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26
.gitea/workflows/draft_release.yaml
Normal file
@ -0,0 +1,26 @@
|
||||
name: Draft Release
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
|
||||
jobs:
|
||||
deploy-prod:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out repository code
|
||||
uses: https://git.lzstealth.com/actions/checkout@v4
|
||||
- name: Zip Repository
|
||||
run: zip -r "${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip" ./*
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: https://git.lzstealth.com/actions/gitea-release-action@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ gitea.ref_name }}
|
||||
name: Release ${{ gitea.ref_name }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
files: |-
|
||||
${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip
|
@ -1,7 +1,8 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Mark Rapson (LZStealth)
|
||||
Copyright (c) 2025 Mark Rapson (LZStealth)
|
||||
Copyright (c) 2021 GoldenDelicios
|
||||
Copyright (c) 2024 maybejake
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
50
README.md
@ -1,41 +1,19 @@
|
||||
# LZ Wrench (Block Rotator)
|
||||
Minecraft datapack: Rename a carrot on a stick to "Wrench" and right click on blocks to rotate them.
|
||||
# LZs Tools
|
||||
|
||||
## How to use:
|
||||
* Drop the datapack into your world's datapacks folder.
|
||||
* Type `/reload` or restart your world/server to enable the datapack.
|
||||
* Use an anvil to rename a carrot on a stick to *Wrench* (case sensitive).
|
||||
|
||||
The wrench can currently rotate these blocks:
|
||||
* Pillars and other similarly placed blocks
|
||||
* All bark and logs, of all tree types, stripped or not
|
||||
* Quartz and purpur pillars
|
||||
* Hay bales
|
||||
* Bone blocks
|
||||
* The following redstone components:
|
||||
* pistons
|
||||
* sticky pistons
|
||||
* barrel
|
||||
* dispensers
|
||||
* droppers
|
||||
* observers
|
||||
* hoppers
|
||||
* repeaters
|
||||
* comparators
|
||||
* calibrated sculk sensor
|
||||
* Glazed terracotta
|
||||
* Rails
|
||||
* End rods
|
||||
* Stairs
|
||||
* Slabs
|
||||
## Tools
|
||||
- Wrench - Rotates blocks
|
||||
- Trowels - Places random blocks from the hotbar
|
||||
- Hammer - Break a 3x3 area
|
||||
|
||||
Additionally, you can change the Wrench's mode by right clicking in your offhand.
|
||||
Information on how the different modes work is available in `WrenchModes.md`.
|
||||
Information on how the different wrench modes work is available [here](WrenchModes.md).
|
||||
|
||||
## Options
|
||||
Settings can be changed using `/function wrench:config`
|
||||
## Install
|
||||
* Drop the datapack into your world's datapacks folder.
|
||||
* Type `/reload` or restart your world/server to enable the datapack.
|
||||
* Recepies will be given when entering the world.
|
||||
*
|
||||
## Uninstall
|
||||
The Datapack can also be removed using `/function lzstools:uninstall`, this will remove all scoreboard components.
|
||||
|
||||
A debug mode is also available to view the ray casting `/scoreboard players set WrenchDebug WrenchConfig 1`<br>
|
||||
The Datapack can also be removed using `/function wrench:uninstall`, this will remove all scoreboard components.
|
||||
|
||||
Version 1.0
|
||||
Version 2.2
|
@ -1 +0,0 @@
|
||||
{"replace":false,"values":["wrench:load"]}
|
@ -1,11 +0,0 @@
|
||||
# Config
|
||||
tellraw @s [{"text":" ","strikethrough":true},{"text":" Rotator Wrench Config ","color":"gold","strikethrough":false,"bold":true},{"text":" ","strikethrough":true}]
|
||||
tellraw @s {"text":"Which catagories should be wrenchable?"}
|
||||
function wrench:config/pillars/main
|
||||
function wrench:config/redstone/main
|
||||
function wrench:config/rails/main
|
||||
function wrench:config/terracotta/main
|
||||
function wrench:config/slabs/main
|
||||
function wrench:config/stairs/main
|
||||
function wrench:config/rods/main
|
||||
tellraw @s {"text":" ","strikethrough":true}
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchPillars WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchPillars WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchPillars WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/pillars/enable"}},{"text":" Pillars & Logs","hoverEvent":{"action":"show_text","value":"Wether Pillars & Logs should be rotated"}}]
|
||||
|
||||
execute if score WrenchPillars WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/pillars/disable"}},{"text":" Pillars & Logs","hoverEvent":{"action":"show_text","value":"Wether Pillars & Logs should be rotated"}}]
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRails WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRails WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchRails WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/rails/enable"}},{"text":" Rails","hoverEvent":{"action":"show_text","value":"Wether Rails should be rotated"}}]
|
||||
|
||||
execute if score WrenchRails WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/rails/disable"}},{"text":" Rails","hoverEvent":{"action":"show_text","value":"Wether Rails should be rotated"}}]
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRedstone WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRedstone WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchRedstone WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/redstone/enable"}},{"text":" Redstone","hoverEvent":{"action":"show_text","value":"Wether Redstone Components should be rotated"}}]
|
||||
|
||||
execute if score WrenchRedstone WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/redstone/disable"}},{"text":" Redstone","hoverEvent":{"action":"show_text","value":"Wether Redstone Components should be rotated"}}]
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRods WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchRods WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchRods WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/rods/enable"}},{"text":" End Rods","hoverEvent":{"action":"show_text","value":"Wether End Rods should be flippable"}}]
|
||||
|
||||
execute if score WrenchRods WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/rods/disable"}},{"text":" End Rods","hoverEvent":{"action":"show_text","value":"Wether End Rods should be flippable"}}]
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchSlabs WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchSlabs WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchSlabs WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/slabs/enable"}},{"text":" Slabs","hoverEvent":{"action":"show_text","value":"Wether Slabs should be rotated"}}]
|
||||
|
||||
execute if score WrenchSlabs WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/slabs/disable"}},{"text":" Slabs","hoverEvent":{"action":"show_text","value":"Wether Slabs should be rotated"}}]
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchStairs WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchStairs WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchStairs WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/stairs/enable"}},{"text":" Stairs","hoverEvent":{"action":"show_text","value":"Wether Stairs should be rotated"}}]
|
||||
|
||||
execute if score WrenchStairs WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/stairs/disable"}},{"text":" Stairs","hoverEvent":{"action":"show_text","value":"Wether Stairs should be rotated"}}]
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchTerracotta WrenchConfig 0
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 0.5
|
||||
function wrench:config
|
@ -1,3 +0,0 @@
|
||||
scoreboard players set WrenchTerracotta WrenchConfig 1
|
||||
playsound minecraft:block.note_block.hat master @s ~ ~ ~ 0.1 2
|
||||
function wrench:config
|
@ -1,6 +0,0 @@
|
||||
#Enabled = 600
|
||||
#Disabled = 601
|
||||
|
||||
execute if score WrenchTerracotta WrenchConfig matches 0 run tellraw @s ["",{"text":"[ ❌ ]","color":"red","clickEvent":{"action":"run_command","value":"/function wrench:config/terracotta/enable"}},{"text":" Terracotta","hoverEvent":{"action":"show_text","value":"Wether Terracotta should be rotated"}}]
|
||||
|
||||
execute if score WrenchTerracotta WrenchConfig matches 1 run tellraw @s ["",{"text":"[ ✔ ]","color":"green","clickEvent":{"action":"run_command","value":"/function wrench:config/terracotta/disable"}},{"text":" Terracotta","hoverEvent":{"action":"show_text","value":"Wether Terracotta should be rotated"}}]
|
@ -1,14 +0,0 @@
|
||||
# Load
|
||||
scoreboard objectives add WrenchInput minecraft.used:minecraft.carrot_on_a_stick
|
||||
scoreboard objectives add WrenchSuccess dummy
|
||||
scoreboard objectives add WrenchRaycast dummy
|
||||
|
||||
scoreboard objectives add WrenchConfig dummy
|
||||
execute unless score WrenchPillars WrenchConfig matches 0..1 run scoreboard players set WrenchPillars WrenchConfig 1
|
||||
execute unless score WrenchRails WrenchConfig matches 0..1 run scoreboard players set WrenchRails WrenchConfig 1
|
||||
execute unless score WrenchRedstone WrenchConfig matches 0..1 run scoreboard players set WrenchRedstone WrenchConfig 1
|
||||
execute unless score WrenchRods WrenchConfig matches 0..1 run scoreboard players set WrenchRods WrenchConfig 1
|
||||
execute unless score WrenchSlabs WrenchConfig matches 0..1 run scoreboard players set WrenchSlabs WrenchConfig 1
|
||||
execute unless score WrenchStairs WrenchConfig matches 0..1 run scoreboard players set WrenchStairs WrenchConfig 1
|
||||
execute unless score WrenchTerracotta WrenchConfig matches 0..1 run scoreboard players set WrenchTerracotta WrenchConfig 1
|
||||
execute unless score WrenchDebug WrenchConfig matches 0..1 run scoreboard players set WrenchDebug WrenchConfig 0
|
@ -1,2 +0,0 @@
|
||||
#Check for carrot-stick input
|
||||
execute as @a[scores={WrenchInput=1..}] run function wrench:use
|
@ -1,41 +0,0 @@
|
||||
#Raycast Partial-box
|
||||
|
||||
### Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 WrenchRaycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
|
||||
|
||||
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
|
||||
|
||||
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
||||
|
||||
### Partial Boxes
|
||||
|
||||
# Calculate partial-box
|
||||
#Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails unless score WrenchRails WrenchConfig matches 0 run function wrench:raycast/partialbox/rails
|
||||
#Redstone
|
||||
execute if block ~ ~ ~ minecraft:repeater unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..1 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:comparator unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..1 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..7 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/pistons
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/sticky_pistons
|
||||
execute if block ~ ~ ~ minecraft:hopper unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/hoppers
|
||||
#Blocks
|
||||
execute if block ~ ~ ~ #minecraft:slabs unless score WrenchSlabs WrenchConfig matches 0 run function wrench:raycast/partialbox/slabs
|
||||
execute if block ~ ~ ~ #minecraft:stairs unless score WrenchStairs WrenchConfig matches 0 run function wrench:raycast/partialbox/stairs
|
||||
execute if block ~ ~ ~ minecraft:end_rod unless score WrenchRods WrenchConfig matches 0 run function wrench:raycast/partialbox/end_rods
|
@ -1,7 +0,0 @@
|
||||
#End rods
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
|
@ -1,8 +0,0 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches ..3 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 12.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches ..3 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px WrenchRaycast matches 12.. if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px WrenchRaycast matches ..3 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px WrenchRaycast matches 4..11 if score py WrenchRaycast matches 4.. if score pz WrenchRaycast matches 4..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10.. run function wrench:rotate/redstone
|
@ -1,8 +0,0 @@
|
||||
# Piston
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
@ -1,6 +0,0 @@
|
||||
# Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py WrenchRaycast matches ..1 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
|
@ -1,3 +0,0 @@
|
||||
# Slabs
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py WrenchRaycast matches 8.. run function wrench:rotate/slabs_flip
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py WrenchRaycast matches ..7 run function wrench:rotate/slabs_flip
|
@ -1,19 +0,0 @@
|
||||
#Stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py WrenchRaycast matches ..7 run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py WrenchRaycast matches 8.. run function wrench:rotate/stairs
|
||||
# -x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function wrench:rotate/stairs
|
||||
# -x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function wrench:rotate/stairs
|
||||
# +x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function wrench:rotate/stairs
|
||||
# +x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function wrench:rotate/stairs
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function wrench:rotate/stairs
|
@ -1,8 +0,0 @@
|
||||
#Sticky pistons
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px WrenchRaycast matches ..11 run function wrench:rotate/redstone
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px WrenchRaycast matches 4.. run function wrench:rotate/redstone
|
@ -1,20 +0,0 @@
|
||||
### Test Block Detected
|
||||
|
||||
# Partial Blocks
|
||||
execute if block ~ ~ ~ #wrench:partialbox run function wrench:raycast/partialbox
|
||||
|
||||
# Remaining Blocks
|
||||
execute unless block ~ ~ ~ #wrench:partialbox unless score WrenchRedstone WrenchConfig matches 0 if block ~ ~ ~ #wrench:redstone run function wrench:rotate/redstone
|
||||
execute unless block ~ ~ ~ #wrench:partialbox unless score WrenchPillars WrenchConfig matches 0 if block ~ ~ ~ #wrench:pillars run function wrench:rotate/pillars
|
||||
execute unless block ~ ~ ~ #wrench:partialbox unless score WrenchTerracotta WrenchConfig matches 0 if block ~ ~ ~ #wrench:glazed_terracotta run function wrench:rotate/glazed_terracotta
|
||||
|
||||
execute as @s[scores={WrenchSuccess=1..}] if block ~ ~ ~ #wrench:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={WrenchSuccess=1..}] if block ~ ~ ~ #wrench:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={WrenchSuccess=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
|
||||
# Raycast Debug
|
||||
execute if score WrenchDebug WrenchConfig matches 1 run summon area_effect_cloud ~ ~ ~ {Particle:happy_villager,Radius:0.01,Duration:2}
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance WrenchRaycast 1
|
||||
execute if score @s WrenchSuccess matches 0 if score #distance WrenchRaycast matches ..350 positioned ^ ^ ^0.01 run function wrench:raycast/rayloop
|
@ -1,13 +0,0 @@
|
||||
#Setting up the raycasting data.
