Added Trowel
Fixed issue with wrench Organised tools into folders
This commit is contained in:
parent
444e5071d4
commit
e2b221eed0
@ -2,6 +2,7 @@ MIT License
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Copyright (c) 2025 Mark Rapson (LZStealth)
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Copyright (c) 2025 Mark Rapson (LZStealth)
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Copyright (c) 2021 GoldenDelicios
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Copyright (c) 2021 GoldenDelicios
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Copyright (c) 2024 maybejake
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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45
README.md
45
README.md
@ -1,39 +1,18 @@
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# LZ Wrench (Block Rotator)
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# LZs Tools
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## How to use:
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## Tools
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* Drop the datapack into your world's datapacks folder.
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- Wrench - Rotates blocks
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* Type `/reload` or restart your world/server to enable the datapack.
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- Trowels - Places random blocks from the hotbar
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* Craft the wrench using two stick and a copper ingot.
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The wrench can currently rotate these blocks:
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* Pillars and other similarly placed blocks
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* All bark and logs, of all tree types, stripped or not
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* Quartz and purpur pillars
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* Hay bales
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* Bone blocks
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* The following redstone components:
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* pistons
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* sticky pistons
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* barrel
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* dispensers
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* droppers
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* observers
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* hoppers
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* repeaters
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* comparators
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* calibrated sculk sensor
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* Glazed terracotta
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* Rails
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* End rods
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* Stairs
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* Slabs
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* Trapdoors
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...and many more
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Additionally, you can change the Wrench's mode by right clicking in your offhand.
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Additionally, you can change the Wrench's mode by right clicking in your offhand.
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Information on how the different modes work is available in `WrenchModes.md`.
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Information on how the different wrench modes work is available [here](WrenchModes.md).
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## Options
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## Install
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* Drop the datapack into your world's datapacks folder.
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* Type `/reload` or restart your world/server to enable the datapack.
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* Recepies will be given when entering the world.
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*
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## Uninstall
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The Datapack can also be removed using `/function lzstools:uninstall`, this will remove all scoreboard components.
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The Datapack can also be removed using `/function lzstools:uninstall`, this will remove all scoreboard components.
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Version 2.0
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Version 2.2
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6
assets/lzstools/models/items/trowel/diamond.json
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6
assets/lzstools/models/items/trowel/diamond.json
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "lzstools:item/trowel/diamond"
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}
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}
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6
assets/lzstools/models/items/trowel/iron.json
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6
assets/lzstools/models/items/trowel/iron.json
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "lzstools:item/trowel/iron"
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}
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}
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BIN
assets/lzstools/textures/item/trowel/diamond.png
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BIN
assets/lzstools/textures/item/trowel/diamond.png
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Binary file not shown.
After Width: | Height: | Size: 392 B |
BIN
assets/lzstools/textures/item/trowel/iron.png
Normal file
BIN
assets/lzstools/textures/item/trowel/iron.png
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Binary file not shown.
After Width: | Height: | Size: 346 B |
@ -11,7 +11,9 @@
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{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench/flip" } },
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{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench/flip" } },
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{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench/face_player" } },
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{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench/face_player" } },
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{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench/face_click" } },
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{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench/face_click" } },
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{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench/terracotta" } }
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{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench/terracotta" } },
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{ "when": "lzstools:trowel_iron", "model": { "type": "model", "model": "lzstools:items/trowel/iron" } },
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{ "when": "lzstools:trowel_diamond", "model": { "type": "model", "model": "lzstools:items/trowel/diamond" } }
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]
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]
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}
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}
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}
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}
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@ -1,20 +1,20 @@
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{
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{
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"display": {
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"display": {
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"icon": {
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"icon": {
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"id": "minecraft:warped_fungus_on_a_stick",
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"id": "minecraft:carrot_on_a_stick",
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"components": {
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"components": {
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"minecraft:custom_model_data": {
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"minecraft:custom_model_data": {
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"strings": [
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"strings": [
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"lzstools:wrench"
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"lzstools:wrench_default"
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]
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]
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}
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}
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}
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}
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},
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},
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"title": "LZ's Build Things",
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"title": "LZ's Tools",
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"description": {
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"description": {
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"text": "Tools that you may find useful!"
