
|
||||
scoreboard players set #distance lz_wrench_raycast 0
|
||||
tag @s add lz_wrench_raycast
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
|
||||
execute as @e[tag=raycast] at @s anchored eyes positioned ^ ^ ^ run function wrench:raycast/rayloop
|
||||
tag @e[tag=raycast] add WrenchResult
|
||||
tag @e[tag=raycast] add RaycastResult
|
||||
execute as @e[tag=lz_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function wrench:raycast/rayloop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove raycast
|
||||
tag @s remove lz_wrench_raycast
|
||||
data remove storage lzstools:wrench block
|
22
data/wrench/function/raycast/target_coords.mcfunction
Normal file
22
data/wrench/function/raycast/target_coords.mcfunction
Normal file
@@ -0,0 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lz_wrench_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score px lz_wrench_raycast matches ..-1 run scoreboard players add px lz_wrench_raycast 16
|
||||
|
||||
execute store result score py lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score py lz_wrench_raycast matches ..-1 run scoreboard players add py lz_wrench_raycast 16
|
||||
|
||||
execute store result score pz lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score pz lz_wrench_raycast matches ..-1 run scoreboard players add pz lz_wrench_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
3
data/wrench/function/raycast/unique.mcfunction
Normal file
3
data/wrench/function/raycast/unique.mcfunction
Normal file
@@ -0,0 +1,3 @@
|
||||
## Unique Items
|
||||
|
||||
execute if block ~ ~ ~ minecraft:crafter run function wrench:rotate/unique_blocks/crafter/rotate
|
@@ -1,10 +0,0 @@
|
||||
#Reset scores
|
||||
scoreboard players set @s WrenchSuccess 0
|
||||
scoreboard players set @s WrenchRaycast 0
|
||||
|
||||
#Raycast from player's position
|
||||
function wrench:raycast/start
|
||||
|
||||
#Reset input
|
||||
tag @s remove WrenchResult
|
||||
scoreboard players set @s WrenchInput 0
|
13
data/wrench/function/rotate/banners/click.mcfunction
Normal file
13
data/wrench/function/rotate/banners/click.mcfunction
Normal file
@@ -0,0 +1,13 @@
|
||||
## Face Click Banners
|
||||
|
||||
# Get Raycast Target Coords
|
||||
function wrench:raycast/target_coords
|
||||
|
||||
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/banners/flip with storage lzstools:wrench
|
18
data/wrench/function/rotate/banners/cycle.mcfunction
Normal file
18
data/wrench/function/rotate/banners/cycle.mcfunction
Normal file
@@ -0,0 +1,18 @@
|
||||
## Cycle Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
18
data/wrench/function/rotate/banners/flip.mcfunction
Normal file
18
data/wrench/function/rotate/banners/flip.mcfunction
Normal file
@@ -0,0 +1,18 @@
|
||||
## Flip Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
21
data/wrench/function/rotate/banners/player.mcfunction
Normal file
21
data/wrench/function/rotate/banners/player.mcfunction
Normal file
@@ -0,0 +1,21 @@
|
||||
## Face Player Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/banners/flip with storage lzstools:wrench
|
7
data/wrench/function/rotate/banners/rotate.mcfunction
Normal file
7
data/wrench/function/rotate/banners/rotate.mcfunction
Normal file
@@ -0,0 +1,7 @@
|
||||
## Banners
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/banners/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/banners/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/banners/cycle with storage lzstools:wrench
|
@@ -1,8 +0,0 @@
|
||||
### Flip End Rod
|
||||
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=east] replace minecraft:end_rod[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=up] replace minecraft:end_rod[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=north] replace minecraft:end_rod[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=west] replace minecraft:end_rod[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=down] replace minecraft:end_rod[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=south] replace minecraft:end_rod[facing=north]
|
@@ -1,3 +0,0 @@
|
||||
### Glazed Terracotta
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"Terracotta"']}}}] run function wrench:rotate/glazed_terracotta_mode
|
||||
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/glazed_terracotta_cycle
|
@@ -0,0 +1,6 @@
|
||||
## Cycle Glazed Terracotta
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
@@ -0,0 +1,22 @@
|
||||
## Mode Glazed Terracotta
|
||||
|
||||
# Terracotta Mode Rotation
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["North"]}}}] run tag @s add TerracottaNORTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["East"]}}}] run tag @s add TerracottaEAST
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["South"]}}}] run tag @s add TerracottaSOUTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["West"]}}}] run tag @s add TerracottaWEST
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaNORTH] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaEAST] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaSOUTH] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaWEST] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Advance Terracotta Mode Rotation
|
||||
function wrench:wrench/terracotta
|
||||
tag @s[tag=TerracottaNORTH] remove TerracottaNORTH
|
||||
tag @s[tag=TerracottaEAST] remove TerracottaEAST
|
||||
tag @s[tag=TerracottaSOUTH] remove TerracottaSOUTH
|
||||
tag @s[tag=TerracottaWEST] remove TerracottaWEST
|
||||
|
||||
# Don't rotate if matches current orientation
|
||||
execute as @s[scores={lz_wrench_success=0}] run scoreboard players set @s lz_wrench_success -1
|
@@ -0,0 +1,4 @@
|
||||
## Glazed Terracotta
|
||||
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["Terracotta"]}}}] run function wrench:rotate/glazed_terracotta/mode with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/glazed_terracotta/cycle with storage lzstools:wrench
|
@@ -1,101 +0,0 @@
|
||||
### Rotate glazed terracotta
|
||||
|
||||
## Shades
|
||||
|
||||
# White
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=east] replace minecraft:white_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=north] replace minecraft:white_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=west] replace minecraft:white_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=south] replace minecraft:white_glazed_terracotta[facing=east]
|
||||
|
||||
# Light Gray
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=east] replace minecraft:light_gray_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=north] replace minecraft:light_gray_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=west] replace minecraft:light_gray_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=south] replace minecraft:light_gray_glazed_terracotta[facing=east]
|
||||
|
||||
# Gray
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=east] replace minecraft:gray_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=north] replace minecraft:gray_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=west] replace minecraft:gray_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=south] replace minecraft:gray_glazed_terracotta[facing=east]