|
||||
|
||||
tag @s add raycast
|
||||
scoreboard players set #distance WrenchRaycast 0
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
|
||||
execute as @e[tag=raycast] at @s anchored eyes positioned ^ ^ ^ run function wrench:raycast/rayloop
|
||||
tag @e[tag=raycast] add WrenchResult
|
||||
tag @e[tag=raycast] add RaycastResult
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove raycast
|
@ -1,10 +0,0 @@
|
||||
#Reset scores
|
||||
scoreboard players set @s WrenchSuccess 0
|
||||
scoreboard players set @s WrenchRaycast 0
|
||||
|
||||
#Raycast from player's position
|
||||
function wrench:raycast/start
|
||||
|
||||
#Reset input
|
||||
tag @s remove WrenchResult
|
||||
scoreboard players set @s WrenchInput 0
|
@ -1,8 +0,0 @@
|
||||
### Flip End Rod
|
||||
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=east] replace minecraft:end_rod[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=up] replace minecraft:end_rod[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=north] replace minecraft:end_rod[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=west] replace minecraft:end_rod[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=down] replace minecraft:end_rod[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=south] replace minecraft:end_rod[facing=north]
|
@ -1,3 +0,0 @@
|
||||
### Glazed Terracotta
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"Terracotta"']}}}] run function wrench:rotate/glazed_terracotta_mode
|
||||
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/glazed_terracotta_cycle
|
@ -1,101 +0,0 @@
|
||||
### Rotate glazed terracotta
|
||||
|
||||
## Shades
|
||||
|
||||
# White
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=east] replace minecraft:white_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=north] replace minecraft:white_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=west] replace minecraft:white_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=south] replace minecraft:white_glazed_terracotta[facing=east]
|
||||
|
||||
# Light Gray
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=east] replace minecraft:light_gray_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=north] replace minecraft:light_gray_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=west] replace minecraft:light_gray_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=south] replace minecraft:light_gray_glazed_terracotta[facing=east]
|
||||
|
||||
# Gray
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=east] replace minecraft:gray_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=north] replace minecraft:gray_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=west] replace minecraft:gray_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=south] replace minecraft:gray_glazed_terracotta[facing=east]
|
||||
|
||||
# Black
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=east] replace minecraft:black_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=north] replace minecraft:black_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=west] replace minecraft:black_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=south] replace minecraft:black_glazed_terracotta[facing=east]
|
||||
|
||||
## Colours
|
||||
|
||||
# Brown
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=east] replace minecraft:brown_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=north] replace minecraft:brown_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=west] replace minecraft:brown_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=south] replace minecraft:brown_glazed_terracotta[facing=east]
|
||||
|
||||
# Red
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=east] replace minecraft:red_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=north] replace minecraft:red_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=west] replace minecraft:red_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=south] replace minecraft:red_glazed_terracotta[facing=east]
|
||||
|
||||
# Orange
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=east] replace minecraft:orange_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=north] replace minecraft:orange_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=west] replace minecraft:orange_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=south] replace minecraft:orange_glazed_terracotta[facing=east]
|
||||
|
||||
# Yellow
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=east] replace minecraft:yellow_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=north] replace minecraft:yellow_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=west] replace minecraft:yellow_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=south] replace minecraft:yellow_glazed_terracotta[facing=east]
|
||||
|
||||
# Lime
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=east] replace minecraft:lime_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=north] replace minecraft:lime_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=west] replace minecraft:lime_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=south] replace minecraft:lime_glazed_terracotta[facing=east]
|
||||
|
||||
# Green
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=east] replace minecraft:green_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=north] replace minecraft:green_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=west] replace minecraft:green_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=south] replace minecraft:green_glazed_terracotta[facing=east]
|
||||
|
||||
# Cyan
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=east] replace minecraft:cyan_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=north] replace minecraft:cyan_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=west] replace minecraft:cyan_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=south] replace minecraft:cyan_glazed_terracotta[facing=east]
|
||||
|
||||
# Light Blue
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=east] replace minecraft:light_blue_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=north] replace minecraft:light_blue_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=west] replace minecraft:light_blue_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=south] replace minecraft:light_blue_glazed_terracotta[facing=east]
|
||||
|
||||
# Blue
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=east] replace minecraft:blue_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=north] replace minecraft:blue_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=west] replace minecraft:blue_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=south] replace minecraft:blue_glazed_terracotta[facing=east]
|
||||
|
||||
# Purple
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=east] replace minecraft:purple_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=north] replace minecraft:purple_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=west] replace minecraft:purple_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=south] replace minecraft:purple_glazed_terracotta[facing=east]
|
||||
|
||||
# Magenta
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=east] replace minecraft:magenta_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=north] replace minecraft:magenta_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=west] replace minecraft:magenta_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=south] replace minecraft:magenta_glazed_terracotta[facing=east]
|
||||
|
||||
# Pink
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=east] replace minecraft:pink_glazed_terracotta[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=north] replace minecraft:pink_glazed_terracotta[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=west] replace minecraft:pink_glazed_terracotta[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=south] replace minecraft:pink_glazed_terracotta[facing=east]
|
@ -1,119 +0,0 @@
|
||||
### Rotate Glazed Terracotta
|
||||
|
||||
# Terracotta Mode Rotation
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"North"']}}}] run tag @s add TerracottaNORTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"East"']}}}] run tag @s add TerracottaEAST
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"South"']}}}] run tag @s add TerracottaSOUTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":['"West"']}}}] run tag @s add TerracottaWEST
|
||||
|
||||
## Shades
|
||||
|
||||
# White
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=east] replace minecraft:white_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=north] replace minecraft:white_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=west] replace minecraft:white_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=south] replace minecraft:white_glazed_terracotta
|
||||
|
||||
# Light Gray
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=east] replace minecraft:light_gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=north] replace minecraft:light_gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=west] replace minecraft:light_gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=south] replace minecraft:light_gray_glazed_terracotta
|
||||
|
||||
# Gray
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=east] replace minecraft:gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=north] replace minecraft:gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=west] replace minecraft:gray_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=south] replace minecraft:gray_glazed_terracotta
|
||||
|
||||
# Black
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=east] replace minecraft:black_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=north] replace minecraft:black_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=west] replace minecraft:black_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=south] replace minecraft:black_glazed_terracotta
|
||||
|
||||
## Colours
|
||||
|
||||
# Brown
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=east] replace minecraft:brown_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=north] replace minecraft:brown_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=west] replace minecraft:brown_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=south] replace minecraft:brown_glazed_terracotta
|
||||
|
||||
# Red
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=east] replace minecraft:red_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=north] replace minecraft:red_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=west] replace minecraft:red_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=south] replace minecraft:red_glazed_terracotta
|
||||
|
||||
# Orange
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=east] replace minecraft:orange_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=north] replace minecraft:orange_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=west] replace minecraft:orange_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=south] replace minecraft:orange_glazed_terracotta
|
||||
|
||||
# Yellow
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=east] replace minecraft:yellow_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=north] replace minecraft:yellow_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=west] replace minecraft:yellow_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=south] replace minecraft:yellow_glazed_terracotta
|
||||
|
||||
# Lime
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=east] replace minecraft:lime_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=north] replace minecraft:lime_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=west] replace minecraft:lime_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=south] replace minecraft:lime_glazed_terracotta
|
||||
|
||||
# Green
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=east] replace minecraft:green_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=north] replace minecraft:green_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=west] replace minecraft:green_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=south] replace minecraft:green_glazed_terracotta
|
||||
|
||||
# Cyan
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=east] replace minecraft:cyan_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=north] replace minecraft:cyan_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=west] replace minecraft:cyan_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=south] replace minecraft:cyan_glazed_terracotta
|
||||
|
||||
# Light Blue
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=east] replace minecraft:light_blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=north] replace minecraft:light_blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=west] replace minecraft:light_blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=south] replace minecraft:light_blue_glazed_terracotta
|
||||
|
||||
# Blue
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=east] replace minecraft:blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=north] replace minecraft:blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=west] replace minecraft:blue_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=south] replace minecraft:blue_glazed_terracotta
|
||||
|
||||
# Purple
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=east] replace minecraft:purple_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=north] replace minecraft:purple_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=west] replace minecraft:purple_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=south] replace minecraft:purple_glazed_terracotta
|
||||
|
||||
# Magenta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=east] replace minecraft:magenta_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=north] replace minecraft:magenta_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=west] replace minecraft:magenta_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=south] replace minecraft:magenta_glazed_terracotta
|
||||
|
||||
# Pink
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=east] replace minecraft:pink_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=north] replace minecraft:pink_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=west] replace minecraft:pink_glazed_terracotta
|
||||
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=south] replace minecraft:pink_glazed_terracotta
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Advance Terracotta Mode Rotation
|
||||
function wrench:wrench/terracotta
|
||||
tag @s[tag=TerracottaNORTH] remove TerracottaNORTH
|
||||
tag @s[tag=TerracottaEAST] remove TerracottaEAST
|
||||
tag @s[tag=TerracottaSOUTH] remove TerracottaSOUTH
|
||||
tag @s[tag=TerracottaWEST] remove TerracottaWEST
|
||||
|
||||
# Failed
|
||||
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1
|
@ -1,6 +0,0 @@
|
||||
### Pillars
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Player"']}}}] run function wrench:rotate/pillars_player
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Click"']}}}] run function wrench:rotate/pillars_click
|
||||
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/pillars_cycle
|
@ -1,276 +0,0 @@
|
||||
### Rotate logs and pillars
|
||||
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 WrenchRaycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
|
||||
|
||||
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