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"text": "Tools that you may find useful!"
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},
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},
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"background": "minecraft:block/dirt",
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"background": "minecraft:block/deepslate_tiles",
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"show_toast": false,
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"show_toast": false,
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"announce_to_chat": false
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"announce_to_chat": false
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},
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},
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32
data/lzstools/advancement/visible/trowel_diamond.json
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32
data/lzstools/advancement/visible/trowel_diamond.json
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{
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"display": {
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"icon": {
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"id": "minecraft:carrot_on_a_stick",
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"components": {
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"minecraft:custom_model_data": {
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"strings": [
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"lzstools:trowel_diamond"
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]
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}
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}
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},
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"title": {
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"text": "Trowel and error"
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},
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"description": {
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"text": "Craft a Diamond Trowel"
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},
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"show_toast": true,
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"announce_to_chat": false,
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"hidden": false
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},
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"parent": "lzstools:visible/trowel_iron",
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"criteria": {
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"": {
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"trigger": "minecraft:recipe_crafted",
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"conditions": {
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"recipe_id": "lzstools_trowel:diamond"
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}
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}
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}
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}
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32
data/lzstools/advancement/visible/trowel_iron.json
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32
data/lzstools/advancement/visible/trowel_iron.json
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{
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"display": {
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"icon": {
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"id": "minecraft:carrot_on_a_stick",
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"components": {
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"minecraft:custom_model_data": {
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"strings": [
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"lzstools:trowel_iron"
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]
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}
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}
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},
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"title": {
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"text": "It's a shovel for lil' you!"
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},
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"description": {
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"text": "Craft a Trowel"
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},
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"show_toast": true,
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"announce_to_chat": false,
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"hidden": false
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},
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"parent": "lzstools:visible/root",
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"criteria": {
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"": {
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"trigger": "minecraft:recipe_crafted",
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"conditions": {
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"recipe_id": "lzstools_trowel:iron"
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}
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}
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}
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}
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"components": {
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"components": {
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"minecraft:custom_model_data": {
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"minecraft:custom_model_data": {
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"strings": [
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"strings": [
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"lzstools:wrench",
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"lzstools:wrench_default"
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"lzstools:wrench_default"
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]
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]
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}
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}