|
||||
|
||||
# Black
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=east] replace minecraft:black_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=north] replace minecraft:black_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=west] replace minecraft:black_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=south] replace minecraft:black_glazed_terracotta[facing=east]
|
||||
|
||||
## Colours
|
||||
|
||||
# Brown
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=east] replace minecraft:brown_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=north] replace minecraft:brown_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=west] replace minecraft:brown_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=south] replace minecraft:brown_glazed_terracotta[facing=east]
|
||||
|
||||
# Red
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=east] replace minecraft:red_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=north] replace minecraft:red_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=west] replace minecraft:red_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=south] replace minecraft:red_glazed_terracotta[facing=east]
|
||||
|
||||
# Orange
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=east] replace minecraft:orange_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=north] replace minecraft:orange_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=west] replace minecraft:orange_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=south] replace minecraft:orange_glazed_terracotta[facing=east]
|
||||
|
||||
# Yellow
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=east] replace minecraft:yellow_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=north] replace minecraft:yellow_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=west] replace minecraft:yellow_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=south] replace minecraft:yellow_glazed_terracotta[facing=east]
|
||||
|
||||
# Lime
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=east] replace minecraft:lime_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=north] replace minecraft:lime_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=west] replace minecraft:lime_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=south] replace minecraft:lime_glazed_terracotta[facing=east]
|
||||
|
||||
# Green
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=east] replace minecraft:green_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=north] replace minecraft:green_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=west] replace minecraft:green_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=south] replace minecraft:green_glazed_terracotta[facing=east]
|
||||
|
||||
# Cyan
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=east] replace minecraft:cyan_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=north] replace minecraft:cyan_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=west] replace minecraft:cyan_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=south] replace minecraft:cyan_glazed_terracotta[facing=east]
|
||||
|
||||
# Light Blue
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=east] replace minecraft:light_blue_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=north] replace minecraft:light_blue_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=west] replace minecraft:light_blue_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=south] replace minecraft:light_blue_glazed_terracotta[facing=east]
|
||||
|
||||
# Blue
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=east] replace minecraft:blue_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=north] replace minecraft:blue_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=west] replace minecraft:blue_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=south] replace minecraft:blue_glazed_terracotta[facing=east]
|
||||
|
||||
# Purple
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=east] replace minecraft:purple_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=north] replace minecraft:purple_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=west] replace minecraft:purple_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=south] replace minecraft:purple_glazed_terracotta[facing=east]
|
||||
|
||||
# Magenta
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=east] replace minecraft:magenta_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=north] replace minecraft:magenta_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=west] replace minecraft:magenta_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=south] replace minecraft:magenta_glazed_terracotta[facing=east]
|
||||
|
||||
# Pink
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=east] replace minecraft:pink_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=north] replace minecraft:pink_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=west] replace minecraft:pink_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=south] replace minecraft:pink_glazed_terracotta[facing=east]
|
@@ -1,119 +0,0 @@
|
||||
### Rotate Glazed Terracotta
|
||||
|
||||
# Terracotta Mode Rotation
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"North"']}}}] run tag @s add TerracottaNORTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"East"']}}}] run tag @s add TerracottaEAST
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"South"']}}}] run tag @s add TerracottaSOUTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"West"']}}}] run tag @s add TerracottaWEST
|
||||
|
||||
## Shades
|
||||
|
||||
# White
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=east] replace minecraft:white_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=north] replace minecraft:white_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=west] replace minecraft:white_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=south] replace minecraft:white_glazed_terracotta
|
||||
|
||||
# Light Gray
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=east] replace minecraft:light_gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=north] replace minecraft:light_gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=west] replace minecraft:light_gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=south] replace minecraft:light_gray_glazed_terracotta
|
||||
|
||||
# Gray
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=east] replace minecraft:gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=north] replace minecraft:gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=west] replace minecraft:gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=south] replace minecraft:gray_glazed_terracotta
|
||||
|
||||