|
||||
|
||||
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
||||
|
||||
## Overworld Logs & Woods
|
||||
|
||||
# Acacia Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log
|
||||
|
||||
# Acacia Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log
|
||||
|
||||
# Acacia Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood
|
||||
|
||||
# Acacia Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood
|
||||
|
||||
# Birch Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log
|
||||
|
||||
# Birch Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log
|
||||
|
||||
# Birch Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood
|
||||
|
||||
# Birch Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood
|
||||
|
||||
# Cherry Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log
|
||||
|
||||
# Cherry Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log
|
||||
|
||||
# Cherry Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood
|
||||
|
||||
# Cherry Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood
|
||||
|
||||
|
||||
# Dark Oak Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log
|
||||
|
||||
# Dark Oak Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log
|
||||
|
||||
# Dark Oak Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood
|
||||
|
||||
# Dark Oak Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood
|
||||
|
||||
# Jungle Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log
|
||||
|
||||
# Jungle Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log
|
||||
|
||||
# Jungle Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood
|
||||
|
||||
# Jungle Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood
|
||||
|
||||
# Mangrove Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log
|
||||
|
||||
# Mangrove Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log
|
||||
|
||||
# Mangrove Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood
|
||||
|
||||
# Mangrove Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood
|
||||
|
||||
# Mangrove Roots (Muddy)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots
|
||||
|
||||
# Oak Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log
|
||||
|
||||
# Oak Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log
|
||||
|
||||
# Oak Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood
|
||||
|
||||
# Oak Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood
|
||||
|
||||
# Spruce Log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log
|
||||
|
||||
# Spruce Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log
|
||||
|
||||
# Spruce Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood
|
||||
|
||||
# Spruce Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood
|
||||
|
||||
### Nether
|
||||
|
||||
# Basalt
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt
|
||||
|
||||
# Basalt (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt
|
||||
|
||||
# Crimson Stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem
|
||||
|
||||
# Crimson Stem (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem
|
||||
|
||||
# Crimson Hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae
|
||||
|
||||
# Crimson Hyphae (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae
|
||||
|
||||
# Warped Stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem
|
||||
|
||||
# Warped Stem (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem
|
||||
|
||||
# Warped Hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae
|
||||
|
||||
# Warped Hyphae (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae
|
||||
|
||||
## Pillars & Blocks
|
||||
|
||||
# Quartz Pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar
|
||||
|
||||
# Purpur Pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar
|
||||
|
||||
# Hay Block
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block
|
||||
|
||||
# Bone Block
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block
|
||||
|
||||
# Deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Failed
|
||||
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1
|
@ -1,247 +0,0 @@
|
||||
### Rotate Logs and Pillars
|
||||
|
||||
## Overworld Logs & Woods
|
||||
|
||||
# Acacia Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log[axis=z]
|
||||
|
||||
# Acacia Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log[axis=z]
|
||||
|
||||
# Acacia Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood[axis=z]
|
||||
|
||||
# Acacia Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood[axis=z]
|
||||
|
||||
# Birch Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log[axis=z]
|
||||
|
||||
# Birch Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log[axis=z]
|
||||
|
||||
# Birch Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood[axis=z]
|
||||
|
||||
# Birch Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood[axis=z]
|
||||
|
||||
# Cherry Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log[axis=z]
|
||||
|
||||
# Cherry Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log[axis=z]
|
||||
|
||||
# Cherry Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood[axis=z]
|
||||
|
||||
# Cherry Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood[axis=z]
|
||||
|
||||
# Dark Oak Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log[axis=z]
|
||||
|
||||
# Dark Oak Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log[axis=z]
|
||||
|
||||
# Dark Oak Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood[axis=z]
|
||||
|
||||
# Dark Oak Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood[axis=z]
|
||||
|
||||
# Jungle Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log[axis=z]
|
||||
|
||||
# Jungle Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log[axis=z]
|
||||
|
||||
# Jungle Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood[axis=z]
|
||||
|
||||
# Jungle Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood[axis=z]
|
||||
|
||||
# Mangrove Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log[axis=z]
|
||||
|
||||
# Mangrove Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log[axis=z]
|
||||
|
||||
# Mangrove Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood[axis=z]
|
||||
|
||||
# Mangrove Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood[axis=z]
|
||||
|
||||
# Mangrove Roots (Muddy)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots[axis=z]
|
||||
|
||||
# Oak Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log[axis=z]
|
||||
|
||||
# Oak Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log[axis=z]
|
||||
|
||||
# Oak Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood[axis=z]
|
||||
|
||||
# Oak Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood[axis=z]
|
||||
|
||||
# Spruce Log
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log[axis=z]
|
||||
|
||||
# Spruce Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log[axis=z]
|
||||
|
||||
# Spruce Wood
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood[axis=z]
|
||||
|
||||
# Spruce Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood[axis=z]
|
||||
|
||||
## Nether
|
||||
|
||||
# Basalt
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt[axis=z]
|
||||
|
||||
# Basalt (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt[axis=z]
|
||||
|
||||
# Crimson Stem
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem[axis=z]
|
||||
|
||||
# Crimson Stem (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem[axis=z]
|
||||
|
||||
# Crimson Hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae[axis=z]
|
||||
|
||||
# Crimson Hyphae (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae[axis=z]
|
||||
|
||||
# Warped Stem
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem[axis=z]
|
||||
|
||||
# Warped Stem (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem[axis=z]
|
||||
|
||||
# Warped Hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae[axis=z]
|
||||
|
||||
# Warped Hyphae (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae[axis=z]
|
||||
|
||||
### Pillars & Blocks
|
||||
|
||||
# Quartz Pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar[axis=z]
|
||||
|
||||
# Purpur Pillar
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar[axis=z]
|
||||
|
||||
# Hay Block
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block[axis=z]
|
||||
|
||||
# Bone Block
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block[axis=z]
|
||||
|
||||
# Deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate[axis=y]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate[axis=x]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate[axis=z]
|
@ -1,396 +0,0 @@
|
||||
### Rotate Logs and Pillars
|
||||
|
||||
## Overworld Logs & Woods
|
||||
|
||||
# Acacia Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log
|
||||
|
||||
# Acacia Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log
|
||||
|
||||
# Acacia Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood
|
||||
|
||||
# Acacia Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood
|
||||
|
||||
# Birch Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log
|
||||
|
||||
# Birch Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log
|
||||
|
||||
# Birch Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood
|
||||
|
||||
# Birch Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood
|
||||
|
||||
# Cherry Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log
|
||||
|
||||
# Cherry Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log
|
||||
|
||||
# Cherry Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood
|
||||
|
||||
# Cherry Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood
|
||||
|
||||
# Dark Oak Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log
|
||||
|
||||
# Dark Oak Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log
|
||||
|
||||
# Dark Oak Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood
|
||||
|
||||
# Dark Oak Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood
|
||||
|
||||
# Jungle Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log
|
||||
|
||||
# Jungle Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log
|
||||
|
||||
# Jungle Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood
|
||||
|
||||
# Jungle Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood
|
||||
|
||||
# Mangrove Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log
|
||||
|
||||
# Mangrove Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log
|
||||
|
||||
# Mangrove Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood
|
||||
|
||||
# Mangrove Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood
|
||||
|
||||
# Mangrove Roots (Muddy)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots
|
||||
|
||||
# Oak Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log
|
||||
|
||||
# Oak Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log
|
||||
|
||||
# Oak Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood
|
||||
|
||||
# Oak Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood
|
||||
|
||||
# Spruce Log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log
|
||||
|
||||
# Spruce Log (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log
|
||||
|
||||
# Spruce Wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood
|
||||
|
||||
# Spruce Wood (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood
|
||||
|
||||
## Nether
|
||||
|
||||
# Basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt
|
||||
|
||||
# Basalt (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt
|
||||
|
||||
# Crimson Stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem
|
||||
|
||||
# Crimson Stem (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem
|
||||
|
||||
# Crimson Hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae
|
||||
|
||||
# Crimson Hyphae (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae
|
||||
|
||||
# Warped Stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem
|
||||
|
||||
# Warped Stem (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem
|
||||
|
||||
# Warped Hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae
|
||||
|
||||
# Warped Hyphae (Stripped)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae
|
||||
|
||||
## Pillars & Blocks
|
||||
|
||||
# Quartz Pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar
|
||||
|
||||
# Purpur Pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar
|
||||
|
||||
# Hay Block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block
|
||||
|
||||
# Bone Block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block
|
||||
|
||||
# Deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Failed
|
||||
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1
|
@ -1,5 +0,0 @@
|
||||
### Rails
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Player"']}}}] run function wrench:rotate/rails_player
|
||||
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/rails_cycle
|
@ -1,129 +0,0 @@
|
||||
### Rotate Rails
|
||||
|
||||
## Normal Rails
|
||||
|
||||
# Convert to Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
|
||||
# Convert to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
# Convert Sloped to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
|
||||
|
||||
## Powered Rails
|
||||
|
||||
# Convert to Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_west] replace minecraft:powered_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_north] replace minecraft:powered_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_west] replace minecraft:powered_rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_east] replace minecraft:powered_rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_east] replace minecraft:powered_rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_north] replace minecraft:powered_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_south] replace minecraft:powered_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_south] replace minecraft:powered_rail[waterlogged=false,shape=ascending_north]
|
||||
# Convert to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=east_west] replace minecraft:powered_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=north_south] replace minecraft:powered_rail[waterlogged=false,shape=east_west]
|
||||
# Convert Sloped to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=east_west] replace minecraft:powered_rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=east_west] replace minecraft:powered_rail[waterlogged=false,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=north_south] replace minecraft:powered_rail[waterlogged=false,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=north_south] replace minecraft:powered_rail[waterlogged=false,shape=ascending_west]
|
||||
|
||||
## Activator Rails
|
||||
|
||||
# Convert to Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_west] replace minecraft:activator_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_north] replace minecraft:activator_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_west] replace minecraft:activator_rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_east] replace minecraft:activator_rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_east] replace minecraft:activator_rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_north] replace minecraft:activator_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_south] replace minecraft:activator_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_south] replace minecraft:activator_rail[waterlogged=false,shape=ascending_north]
|
||||