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@ -18,7 +17,7 @@
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"text": "Craft a Block Wrench"
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"text": "Craft a Block Wrench"
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},
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},
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"show_toast": true,
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"show_toast": true,
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"announce_to_chat": true,
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"announce_to_chat": false,
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"hidden": false
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"hidden": false
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},
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},
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"parent": "lzstools:visible/root",
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"parent": "lzstools:visible/root",
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"": {
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"": {
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"trigger": "minecraft:recipe_crafted",
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"trigger": "minecraft:recipe_crafted",
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"conditions": {
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"conditions": {
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"recipe_id": "wrench:wrench"
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"recipe_id": "lzstools_wrench:wrench"
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}
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}
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}
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}
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}
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}
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1
data/lzstools/function/give/trowel_diamond.mcfunction
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1
data/lzstools/function/give/trowel_diamond.mcfunction
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]}]
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1
data/lzstools/function/give/trowel_iron.mcfunction
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1
data/lzstools/function/give/trowel_iron.mcfunction
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]}]
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@ -1 +1 @@
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={lzstools:"wrench"},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]
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@ -4,3 +4,14 @@ scoreboard objectives add lz_click_check minecraft.used:minecraft.carrot_on_a_st
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# Wrench
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# Wrench
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scoreboard objectives add lz_wrench_success dummy
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scoreboard objectives add lz_wrench_success dummy
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scoreboard objectives add lz_wrench_raycast dummy
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scoreboard objectives add lz_wrench_raycast dummy
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# Trowel
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scoreboard objectives add lz_trowel_success dummy
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scoreboard objectives add lz_trowel_raycast dummy
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scoreboard objectives add lz_trowel_raycast_hit dummy
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scoreboard objectives add lz_trowel_block_length dummy
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scoreboard objectives add lz_chosen_block_check dummy
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scoreboard objectives add lz_trowel_unbreaking_check dummy
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scoreboard objectives add lz_trowel_unbreaking_chance dummy
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scoreboard objectives add lz_trowel_damage dummy
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scoreboard objectives add lz_trowel_max_damage dummy
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@ -2,5 +2,9 @@ scoreboard players set @s lz_click_check 0
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# Wrench
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# Wrench
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execute if predicate lzstools:wrench/mainhand run function wrench:wrench/rotate
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execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate
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execute if predicate lzstools:wrench/offhand run function wrench:wrench/offhand
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execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench/offhand
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# Trowel
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execute if predicate lzstools:trowel/mainhand run function lzstools_trowel:mainhand
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execute if predicate lzstools:trowel/offhand run function lzstools_trowel:offhand
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recipe give @s wrench:wrench
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recipe give @s lzstools_wrench:wrench
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recipe give @s lzstools_trowel:iron
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recipe give @s lzstools_trowel:diamond
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17
data/lzstools/predicate/trowel/mainhand.json
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17
data/lzstools/predicate/trowel/mainhand.json
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{
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"predicates": {
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"minecraft:custom_data": {
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"lzstools": [
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"trowel"
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]
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}