# Black
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=east] replace minecraft:black_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=north] replace minecraft:black_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=west] replace minecraft:black_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=south] replace minecraft:black_glazed_terracotta
|
||||
|
||||
## Colours
|
||||
|
||||
# Brown
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=east] replace minecraft:brown_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=north] replace minecraft:brown_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=west] replace minecraft:brown_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=south] replace minecraft:brown_glazed_terracotta
|
||||
|
||||
# Red
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=east] replace minecraft:red_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=north] replace minecraft:red_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=west] replace minecraft:red_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=south] replace minecraft:red_glazed_terracotta
|
||||
|
||||
# Orange
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=east] replace minecraft:orange_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=north] replace minecraft:orange_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=west] replace minecraft:orange_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=south] replace minecraft:orange_glazed_terracotta
|
||||
|
||||
# Yellow
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=east] replace minecraft:yellow_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=north] replace minecraft:yellow_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=west] replace minecraft:yellow_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=south] replace minecraft:yellow_glazed_terracotta
|
||||
|
||||
# Lime
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=east] replace minecraft:lime_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=north] replace minecraft:lime_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=west] replace minecraft:lime_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=south] replace minecraft:lime_glazed_terracotta
|
||||
|
||||
# Green
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=east] replace minecraft:green_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=north] replace minecraft:green_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=west] replace minecraft:green_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=south] replace minecraft:green_glazed_terracotta
|
||||
|
||||
# Cyan
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=east] replace minecraft:cyan_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=north] replace minecraft:cyan_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=west] replace minecraft:cyan_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=south] replace minecraft:cyan_glazed_terracotta
|
||||
|
||||
# Light Blue
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=east] replace minecraft:light_blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=north] replace minecraft:light_blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=west] replace minecraft:light_blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=south] replace minecraft:light_blue_glazed_terracotta
|
||||
|
||||
# Blue
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=east] replace minecraft:blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=north] replace minecraft:blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=west] replace minecraft:blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=south] replace minecraft:blue_glazed_terracotta
|
||||
|
||||
# Purple
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=east] replace minecraft:purple_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=north] replace minecraft:purple_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=west] replace minecraft:purple_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=south] replace minecraft:purple_glazed_terracotta
|
||||
|
||||
# Magenta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=east] replace minecraft:magenta_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=north] replace minecraft:magenta_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=west] replace minecraft:magenta_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=south] replace minecraft:magenta_glazed_terracotta
|
||||
|
||||
# Pink
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=east] replace minecraft:pink_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=north] replace minecraft:pink_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=west] replace minecraft:pink_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=south] replace minecraft:pink_glazed_terracotta
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Advance Terracotta Mode Rotation
|
||||
function wrench:wrench/terracotta
|
||||
tag @s[tag=TerracottaNORTH] remove TerracottaNORTH
|
||||
tag @s[tag=TerracottaEAST] remove TerracottaEAST
|
||||
tag @s[tag=TerracottaSOUTH] remove TerracottaSOUTH
|
||||
tag @s[tag=TerracottaWEST] remove TerracottaWEST
|
||||
|
||||
# Failed
|
||||
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1
|
12
data/wrench/function/rotate/nesw/click.mcfunction
Normal file
12
data/wrench/function/rotate/nesw/click.mcfunction
Normal file
@@ -0,0 +1,12 @@
|
||||
## Click NESW
|
||||
|
||||
# Get Raycast Target Coords
|
||||
function wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/nesw/flip with storage lzstools:wrench
|
6
data/wrench/function/rotate/nesw/cycle.mcfunction
Normal file
6
data/wrench/function/rotate/nesw/cycle.mcfunction
Normal file
@@ -0,0 +1,6 @@
|
||||
## Cycle NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
6
data/wrench/function/rotate/nesw/flip.mcfunction
Normal file
6
data/wrench/function/rotate/nesw/flip.mcfunction
Normal file
@@ -0,0 +1,6 @@
|
||||
## Flip NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
9
data/wrench/function/rotate/nesw/player.mcfunction
Normal file
9
data/wrench/function/rotate/nesw/player.mcfunction
Normal file
@@ -0,0 +1,9 @@
|
||||
## Face Player NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/nesw/flip with storage lzstools:wrench
|
7
data/wrench/function/rotate/nesw/rotate.mcfunction
Normal file
7
data/wrench/function/rotate/nesw/rotate.mcfunction
Normal file
@@ -0,0 +1,7 @@
|
||||
## NESW
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/nesw/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/nesw/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/nesw/cycle with storage lzstools:wrench
|
14
data/wrench/function/rotate/neswud/click.mcfunction
Normal file
14
data/wrench/function/rotate/neswud/click.mcfunction
Normal file
@@ -0,0 +1,14 @@
|
||||
## Face Click NESWUD
|
||||
|
||||
# Get Raycast Target Coords
|
||||
function wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/neswud/flip with storage lzstools:wrench
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user