# Convert to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=east_west] replace minecraft:activator_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=north_south] replace minecraft:activator_rail[waterlogged=false,shape=east_west]
|
||||
# Convert Sloped to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=east_west] replace minecraft:activator_rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=east_west] replace minecraft:activator_rail[waterlogged=false,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=north_south] replace minecraft:activator_rail[waterlogged=false,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=north_south] replace minecraft:activator_rail[waterlogged=false,shape=ascending_west]
|
||||
|
||||
## Detector Rails
|
||||
|
||||
# Convert to Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_west] replace minecraft:detector_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_north] replace minecraft:detector_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_west] replace minecraft:detector_rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_east] replace minecraft:detector_rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_east] replace minecraft:detector_rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_north] replace minecraft:detector_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_south] replace minecraft:detector_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_south] replace minecraft:detector_rail[waterlogged=false,shape=ascending_north]
|
||||
# Convert to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=east_west] replace minecraft:detector_rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=north_south] replace minecraft:detector_rail[waterlogged=false,shape=east_west]
|
||||
# Convert Sloped to Non-Sloped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=east_west] replace minecraft:detector_rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=east_west] replace minecraft:detector_rail[waterlogged=false,shape=ascending_south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=north_south] replace minecraft:detector_rail[waterlogged=false,shape=ascending_east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=north_south] replace minecraft:detector_rail[waterlogged=false,shape=ascending_west]
|
@ -1,142 +0,0 @@
|
||||
### Rotate Rails
|
||||
|
||||
## Normal Rails
|
||||
|
||||
# Sloped up
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
|
||||
# Sloped down
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
|
||||
# Straight
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
|
||||
# Curved
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=0..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=90..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..180] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=180..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..-0] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=0..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=90..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..180] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=180..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..-0] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
|
||||
|
||||
## Powered Rails
|
||||
|
||||
# Sloped up
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_west] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_north] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_south] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_west] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_north] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_east] replace minecraft:powered_rail[waterlogged=false]
|
||||
# Sloped down
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_north] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_west] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_north] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_east] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_south] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_west] replace minecraft:powered_rail[waterlogged=false]
|
||||
# Straight
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=north_south] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=east_west] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=north_south] replace minecraft:powered_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=east_west] replace minecraft:powered_rail[waterlogged=false]
|
||||
|
||||
## Activator Rails
|
||||
|
||||
# Sloped up
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_west] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_north] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_south] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_west] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_north] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_east] replace minecraft:activator_rail[waterlogged=false]
|
||||
# Sloped down
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_north] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_west] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_north] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_east] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_south] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_west] replace minecraft:activator_rail[waterlogged=false]
|
||||
# Straight
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=north_south] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=east_west] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=north_south] replace minecraft:activator_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=east_west] replace minecraft:activator_rail[waterlogged=false]
|
||||
|
||||
## Detector Rails
|
||||
# Sloped up
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_west] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_north] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_south] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_west] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_north] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_east] replace minecraft:detector_rail[waterlogged=false]
|
||||
# Sloped down
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_north] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_west] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_north] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_east] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_south] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_west] replace minecraft:detector_rail[waterlogged=false]
|
||||
# Straight
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=north_south] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=east_west] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=north_south] replace minecraft:detector_rail[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=east_west] replace minecraft:detector_rail[waterlogged=false]
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Failed
|
||||
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1
|
@ -1,14 +0,0 @@
|
||||
### Redstone
|
||||
|
||||
# Don't rotate filled containers
|
||||
execute if block ~ ~ ~ #wrench:redstone{Items:[{}]} run scoreboard players set @s WrenchSuccess -1
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Flip"']}}}] run function wrench:rotate/redstone_flip
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Player"']}}}] run function wrench:rotate/redstone_player
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Click"']}}}] run function wrench:rotate/redstone_click
|
||||
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/redstone_cycle
|
||||
|
||||
# Container Full Show Error
|
||||
execute as @s[scores={WrenchSuccess=-1}] run playsound minecraft:entity.item_frame.break block @s ~ ~ ~
|
||||
execute as @s[scores={WrenchSuccess=-1}] run title @s actionbar [{"text":"Rotate Failed, "},{"text":"Container must be empty!","color":"red"}]
|
@ -1,147 +0,0 @@
|
||||
### Rotate Redstone Components
|
||||
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 WrenchRaycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
|
||||
|
||||
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
|
||||
|
||||
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
||||
|
||||
# Check pointed at Full Block
|
||||
execute if score px WrenchRaycast matches 1..14 if score py WrenchRaycast matches 1..14 if score pz WrenchRaycast matches 1..14 run scoreboard players set @s WrenchSuccess -2
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10 run scoreboard players set @s WrenchSuccess 0
|
||||
|
||||
## Standard Redstone Components
|
||||
|
||||
# Barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
|
||||
|
||||
# Dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser
|
||||
|
||||
# Dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper
|
||||
|
||||
# Hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 10 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper
|
||||
|
||||
# Observer
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer
|
||||
|
||||
# Piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston
|
||||
|
||||
# Piston (Sticky)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
|
||||
|
||||
## Redstone Components Waterlog-able
|
||||
|
||||
# Calibrated Sculk Sensor
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
|
||||
## Redstone Components with Properties
|
||||
|
||||
# Repeater
|
||||
# Delay 1
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1]
|
||||
# Delay 2
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2]
|
||||
# Delay 3
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3]
|
||||
# Delay 4
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4]
|
||||
|
||||
# Comparator
|
||||
# Compare mode
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare]
|
||||
# Subtract mode
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract]
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Process Non-Full Blocks
|
||||
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:calibrated_sculk_sensor store result score @s WrenchSuccess run function wrench:rotate/redstone_player
|
||||
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:repeater store result score @s WrenchSuccess run function wrench:rotate/redstone_player
|
||||
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:comparator store result score @s WrenchSuccess run function wrench:rotate/redstone_player
|
||||
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:hopper store result score @s WrenchSuccess run function wrench:rotate/redstone_player
|
||||
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:piston store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
|
||||
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:sticky_piston store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
|
@ -1,106 +0,0 @@
|
||||
### Rotate Redstone Components
|
||||
|
||||
## Standard Redstone Components
|
||||
|
||||
# Barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel[facing=east]
|
||||
|
||||
# Dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser[facing=east]
|
||||
|
||||
# Dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper[facing=east]
|
||||
|
||||
# Hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper[facing=east]
|
||||
|
||||
# Observer
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer[facing=east]
|
||||
|
||||
# Piston
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston[facing=east]
|
||||
|
||||
# Piston (Sticky)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston[facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston[facing=east]
|
||||
|
||||
## Redstone Components Waterlog-able
|
||||
|
||||
# Calibrated Sculk Sensor
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east]
|
||||
|
||||
## Redstone Components with Properties
|
||||
|
||||
# Repeater
|
||||
# Delay 1
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1,facing=east]
|
||||
# Delay 2
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2,facing=east]
|
||||
# Delay 3
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3,facing=east]
|
||||
# Delay 4
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4,facing=east]
|
||||
|
||||
# Comparator
|
||||
# Compare mode
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare,facing=east]
|
||||
# Subtract mode
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract,facing=east]
|
@ -1,111 +0,0 @@
|
||||
### Flip Redstone Components
|
||||
|
||||
# Reset Failure if sent here
|
||||
execute as @s[scores={WrenchSuccess=-2}] run scoreboard players set @s WrenchSuccess 0
|
||||
|
||||
# Don't Flip
|
||||
execute as @s[scores={WrenchSuccess=0}] if block ~ ~ ~ minecraft:hopper[facing=down] run scoreboard players set @s WrenchSuccess -2
|
||||
|
||||
## Standard Redstone Components
|
||||
|
||||
# Barrel
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel[facing=north]
|
||||
|
||||
# Dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser[facing=north]
|
||||
|
||||
# Dropper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper[facing=north]
|
||||
|
||||
# Hopper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper[facing=north]
|
||||
|
||||
# Observer
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer[facing=north]
|
||||
|
||||
# Piston
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston[facing=north]
|
||||
|
||||
# Piston (Sticky)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston[facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston[facing=down]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston[facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston[facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston[facing=up]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston[facing=north]
|
||||
|
||||
## Redstone Components Waterlog-able
|
||||
|
||||
# Calibrated Sculk Sensor
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north]
|
||||
|
||||
## Redstone Components with Properties
|
||||
|
||||
# Repeater
|
||||
# Delay 1
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1,facing=north]
|
||||
# Delay 2
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2,facing=north]
|
||||
# Delay 3
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3,facing=north]
|
||||
# Delay 4
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4,facing=north]
|
||||
|
||||
# Comparator
|
||||
# Compare mode
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare,facing=north]
|
||||
# Subtract mode
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract,facing=north]
|
@ -1,115 +0,0 @@
|
||||
### Rotate Redstone Components
|
||||
|
||||
# Reset Failure if sent here
|
||||
execute as @s[scores={WrenchSuccess=-2}] run scoreboard players set @s WrenchSuccess 0
|
||||
|
||||
## Redstone Components
|
||||
|
||||
# Barrel
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
|
||||
|
||||
# Dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser
|
||||
|
||||
# Dropper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper
|
||||
|
||||
# Hopper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper
|
||||
|
||||
# Observer
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer
|
||||
|
||||
# Piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston
|
||||
|
||||
# Piston (Sticky)
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
|
||||
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
|
||||
|
||||
## Redstone Components Waterlog-able
|
||||
|
||||