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}
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}
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}
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}
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}
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17
data/lzstools/predicate/trowel/offhand.json
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17
data/lzstools/predicate/trowel/offhand.json
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{
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"predicate": {
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"equipment": {
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"offhand": {
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"predicates": {
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"minecraft:custom_data": {
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"lzstools": [
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"trowel"
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]
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}
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}
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}
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}
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}
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}
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18
data/lzstools/predicate/unbreaking/mainhand/1.json
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18
data/lzstools/predicate/unbreaking/mainhand/1.json
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{
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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"enchantment": "minecraft:unbreaking",
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"levels": 1
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}
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]
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}
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}
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}
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}
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}
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18
data/lzstools/predicate/unbreaking/mainhand/2.json
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18
data/lzstools/predicate/unbreaking/mainhand/2.json
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{
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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"enchantment": "minecraft:unbreaking",
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"levels": 2
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}
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]
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}
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}
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}
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}
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}
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18
data/lzstools/predicate/unbreaking/mainhand/3.json
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18
data/lzstools/predicate/unbreaking/mainhand/3.json
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{
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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"enchantment": "minecraft:unbreaking",
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"levels": 3
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}
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]
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}
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||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
21
data/lzstools/predicate/unbreaking/mainhand/all.json
Normal file
21
data/lzstools/predicate/unbreaking/mainhand/all.json
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:enchantments": [
|
||||||
|
{
|
||||||
|
"enchantment": "minecraft:unbreaking",
|
||||||
|
"levels": {
|
||||||
|
"min": 1,
|
||||||
|
"max": 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
18
data/lzstools/predicate/unbreaking/offhand/1.json
Normal file
18
data/lzstools/predicate/unbreaking/offhand/1.json
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:enchantments": [
|
||||||
|
{
|
||||||
|
"enchantment": "minecraft:unbreaking",
|
||||||
|
"levels": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
18
data/lzstools/predicate/unbreaking/offhand/2.json
Normal file
18
data/lzstools/predicate/unbreaking/offhand/2.json
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:enchantments": [
|
||||||
|
{
|
||||||
|
"enchantment": "minecraft:unbreaking",
|
||||||
|
"levels": 2
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
18
data/lzstools/predicate/unbreaking/offhand/3.json
Normal file
18
data/lzstools/predicate/unbreaking/offhand/3.json
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:enchantments": [
|
||||||
|
{
|
||||||
|
"enchantment": "minecraft:unbreaking",
|
||||||
|
"levels": 3
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
21
data/lzstools/predicate/unbreaking/offhand/all.json
Normal file
21
data/lzstools/predicate/unbreaking/offhand/all.json
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:enchantments": [
|
||||||
|
{
|
||||||
|
"enchantment": "minecraft:unbreaking",
|
||||||
|
"levels": {
|
||||||
|
"min": 1,
|
||||||
|
"max": 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,3 @@
|
|||||||
{
|
|
||||||
"condition": "minecraft:any_of",
|
|
||||||
"terms": [
|
|
||||||
{
|
{
|
||||||
"condition": "minecraft:entity_properties",
|
"condition": "minecraft:entity_properties",
|
||||||
"entity": "this",
|
"entity": "this",
|
||||||
@ -8,11 +5,13 @@
|
|||||||
"equipment": {
|
"equipment": {
|
||||||
"mainhand": {
|
"mainhand": {
|
||||||
"predicates": {
|
"predicates": {
|
||||||
"minecraft:custom_data": "{lzstools:wrench}"
|
"minecraft:custom_data": {
|
||||||
}
|
"lzstools": [
|
||||||
}
|
"wrench"
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,3 @@
|
|||||||
{
|
|
||||||
"condition": "minecraft:any_of",
|
|
||||||
"terms": [
|
|
||||||
{
|
{
|
||||||
"condition": "minecraft:entity_properties",
|
"condition": "minecraft:entity_properties",
|
||||||
"entity": "this",
|
"entity": "this",
|
||||||
@ -8,11 +5,13 @@
|
|||||||
"equipment": {
|
"equipment": {
|
||||||
"offhand": {
|
"offhand": {
|
||||||
"predicates": {
|
"predicates": {
|
||||||
"minecraft:custom_data": "{lzstools:wrench}"
|
"minecraft:custom_data": {
|
||||||
}
|
"lzstools": [
|
||||||
}
|
"wrench"
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
4
data/lzstools_trowel/function/block/place.mcfunction
Normal file
4
data/lzstools_trowel/function/block/place.mcfunction
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
scoreboard players set @s lz_trowel_success 0
|
||||||
|
|
||||||
|
execute if score @s lz_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
|
@ -0,0 +1,2 @@
|
|||||||
|
# Place Leaves
|
||||||
|
$setblock ~ ~ ~ $(chosen_block)[persistent=true] keep
|
@ -0,0 +1,5 @@
|
|||||||
|
# Place NESW
|
||||||
|
$execute as @s[y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||||
|
$execute as @s[y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||||
|
$execute as @s[y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||||
|
$execute as @s[y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
@ -0,0 +1,7 @@
|
|||||||
|
# Place NESWUD
|
||||||
|
$execute as @s[x_rotation=45..90] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
|
||||||
|
$execute as @s[x_rotation=-90..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
|
||||||
|
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||||
|
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||||
|
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||||
|
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
@ -0,0 +1,3 @@
|
|||||||
|
# Place Slabs
|
||||||
|
$execute as @s if score py lz_trowel_raycast matches 8.. store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
|
||||||
|
$execute as @s if score py lz_trowel_raycast matches ..7 store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
|
@ -0,0 +1,9 @@
|
|||||||
|
# Place Stairs
|
||||||
|
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||||
|
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||||
|
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||||
|
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||||
|
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||||
|
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||||
|
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||||
|
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
@ -0,0 +1,10 @@
|
|||||||
|
# Place Trapdoors
|
||||||
|
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||||
|
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||||
|
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||||
|
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||||
|
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||||
|
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
||||||
|
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||||
|
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||||
|
|
7
data/lzstools_trowel/function/block/place/xyz.mcfunction
Normal file
7
data/lzstools_trowel/function/block/place/xyz.mcfunction
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
# Place XYZ
|
||||||
|
$execute as @s if score py lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||||
|
$execute as @s if score py lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||||
|
$execute as @s if score px lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||||
|
$execute as @s if score px lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||||
|
$execute as @s if score pz lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
||||||
|
$execute as @s if score pz lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
16
data/lzstools_trowel/function/block/place_normal.mcfunction
Normal file
16
data/lzstools_trowel/function/block/place_normal.mcfunction
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# Get Raycast Target Coords
|
||||||
|
function lzstools_trowel:block/target_coords
|
||||||
|
|
||||||
|
$setblock ~ -64 ~ $(chosen_block)
|
||||||
|
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
|
||||||
|
$execute if score @s lz_trowel_success matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
|
||||||
|
|
||||||
|
setblock ~ -64 ~ bedrock
|
@ -0,0 +1 @@
|
|||||||
|
$execute if entity @s[gamemode=!creative] run clear @s $(chosen_block) 1
|
22
data/lzstools_trowel/function/block/target_coords.mcfunction
Normal file
22
data/lzstools_trowel/function/block/target_coords.mcfunction
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
## Get Raycast Target Coords
|
||||||
|
|
||||||
|
# Stored Value for Calc
|
||||||
|
scoreboard players set c16 lz_trowel_raycast 16
|
||||||
|
# Summon Invisible Entity
|
||||||
|
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||||
|
|
||||||
|
# Pixel Calculations
|
||||||
|
execute store result score px lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||||
|
scoreboard players operation px lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||||
|
execute if score px lz_trowel_raycast matches ..-1 run scoreboard players add px lz_trowel_raycast 16
|
||||||
|
|
||||||
|
execute store result score py lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||||
|
scoreboard players operation py lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||||
|
execute if score py lz_trowel_raycast matches ..-1 run scoreboard players add py lz_trowel_raycast 16
|
||||||
|
|
||||||
|
execute store result score pz lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||||
|
scoreboard players operation pz lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||||
|
execute if score pz lz_trowel_raycast matches ..-1 run scoreboard players add pz lz_trowel_raycast 16
|
||||||
|
|
||||||
|
# Remove Entity
|
||||||
|
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
@ -0,0 +1 @@
|
|||||||
|
$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}
|
@ -0,0 +1,4 @@
|
|||||||
|
execute if entity @s[predicate=lzstools_trowel:mainhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||||
|
execute if entity @s[predicate=lzstools_trowel:mainhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||||
|
item replace entity @s weapon.mainhand with minecraft:air
|
||||||
|
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1
|
@ -0,0 +1,13 @@
|
|||||||
|
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking
|
||||||
|
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||||
|
|
||||||
|
# Handle Damage
|
||||||
|
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||||
|
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||||
|