# Calibrated Sculk Sensor
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
|
||||
|
||||
## Redstone Components with Properties
|
||||
|
||||
# Repeater
|
||||
# Delay 1
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1]
|
||||
# Delay 2
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2]
|
||||
# Delay 3
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3]
|
||||
# Delay 4
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4]
|
||||
|
||||
# Comparator
|
||||
# Compare mode
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare]
|
||||
# Subtract mode
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract]
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
|
@ -1,343 +0,0 @@
|
||||
### Flip Slabs
|
||||
|
||||
# Acacia
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=top,waterlogged=true] replace minecraft:acacia_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=bottom,waterlogged=true] replace minecraft:acacia_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=top] replace minecraft:acacia_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=bottom] replace minecraft:acacia_slab[type=top]
|
||||
|
||||
# Andesite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=top,waterlogged=true] replace minecraft:andesite_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=bottom,waterlogged=true] replace minecraft:andesite_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=top] replace minecraft:andesite_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=bottom] replace minecraft:andesite_slab[type=top]
|
||||
|
||||
# Andesite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=top,waterlogged=true] replace minecraft:polished_andesite_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=bottom,waterlogged=true] replace minecraft:polished_andesite_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=top] replace minecraft:polished_andesite_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=bottom] replace minecraft:polished_andesite_slab[type=top]
|
||||
|
||||
# Bamboo Mosaic
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=top,waterlogged=true] replace minecraft:bamboo_mosaic_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=bottom,waterlogged=true] replace minecraft:bamboo_mosaic_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=top] replace minecraft:bamboo_mosaic_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=bottom] replace minecraft:bamboo_mosaic_slab[type=top]
|
||||
|
||||
# Bamboo
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=top,waterlogged=true] replace minecraft:bamboo_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=bottom,waterlogged=true] replace minecraft:bamboo_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=top] replace minecraft:bamboo_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=bottom] replace minecraft:bamboo_slab[type=top]
|
||||
|
||||
# Birch
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=top,waterlogged=true] replace minecraft:birch_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=bottom,waterlogged=true] replace minecraft:birch_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=top] replace minecraft:birch_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=bottom] replace minecraft:birch_slab[type=top]
|
||||
|
||||
# Blackstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=top,waterlogged=true] replace minecraft:blackstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=bottom,waterlogged=true] replace minecraft:blackstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=top] replace minecraft:blackstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=bottom] replace minecraft:blackstone_slab[type=top]
|
||||
|
||||
# Blackstone (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=top,waterlogged=true] replace minecraft:polished_blackstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=bottom,waterlogged=true] replace minecraft:polished_blackstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=top] replace minecraft:polished_blackstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=bottom] replace minecraft:polished_blackstone_slab[type=top]
|
||||
|
||||
# Blackstone Brick (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=top,waterlogged=true] replace minecraft:polished_blackstone_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=bottom,waterlogged=true] replace minecraft:polished_blackstone_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=top] replace minecraft:polished_blackstone_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=bottom] replace minecraft:polished_blackstone_brick_slab[type=top]
|
||||
|
||||
# Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=top,waterlogged=true] replace minecraft:brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=bottom,waterlogged=true] replace minecraft:brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=top] replace minecraft:brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=bottom] replace minecraft:brick_slab[type=top]
|
||||
|
||||
# Cherry
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=top,waterlogged=true] replace minecraft:cherry_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=bottom,waterlogged=true] replace minecraft:cherry_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=top] replace minecraft:cherry_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=bottom] replace minecraft:cherry_slab[type=top]
|
||||
|
||||
# Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=top,waterlogged=true] replace minecraft:cobblestone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=bottom,waterlogged=true] replace minecraft:cobblestone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=top] replace minecraft:cobblestone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=bottom] replace minecraft:cobblestone_slab[type=top]
|
||||
|
||||
# Crimson
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=top,waterlogged=true] replace minecraft:crimson_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=bottom,waterlogged=true] replace minecraft:crimson_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=top] replace minecraft:crimson_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=bottom] replace minecraft:crimson_slab[type=top]
|
||||
|
||||
# Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=top,waterlogged=true] replace minecraft:cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=top] replace minecraft:cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=bottom] replace minecraft:cut_copper_slab[type=top]
|
||||
|
||||
# Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=top,waterlogged=true] replace minecraft:exposed_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:exposed_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=top] replace minecraft:exposed_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=bottom] replace minecraft:exposed_cut_copper_slab[type=top]
|
||||
|
||||
# Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=top,waterlogged=true] replace minecraft:oxidized_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:oxidized_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=top] replace minecraft:oxidized_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=bottom] replace minecraft:oxidized_cut_copper_slab[type=top]
|
||||
|
||||
# Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=top,waterlogged=true] replace minecraft:weathered_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:weathered_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=top] replace minecraft:weathered_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=bottom] replace minecraft:weathered_cut_copper_slab[type=top]
|
||||
|
||||
# Cut Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=top,waterlogged=true] replace minecraft:cut_red_sandstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:cut_red_sandstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=top] replace minecraft:cut_red_sandstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=bottom] replace minecraft:cut_red_sandstone_slab[type=top]
|
||||
|
||||
# Cut Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=top,waterlogged=true] replace minecraft:cut_sandstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:cut_sandstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=top] replace minecraft:cut_sandstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=bottom] replace minecraft:cut_sandstone_slab[type=top]
|
||||
|
||||
# Dark Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=top,waterlogged=true] replace minecraft:dark_oak_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=bottom,waterlogged=true] replace minecraft:dark_oak_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=top] replace minecraft:dark_oak_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=bottom] replace minecraft:dark_oak_slab[type=top]
|
||||
|
||||
# Dark Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=top,waterlogged=true] replace minecraft:dark_prismarine_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=bottom,waterlogged=true] replace minecraft:dark_prismarine_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=top] replace minecraft:dark_prismarine_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=bottom] replace minecraft:dark_prismarine_slab[type=top]
|
||||
|
||||
# Deepslate Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=top,waterlogged=true] replace minecraft:deepslate_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=bottom,waterlogged=true] replace minecraft:deepslate_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=top] replace minecraft:deepslate_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=bottom] replace minecraft:deepslate_brick_slab[type=top]
|
||||
|
||||
# Deepslate Tile
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=top,waterlogged=true] replace minecraft:deepslate_tile_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=bottom,waterlogged=true] replace minecraft:deepslate_tile_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=top] replace minecraft:deepslate_tile_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=bottom] replace minecraft:deepslate_tile_slab[type=top]
|
||||
|
||||
# Deepslate (Cobbled)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=top,waterlogged=true] replace minecraft:cobbled_deepslate_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=bottom,waterlogged=true] replace minecraft:cobbled_deepslate_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=top] replace minecraft:cobbled_deepslate_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=bottom] replace minecraft:cobbled_deepslate_slab[type=top]
|
||||
|
||||
# Deepslate (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=top,waterlogged=true] replace minecraft:polished_deepslate_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=bottom,waterlogged=true] replace minecraft:polished_deepslate_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=top] replace minecraft:polished_deepslate_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=bottom] replace minecraft:polished_deepslate_slab[type=top]
|
||||
|
||||
# Diorite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=top,waterlogged=true] replace minecraft:diorite_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=bottom,waterlogged=true] replace minecraft:diorite_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=top] replace minecraft:diorite_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=bottom] replace minecraft:diorite_slab[type=top]
|
||||
|
||||
# Diorite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=top,waterlogged=true] replace minecraft:polished_diorite_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=bottom,waterlogged=true] replace minecraft:polished_diorite_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=top] replace minecraft:polished_diorite_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=bottom] replace minecraft:polished_diorite_slab[type=top]
|
||||
|
||||
# End Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=top,waterlogged=true] replace minecraft:end_stone_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=bottom,waterlogged=true] replace minecraft:end_stone_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=top] replace minecraft:end_stone_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=bottom] replace minecraft:end_stone_brick_slab[type=top]
|
||||
|
||||
# Granite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=top,waterlogged=true] replace minecraft:granite_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=bottom,waterlogged=true] replace minecraft:granite_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=top] replace minecraft:granite_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=bottom] replace minecraft:granite_slab[type=top]
|
||||
|
||||
# Granite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=top,waterlogged=true] replace minecraft:polished_granite_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=bottom,waterlogged=true] replace minecraft:polished_granite_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=top] replace minecraft:polished_granite_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=bottom] replace minecraft:polished_granite_slab[type=top]
|
||||
|
||||
# Jungle
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=top,waterlogged=true] replace minecraft:jungle_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=bottom,waterlogged=true] replace minecraft:jungle_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=top] replace minecraft:jungle_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=bottom] replace minecraft:jungle_slab[type=top]
|
||||
|
||||
# Mangrove
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=top,waterlogged=true] replace minecraft:mangrove_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=bottom,waterlogged=true] replace minecraft:mangrove_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=top] replace minecraft:mangrove_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=bottom] replace minecraft:mangrove_slab[type=top]
|
||||
|
||||
# Mossy Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=top,waterlogged=true] replace minecraft:mossy_cobblestone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=bottom,waterlogged=true] replace minecraft:mossy_cobblestone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=top] replace minecraft:mossy_cobblestone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=bottom] replace minecraft:mossy_cobblestone_slab[type=top]
|
||||
|
||||
# Mossy Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=top,waterlogged=true] replace minecraft:mossy_stone_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=bottom,waterlogged=true] replace minecraft:mossy_stone_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=top] replace minecraft:mossy_stone_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=bottom] replace minecraft:mossy_stone_brick_slab[type=top]
|
||||
|
||||
# Mud Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=top,waterlogged=true] replace minecraft:mud_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=bottom,waterlogged=true] replace minecraft:mud_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=top] replace minecraft:mud_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=bottom] replace minecraft:mud_brick_slab[type=top]
|
||||
|
||||
# Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=top,waterlogged=true] replace minecraft:nether_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=bottom,waterlogged=true] replace minecraft:nether_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=top] replace minecraft:nether_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=bottom] replace minecraft:nether_brick_slab[type=top]
|
||||
|
||||
# Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=top,waterlogged=true] replace minecraft:oak_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=bottom,waterlogged=true] replace minecraft:oak_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=top] replace minecraft:oak_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=bottom] replace minecraft:oak_slab[type=top]
|
||||
|
||||
# Petrified Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=top,waterlogged=true] replace minecraft:petrified_oak_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=bottom,waterlogged=true] replace minecraft:petrified_oak_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=top] replace minecraft:petrified_oak_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=bottom] replace minecraft:petrified_oak_slab[type=top]
|
||||
|
||||
# Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=top,waterlogged=true] replace minecraft:prismarine_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=bottom,waterlogged=true] replace minecraft:prismarine_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=top] replace minecraft:prismarine_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=bottom] replace minecraft:prismarine_slab[type=top]
|
||||
|
||||
# Prismarine Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=top,waterlogged=true] replace minecraft:prismarine_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=bottom,waterlogged=true] replace minecraft:prismarine_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=top] replace minecraft:prismarine_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=bottom] replace minecraft:prismarine_brick_slab[type=top]
|
||||
|
||||
# Purpur
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=top,waterlogged=true] replace minecraft:purpur_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=bottom,waterlogged=true] replace minecraft:purpur_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=top] replace minecraft:purpur_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=bottom] replace minecraft:purpur_slab[type=top]
|
||||
|
||||
# Quartz
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=top,waterlogged=true] replace minecraft:quartz_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=bottom,waterlogged=true] replace minecraft:quartz_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=top] replace minecraft:quartz_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=bottom] replace minecraft:quartz_slab[type=top]
|
||||
|
||||
# Quartz (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=top,waterlogged=true] replace minecraft:smooth_quartz_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=bottom,waterlogged=true] replace minecraft:smooth_quartz_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=top] replace minecraft:smooth_quartz_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=bottom] replace minecraft:smooth_quartz_slab[type=top]
|
||||
|
||||
# Red Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=top,waterlogged=true] replace minecraft:red_nether_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=bottom,waterlogged=true] replace minecraft:red_nether_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=top] replace minecraft:red_nether_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=bottom] replace minecraft:red_nether_brick_slab[type=top]
|
||||
|
||||
# Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=top,waterlogged=true] replace minecraft:red_sandstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:red_sandstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=top] replace minecraft:red_sandstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=bottom] replace minecraft:red_sandstone_slab[type=top]
|
||||
|
||||
# Red Sandstone (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=top,waterlogged=true] replace minecraft:smooth_red_sandstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:smooth_red_sandstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=top] replace minecraft:smooth_red_sandstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=bottom] replace minecraft:smooth_red_sandstone_slab[type=top]
|
||||
|
||||
# Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=top,waterlogged=true] replace minecraft:sandstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=bottom,waterlogged=true] replace minecraft:sandstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=top] replace minecraft:sandstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=bottom] replace minecraft:sandstone_slab[type=top]
|
||||
|
||||
# Sandstone (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=top,waterlogged=true] replace minecraft:smooth_sandstone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:smooth_sandstone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=top] replace minecraft:smooth_sandstone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=bottom] replace minecraft:smooth_sandstone_slab[type=top]
|
||||
|
||||
# Spruce
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=top,waterlogged=true] replace minecraft:spruce_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=bottom,waterlogged=true] replace minecraft:spruce_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=top] replace minecraft:spruce_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=bottom] replace minecraft:spruce_slab[type=top]
|
||||
|
||||
# Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=top,waterlogged=true] replace minecraft:stone_brick_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=bottom,waterlogged=true] replace minecraft:stone_brick_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=top] replace minecraft:stone_brick_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=bottom] replace minecraft:stone_brick_slab[type=top]
|
||||
|
||||
# Stone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=top,waterlogged=true] replace minecraft:stone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=bottom,waterlogged=true] replace minecraft:stone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=top] replace minecraft:stone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=bottom] replace minecraft:stone_slab[type=top]
|
||||
|
||||
# Stone (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=top,waterlogged=true] replace minecraft:smooth_stone_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=bottom,waterlogged=true] replace minecraft:smooth_stone_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=top] replace minecraft:smooth_stone_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=bottom] replace minecraft:smooth_stone_slab[type=top]
|
||||
|
||||
# Warped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=top,waterlogged=true] replace minecraft:warped_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=bottom,waterlogged=true] replace minecraft:warped_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=top] replace minecraft:warped_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=bottom] replace minecraft:warped_slab[type=top]
|
||||
|
||||
# Waxed Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=top] replace minecraft:waxed_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=bottom] replace minecraft:waxed_cut_copper_slab[type=top]
|
||||
|
||||
# Waxed Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=top] replace minecraft:waxed_exposed_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=bottom] replace minecraft:waxed_exposed_cut_copper_slab[type=top]
|
||||
|
||||
# Waxed Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=top] replace minecraft:waxed_oxidized_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=bottom] replace minecraft:waxed_oxidized_cut_copper_slab[type=top]
|
||||
|
||||
# Waxed Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=top] replace minecraft:waxed_weathered_cut_copper_slab[type=bottom]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=bottom] replace minecraft:waxed_weathered_cut_copper_slab[type=top]
|
@ -1,7 +0,0 @@
|
||||
### Stairs
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Flip"']}}}] run function wrench:rotate/stairs_flip
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Player"']}}}] run function wrench:rotate/stairs_player
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":['"Face Click"']}}}] run function wrench:rotate/stairs_click
|
||||
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/stairs_cycle
|
@ -1,985 +0,0 @@
|
||||
### Rotate Stairs
|
||||
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 WrenchRaycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
|
||||
|
||||
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
|
||||
|
||||
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
|
||||
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
||||
|
||||
## Logs
|
||||
|
||||
# Acacia
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
|
||||
# Andesite
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
|
||||
# Andesite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
|
||||
# Bamboo Mosaic
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
|
||||
# Bamboo
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
|
||||
# Birch
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[waterlogged=false]
|
||||
|
||||
# Blackstone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
|
||||
# Blackstone (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
|
||||
# Blackstone Brick (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[waterlogged=false]
|
||||
|
||||
# Cherry
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
|
||||
# Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
|
||||
# Crimson
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Dark Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
|
||||
# Dark Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate (Cobbled)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate Tile
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
|
||||
# Diorite
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
|
||||
# Diorite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
|
||||
# End Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Granite
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[waterlogged=false]
|
||||
|
||||
# Granite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
|
||||
# Jungle
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
|
||||
# Mangrove
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
|
||||
# Mossy Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
|
||||
# Mossy Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Mud Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
|
||||
# Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
|
||||
# Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[waterlogged=false]
|
||||
|
||||
# Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
|
||||
# Prismarine Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
|
||||
# Purpur
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
|
||||
# Quartz
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
|
||||
# Quartz (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
|
||||
# Red Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
|
||||
# Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Smooth Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Smooth Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Spruce
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
|
||||
# Stone
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[waterlogged=false]
|
||||
|
||||
# Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Warped
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/stairs_flip
|
@ -1,955 +0,0 @@
|
||||
### Rotate Stairs
|
||||
|
||||
# Acacia
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[half=top,facing=east]
|
||||
|
||||
# Andesite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[half=top,facing=east]
|
||||
|
||||
# Andesite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[half=top,facing=east]
|
||||
|
||||
# Bamboo Mosaic
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east]
|
||||
|
||||
# Bamboo
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[half=top,facing=east]
|
||||
|
||||
# Birch
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[half=top,facing=east]
|
||||
|
||||
# Blackstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[half=top,facing=east]
|
||||
|
||||
# Blackstone (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[half=top,facing=east]
|
||||
|
||||
# Blackstone Brick (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[half=top,facing=east]
|
||||
|
||||
# Cherry
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[half=top,facing=east]
|
||||
|
||||
# Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[half=top,facing=east]
|
||||
|
||||
# Crimson
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[half=top,facing=east]
|
||||
|
||||
# Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Dark Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[half=top,facing=east]
|
||||
|
||||
# Dark Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[half=top,facing=east]
|
||||
|
||||
# Deepslate (Cobbled)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east]
|
||||
|
||||
# Deepslate (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[half=top,facing=east]
|
||||
|
||||
# Deepslate Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Deepslate Tile
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[half=top,facing=east]
|
||||
|
||||
# Diorite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[half=top,facing=east]
|
||||
|
||||
# Diorite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[half=top,facing=east]
|
||||
|
||||
# End Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Granite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[half=top,facing=east]
|
||||
|
||||
# Granite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[half=top,facing=east]
|
||||
|
||||
# Jungle
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[half=top,facing=east]
|
||||
|
||||
# Mangrove
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[half=top,facing=east]
|
||||
|
||||
# Mossy Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east]
|
||||
|
||||
# Mossy Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Mud Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[half=top,facing=east]
|
||||
|
||||
# Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[half=top,facing=east]
|
||||
|
||||
# Prismarine Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Purpur
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[half=top,facing=east]
|
||||
|
||||
# Quartz
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[half=top,facing=east]
|
||||
|
||||
# Quartz (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[half=top,facing=east]
|
||||
|
||||
# Red Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[half=top,facing=east]
|
||||
|
||||
# Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[half=top,facing=east]
|
||||
|
||||
# Smooth Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east]
|
||||
|
||||
# Smooth Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[half=top,facing=east]
|
||||
|
||||
# Spruce
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[half=top,facing=east]
|
||||
|
||||
# Stone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[half=top,facing=east]
|
||||
|
||||
# Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[half=top,facing=east]
|
||||
|
||||
# Warped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[half=top,facing=east]
|
||||
|
||||
# Waxed Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Waxed Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Waxed Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east]
|
||||
|
||||
# Waxed Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east]
|
@ -1,955 +0,0 @@
|
||||
### Flip Stairs
|
||||
|
||||
# Acacia
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[half=top,facing=north]
|
||||
|
||||
# Andesite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[half=top,facing=north]
|
||||
|
||||
# Andesite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[half=top,facing=north]
|
||||
|
||||
# Bamboo Mosaic
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north]
|
||||
|
||||
# Bamboo
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[half=top,facing=north]
|
||||
|
||||
# Birch
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[half=top,facing=north]
|
||||
|
||||
# Blackstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[half=top,facing=north]
|
||||
|
||||
# Blackstone (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[half=top,facing=north]
|
||||
|
||||
# Blackstone Brick (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[half=top,facing=north]
|
||||
|
||||
# Cherry
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[half=top,facing=north]
|
||||
|
||||
# Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[half=top,facing=north]
|
||||
|
||||
# Crimson
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[half=top,facing=north]
|
||||
|
||||
# Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Dark Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[half=top,facing=north]
|
||||
|
||||
# Dark Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[half=top,facing=north]
|
||||
|
||||
# Deepslate (Cobbled)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north]
|
||||
|
||||
# Deepslate (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[half=top,facing=north]
|
||||
|
||||
# Deepslate Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Deepslate Tile
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[half=top,facing=north]
|
||||
|
||||
# Diorite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[half=top,facing=north]
|
||||
|
||||
# Diorite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[half=top,facing=north]
|
||||
|
||||
# End Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Granite
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[half=top,facing=north]
|
||||
|
||||
# Granite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[half=top,facing=north]
|
||||
|
||||
# Jungle
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[half=top,facing=north]
|
||||
|
||||
# Mangrove
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[half=top,facing=north]
|
||||
|
||||
# Mossy Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north]
|
||||
|
||||
# Mossy Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Mud Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Oak
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[half=top,facing=north]
|
||||
|
||||
# Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[half=top,facing=north]
|
||||
|
||||
# Prismarine Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Purpur
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[half=top,facing=north]
|
||||
|
||||
# Quartz
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[half=top,facing=north]
|
||||
|
||||
# Quartz (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[half=top,facing=north]
|
||||
|
||||
# Red Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[half=top,facing=north]
|
||||
|
||||
# Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[half=top,facing=north]
|
||||
|
||||
# Smooth Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north]
|
||||
|
||||
# Smooth Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[half=top,facing=north]
|
||||
|
||||
# Spruce
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[half=top,facing=north]
|
||||
|
||||
# Stone
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[half=top,facing=north]
|
||||
|
||||
# Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[half=top,facing=north]
|
||||
|
||||
# Warped
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[half=top,facing=north]
|
||||
|
||||
# Waxed Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Waxed Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Waxed Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north]
|
||||
|
||||
# Waxed Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east]
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north]
|
@ -1,960 +0,0 @@
|
||||
### Rotate Stairs
|
||||
|
||||
# Acacia
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[waterlogged=false]
|
||||
|
||||
# Andesite
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[waterlogged=false]
|
||||
|
||||
# Andesite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[waterlogged=false]
|
||||
|
||||
# Bamboo Mosaic
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
|
||||
|
||||
# Bamboo
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[waterlogged=false]
|
||||
|
||||
# Birch
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[waterlogged=false]
|
||||
|
||||
# Blackstone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[waterlogged=false]
|
||||
|
||||
# Blackstone (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[waterlogged=false]
|
||||
|
||||
# Blackstone Brick (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[waterlogged=false]
|
||||
|
||||
# Cherry
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[waterlogged=false]
|
||||
|
||||
# Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[waterlogged=false]
|
||||
|
||||
# Crimson
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Dark Oak
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[waterlogged=false]
|
||||
|
||||
# Dark Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate (Cobbled)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[waterlogged=false]
|
||||
|
||||
# Deepslate Tile
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[waterlogged=false]
|
||||
|
||||
# Diorite
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[waterlogged=false]
|
||||
|
||||
# Diorite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[waterlogged=false]
|
||||
|
||||
# End Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Granite
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[waterlogged=false]
|
||||
|
||||
# Granite (Polished)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[waterlogged=false]
|
||||
|
||||
# Jungle
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[waterlogged=false]
|
||||
|
||||
# Mangrove
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[waterlogged=false]
|
||||
|
||||
# Mossy Cobblestone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
|
||||
|
||||
# Mossy Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Mud Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[waterlogged=false]
|
||||
|
||||
# Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[waterlogged=false]
|
||||
|
||||
# Oak
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[waterlogged=false]
|
||||
|
||||
# Prismarine
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[waterlogged=false]
|
||||
|
||||
# Prismarine Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[waterlogged=false]
|
||||
|
||||
# Purpur
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[waterlogged=false]
|
||||
|
||||
# Quartz
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[waterlogged=false]
|
||||
|
||||
# Quartz (Smooth)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[waterlogged=false]
|
||||
|
||||
# Red Nether Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[waterlogged=false]
|
||||
|
||||
# Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Smooth Red Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Smooth Sandstone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
|
||||
|
||||
# Spruce
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[waterlogged=false]
|
||||
|
||||
# Stone
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[waterlogged=false]
|
||||
|
||||
# Stone Brick
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[waterlogged=false]
|
||||
|
||||
# Warped
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper (Exposed)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper (Oxidized)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
# Waxed Cut Copper (Weathered)
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/stairs_flip
|
@ -1,5 +0,0 @@
|
||||
# Uninstall
|
||||
scoreboard objectives remove WrenchInput
|
||||
scoreboard objectives remove WrenchSuccess
|
||||
scoreboard objectives remove WrenchRaycast
|
||||
scoreboard objectives remove WrenchConfig
|
@ -1,9 +0,0 @@
|
||||
#Check for wrench input
|
||||
execute if entity @s[nbt={SelectedItem:{id:"minecraft:carrot_on_a_stick",components:{"minecraft:custom_data":{Wrench:597832584}}}}] run function wrench:rotate
|
||||
execute if entity @s[nbt={Inventory:[{Slot:-106b, id:"minecraft:carrot_on_a_stick",components:{"minecraft:custom_data":{Wrench:597832584}}}]}] run function wrench:wrench/offhand
|
||||
|
||||
#Check if wrench has been crafted
|
||||
execute as @s[scores={WrenchInput=1..}] run function wrench:wrench/convert
|
||||
|
||||
#Reset score
|
||||
scoreboard players set @s WrenchInput 0
|
@ -1,3 +0,0 @@
|
||||
#Check if wrench has been crafted
|
||||
item replace entity @s[nbt={SelectedItem:{id:"minecraft:carrot_on_a_stick",components:{"minecraft:custom_name":'"Wrench"'}}}] weapon.mainhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Default"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
item replace entity @s[nbt={Inventory:[{Slot:-106b, id:"minecraft:carrot_on_a_stick",components:{"minecraft:custom_name":'"Wrench"'}}]}] weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Default"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
@ -1 +0,0 @@
|
||||
give @s minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Default"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
@ -1,23 +0,0 @@
|
||||
#Reset scores
|
||||
scoreboard players set @s WrenchSuccess 0
|
||||
|
||||
#Change wrench mode
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Default"']}}]}] store result score @s WrenchSuccess run item replace entity @s weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Flip"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Flip"']}}]}] store result score @s WrenchSuccess run item replace entity @s weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Face Player"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Face Player"']}}]}] store result score @s WrenchSuccess run item replace entity @s weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Face Click"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
# Only allow Terracotta more if terracotta rotating is enabled
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Face Click"']}}]}] unless score WrenchTerracotta WrenchConfig matches 0 store result score @s WrenchSuccess run item replace entity @s weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Terracotta"}', '{"text":"North"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
# Retun to Default
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Terracotta"']}}]}] store result score @s WrenchSuccess run item replace entity @s weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Default"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
execute as @s[scores={WrenchSuccess=0},nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Face Click"']}}]}] unless score WrenchTerracotta WrenchConfig matches 1 store result score @s WrenchSuccess run item replace entity @s weapon.offhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Default"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
|
||||
|
||||
#Confirm with action bar
|
||||
title @s[nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Default"']}}]}] actionbar [{"text":"Mode: ","color":"red"},{"text":"Default","color":"white"}]
|
||||
title @s[nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Flip"']}}]}] actionbar [{"text":"Mode: ","color":"red"},{"text":"Flip","color":"white"}]
|
||||
title @s[nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Face Player"']}}]}] actionbar [{"text":"Mode: ","color":"red"},{"text":"Face Player","color":"white"}]
|
||||
title @s[nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Face Click"']}}]}] actionbar [{"text":"Mode: ","color":"red"},{"text":"Face Click","color":"white"}]
|
||||
title @s[nbt={Inventory:[{Slot:-106b, components:{"minecraft:lore":['"Terracotta"']}}]}] actionbar [{"text":"Mode: ","color":"red"},{"text":"Terracotta","color":"white"}]
|
||||
|
||||
#Reset input
|
||||
scoreboard players set @s WrenchInput 0
|
@ -1,9 +0,0 @@
|
||||
#Advance terracotta mode rotation, show title
|
||||
item replace entity @s[tag=TerracottaNORTH] weapon.mainhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Terracotta"}', '{"text":"East"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
item replace entity @s[tag=TerracottaEAST] weapon.mainhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Terracotta"}', '{"text":"South"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
item replace entity @s[tag=TerracottaSOUTH] weapon.mainhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Terracotta"}', '{"text":"West"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
item replace entity @s[tag=TerracottaWEST] weapon.mainhand with minecraft:carrot_on_a_stick[minecraft:custom_name='{"text":"Rotator Wrench","color":"aqua"}',minecraft:lore=['{"text":"Terracotta"}', '{"text":"North"}'],minecraft:unbreakable={show_in_tooltip:false},minecraft:custom_data={"Wrench":597832584},minecraft:enchantment_glint_override=true]
|
||||
title @s[tag=TerracottaNORTH] actionbar [{"text":"Terracotta Mode: ","color":"green"},{"text":"East","color":"white"}]
|
||||
title @s[tag=TerracottaEAST] actionbar [{"text":"Terracotta Mode: ","color":"green"},{"text":"South","color":"white"}]
|
||||
title @s[tag=TerracottaSOUTH] actionbar [{"text":"Terracotta Mode: ","color":"green"},{"text":"West","color":"white"}]
|
||||
title @s[tag=TerracottaWEST] actionbar [{"text":"Terracotta Mode: ","color":"green"},{"text":"North","color":"white"}]
|
@ -1,15 +0,0 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"#minecraft:rails",
|
||||
"minecraft:hopper",
|
||||
"minecraft:repeater",
|
||||
"minecraft:comparator",
|
||||
"minecraft:calibrated_sculk_sensor",
|
||||
"#minecraft:slabs",
|
||||
"#minecraft:stairs",
|
||||
"minecraft:end_rod",
|
||||
"minecraft:piston",
|
||||
"minecraft:sticky_piston"
|
||||
]
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"minecraft:barrel",
|
||||
"minecraft:dispenser",
|
||||
"minecraft:dropper",
|
||||
"minecraft:piston",
|
||||
"minecraft:sticky_piston",
|
||||
"minecraft:observer",
|
||||
"minecraft:hopper",
|
||||
"minecraft:repeater",
|
||||
"minecraft:comparator"
|
||||
]
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"pack": {
|
||||
"pack_format": 41,
|
||||
"description": "Wrench pack to allow easy rotation of blocks. Configurable."
|
||||
}
|
||||
}
|
@ -3,27 +3,15 @@
|
||||
The Wrench's mode can be changed by right clicking while the Wrench is held in the player's off hand.
|
||||
Various modes can make this wrench easier/quicker to use.
|
||||
|
||||
Rotatable blocks are divided into 5 categories:
|
||||
* *Terracotta*: All 16 colors of glazed terracotta
|
||||
* *Rails*: All 4 types of rails
|
||||
* *Redstone*: dispensers, droppers, pistons, sticky pistons, observers, hoppers, repeaters, and comparators
|
||||
* *Pillars*: All logs, stripped logs, bark, stripped bark, quartz pillars, purpur pillars, hay bales, and bone blocks
|
||||
* *Slabs*: All Slabs including waterlogged
|
||||
* *Stairs*: All Stairs including waterlogged
|
||||
* *Rods*: End rods
|
||||
|
||||
## Default
|
||||
* Works on all rotatable blocks
|
||||
* End rods can only be flipped.
|
||||
* Cycles through all rotations.
|
||||
|
||||
## Flip
|
||||
* Works on *Redstone*, *Rods*, *Slabs* and *Stairs*.
|
||||
* Flips the block to the opposite rotation.
|
||||
* Moves slabs between the top and bottom slab position.
|
||||
|
||||
## Face player
|
||||
* Works on *Rails*, *Redstone*, *Pillars* and *Stairs*.
|
||||
* Rotates the block based on player's rotation.
|
||||
* similar to default placement of most *Redstone*.
|
||||
* e.g. if player is facing "east" a piston will face "west".
|
||||
@ -31,7 +19,6 @@ Rotatable blocks are divided into 5 categories:
|
||||
* If block already facing the player, Wrench will flip it instead if possible.
|
||||
|
||||
## Face click
|
||||
* Works on *Rails*, *Redstone*, *Pillars* and *Stairs*.
|
||||
* Rotates the block to face the side of the block aimed at.
|
||||
* similar to default placement of *Pillars*.
|
||||
* e.g. if player clicks the top surface of a piston, the piston will face "up".
|
||||
@ -40,8 +27,7 @@ Rotatable blocks are divided into 5 categories:
|
||||
* Due to a quirk, clicking on the edges where faces of a block meet (see image) can rotate the block to face one of its sides.
|
||||

|
||||
* Special cases:
|
||||
* In general, if "Face click" cannot be used, the Wrench will default to "Face Player".
|
||||
* Hoppers will only use "Face player" if the top full-width section is clicked. Otherwise it will default to "Face Player" mode.
|
||||
* In general, if "Face click" cannot be used, the Wrench will default to "Flip".
|
||||
* Repeaters and comparators will default to "Face Player" mode if the top side is clicked.
|
||||
* *Rails* behave the same as if in "Face Player" mode.
|
||||
|
||||
@ -59,4 +45,4 @@ Rotatable blocks are divided into 5 categories:
|
||||
* e.g. clicking edges of a block with "Face Click".
|
||||
* The Wrench will go with whatever rotation succeeds first.
|
||||
|
||||
Version 1.0
|
||||
Version 2.0
|
6
assets/lzstools/models/items/chisel/diamond.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/chisel/diamond"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/chisel/iron.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/chisel/iron"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/hammer/hammer.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/hammer/hammer"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/trowel/diamond.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/trowel/diamond"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/trowel/iron.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/trowel/iron"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench/default.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/default"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench/face_click.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/face_click"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench/face_player.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/face_player"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench/flip.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/flip"
|
||||
}
|
||||
}
|
6
assets/lzstools/models/items/wrench/terracotta.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:item/handheld",
|
||||
"textures": {
|
||||
"layer0": "lzstools:item/wrench/terracotta"
|
||||
}
|
||||
}
|
BIN
assets/lzstools/textures/item/chisel/diamond.png
Normal file
After Width: | Height: | Size: 364 B |
BIN
assets/lzstools/textures/item/chisel/iron.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
assets/lzstools/textures/item/hammer/hammer.png
Normal file
After Width: | Height: | Size: 449 B |
BIN
assets/lzstools/textures/item/trowel/diamond.png
Normal file
After Width: | Height: | Size: 392 B |
BIN
assets/lzstools/textures/item/trowel/iron.png
Normal file
After Width: | Height: | Size: 346 B |
BIN
assets/lzstools/textures/item/wrench/default.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/lzstools/textures/item/wrench/face_click.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/lzstools/textures/item/wrench/face_player.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
assets/lzstools/textures/item/wrench/flip.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/lzstools/textures/item/wrench/terracotta.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
75
assets/minecraft/items/carrot_on_a_stick.json
Normal file
@ -0,0 +1,75 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "select",
|
||||
"property": "custom_model_data",
|
||||
"fallback": {
|
||||
"type": "minecraft:model",
|
||||
"model": "minecraft:item/carrot_on_a_stick"
|
||||
},
|
||||
"cases": [
|
||||
{
|
||||
"when": "lzstools:wrench_default",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/wrench/default"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:wrench_flip",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/wrench/flip"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:wrench_face_player",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/wrench/face_player"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:wrench_face_click",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/wrench/face_click"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:wrench_terracotta",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/wrench/terracotta"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:trowel_iron",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/trowel/iron"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:trowel_diamond",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/trowel/diamond"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:chisel_iron",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/chisel/iron"
|
||||
}
|
||||
},
|
||||
{
|
||||
"when": "lzstools:chisel_diamond",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/chisel/diamond"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
19
assets/minecraft/items/iron_pickaxe.json
Normal file
@ -0,0 +1,19 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "select",
|
||||
"property": "custom_model_data",
|
||||
"fallback": {
|
||||
"type": "minecraft:model",
|
||||
"model": "minecraft:item/iron_pickaxe"
|
||||
},
|
||||
"cases": [
|
||||
{
|
||||
"when": "lzstools:hammer",
|
||||
"model": {
|
||||
"type": "model",
|
||||
"model": "lzstools:items/hammer/hammer"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
10
data/lzstools/advancement/recipes.json
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"criteria": {
|
||||
"requirement": {
|
||||
"trigger": "minecraft:tick"
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "lzstools:recipes"
|
||||
}
|
||||
}
|
32
data/lzstools/advancement/visible/chisel_diamond.json
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:chisel_diamond"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": {
|
||||
"text": "As flawless as Michelangelo"
|
||||
},
|
||||
"description": {
|
||||
"text": "Craft a Diamond Chisel"
|
||||
},
|
||||
"show_toast": true,
|
||||
"announce_to_chat": false,
|
||||
"hidden": false
|
||||
},
|
||||
"parent": "lzstools:visible/chisel_iron",
|
||||
"criteria": {
|
||||
"": {
|
||||
"trigger": "minecraft:recipe_crafted",
|
||||
"conditions": {
|
||||
"recipe_id": "lzstools_chisel:diamond"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
data/lzstools/advancement/visible/chisel_iron.json
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:chisel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": {
|
||||
"text": "Just take a stab at it"
|
||||
},
|
||||
"description": {
|
||||
"text": "Craft a Chisel"
|
||||
},
|
||||
"show_toast": true,
|
||||
"announce_to_chat": false,
|
||||
"hidden": false
|
||||
},
|
||||
"parent": "lzstools:visible/root",
|
||||
"criteria": {
|
||||
"": {
|
||||
"trigger": "minecraft:recipe_crafted",
|
||||
"conditions": {
|
||||
"recipe_id": "lzstools_chisel:iron"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
data/lzstools/advancement/visible/hammer.json
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:iron_pickaxe",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:hammer"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": {
|
||||
"text": "Hammering out the details"
|
||||
},
|
||||
"description": {
|
||||
"text": "Craft a Hammer"
|
||||
},
|
||||
"show_toast": true,
|
||||
"announce_to_chat": false,
|
||||
"hidden": false
|
||||
},
|
||||
"parent": "lzstools:visible/root",
|
||||
"criteria": {
|
||||
"": {
|
||||
"trigger": "minecraft:recipe_crafted",
|
||||
"conditions": {
|
||||
"recipe_id": "lzstools_hammer:hammer"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
26
data/lzstools/advancement/visible/root.json
Normal file
@ -0,0 +1,26 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:wrench_default"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": "LZ's Tools",
|
||||
"description": {
|
||||
"text": "Tools that you may find useful!"
|
||||
},
|
||||
"background": "minecraft:block/deepslate_tiles",
|
||||
"show_toast": false,
|
||||
"announce_to_chat": false
|
||||
},
|
||||
"criteria": {
|
||||
"tick": {
|
||||
"trigger": "minecraft:tick"
|
||||
}
|
||||
}
|
||||
}
|
32
data/lzstools/advancement/visible/trowel_diamond.json
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:trowel_diamond"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": {
|
||||
"text": "Trowel and error"
|
||||
},
|
||||
"description": {
|
||||
"text": "Craft a Diamond Trowel"
|
||||
},
|
||||
"show_toast": true,
|
||||
"announce_to_chat": false,
|
||||
"hidden": false
|
||||
},
|
||||
"parent": "lzstools:visible/trowel_iron",
|
||||
"criteria": {
|
||||
"": {
|
||||
"trigger": "minecraft:recipe_crafted",
|
||||
"conditions": {
|
||||
"recipe_id": "lzstools_trowel:diamond"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
data/lzstools/advancement/visible/trowel_iron.json
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"display": {
|
||||
"icon": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"components": {
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:trowel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"title": {
|
||||
"text": "It's a shovel for lil' you!"
|
||||
},
|
||||
"description": {
|
||||
"text": "Craft a Trowel"
|
||||
},
|
||||
"show_toast": true,
|
||||
"announce_to_chat": false,
|
||||
"hidden": false
|
||||
},
|
||||
"parent": "lzstools:visible/root",
|
||||
"criteria": {
|
||||
"": {
|
||||
"trigger": "minecraft:recipe_crafted",
|
||||
"conditions": {
|
||||
"recipe_id": "lzstools_trowel:iron"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|