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||||
|
scoreboard players add @s lz_trowel_damage 1
|
||||||
|
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||||
|
|
||||||
|
function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
|
@ -0,0 +1,4 @@
|
|||||||
|
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
@ -0,0 +1 @@
|
|||||||
|
$item modify entity @s weapon.offhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}
|
@ -0,0 +1,4 @@
|
|||||||
|
execute if entity @s[predicate=lzstools_trowel:offhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||||
|
execute if entity @s[predicate=lzstools_trowel:offhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||||
|
item replace entity @s weapon.offhand with minecraft:air
|
||||||
|
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1
|
@ -0,0 +1,13 @@
|
|||||||
|
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking
|
||||||
|
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||||
|
|
||||||
|
# Handle Damage
|
||||||
|
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||||
|
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||||
|
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||||
|
scoreboard players add @s lz_trowel_damage 1
|
||||||
|
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||||
|
|
||||||
|
function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel
|
||||||
|
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/offhand/break
|
@ -0,0 +1,4 @@
|
|||||||
|
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||||
|
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
3
data/lzstools_trowel/function/mainhand.mcfunction
Normal file
3
data/lzstools_trowel/function/mainhand.mcfunction
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
tag @s add lzstools_trowel_mainhand
|
||||||
|
# Raycast from player's position
|
||||||
|
function lzstools_trowel:raycast/start
|
3
data/lzstools_trowel/function/offhand.mcfunction
Normal file
3
data/lzstools_trowel/function/offhand.mcfunction
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
tag @s add lzstools_trowel_offhand
|
||||||
|
# Raycast from player's position
|
||||||
|
function lzstools_trowel:raycast/start
|
@ -0,0 +1,7 @@
|
|||||||
|
# No Shulkers
|
||||||
|
$execute if items entity @s hotbar.$(temp_slot) #minecraft:shulker_boxes run return fail
|
||||||
|
|
||||||
|
$setblock ~ -64 ~ $(temp_id)
|
||||||
|
setblock ~ -64 ~ bedrock
|
||||||
|
$data modify storage lzstools:trowel blocks append value "$(temp_id)"
|
||||||
|
$data modify storage lzstools:trowel slots append value "$(temp_slot)"
|
@ -0,0 +1,3 @@
|
|||||||
|
function lzstools_trowel:random/block_macro with storage lzstools:trowel
|
||||||
|
data remove storage lzstools:trowel temp_id
|
||||||
|
data remove storage lzstools:trowel temp_slot
|
35
data/lzstools_trowel/function/random/check_hotbar.mcfunction
Normal file
35
data/lzstools_trowel/function/random/check_hotbar.mcfunction
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:0b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:0b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:1b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:1b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:2b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:2b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:3b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:3b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:4b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:4b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:5b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:5b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:6b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:6b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:7b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:7b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:8b}].id
|
||||||
|
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:8b}].Slot
|
||||||
|
function lzstools_trowel:random/check_block
|
@ -0,0 +1,2 @@
|
|||||||
|
$data modify storage lzstools:trowel chosen_block set from storage lzstools:trowel blocks[$(chosen_index)]
|
||||||
|
$data modify storage lzstools:trowel chosen_slot set from storage lzstools:trowel slots[$(chosen_index)]
|
1
data/lzstools_trowel/function/random/random.mcfunction
Normal file
1
data/lzstools_trowel/function/random/random.mcfunction
Normal file
@ -0,0 +1 @@
|
|||||||
|
$return run random value 0..$(length)
|
30
data/lzstools_trowel/function/random/start.mcfunction
Normal file
30
data/lzstools_trowel/function/random/start.mcfunction
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
# Clear Storage
|
||||||
|
data remove storage lzstools:trowel slots
|
||||||
|
data remove storage lzstools:trowel blocks
|
||||||
|
data remove storage lzstools:trowel length
|
||||||
|
data remove storage lzstools:trowel temp_slot
|
||||||
|
data remove storage lzstools:trowel temp_id
|
||||||
|
data remove storage lzstools:trowel chosen_index
|
||||||
|
data remove storage lzstools:trowel chosen_block
|
||||||
|
data remove storage lzstools:trowel chosen_slot
|
||||||
|
|
||||||
|
data modify storage lzstools:trowel inventory set from entity @s Inventory
|
||||||
|
|
||||||
|
#store valid blocks
|
||||||
|
function lzstools_trowel:random/check_hotbar with storage lzstools:trowel
|
||||||
|
|
||||||
|
# Get blocks length
|
||||||
|
execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks
|
||||||
|
scoreboard players remove @s lz_trowel_block_length 1
|
||||||
|
|
||||||
|
# Stop if no blocks
|
||||||
|
execute if score @s lz_trowel_block_length matches ..-1 run return fail
|
||||||
|
|
||||||
|
# Store result
|
||||||
|
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length
|
||||||
|
|
||||||
|
# Pick Block
|
||||||
|
execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel
|
||||||
|
|
||||||
|
# Get Block
|
||||||
|
function lzstools_trowel:random/get_block with storage lzstools:trowel
|
16
data/lzstools_trowel/function/raycast/hit.mcfunction
Normal file
16
data/lzstools_trowel/function/raycast/hit.mcfunction
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# Cancel if intercepting entity
|
||||||
|
execute if entity @n[distance=..1] run return fail
|
||||||
|
|
||||||
|
# Choose Block
|
||||||
|
function lzstools_trowel:random/start
|
||||||
|
|
||||||
|
# No block, don't place and end
|
||||||
|
execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block
|
||||||
|
execute if score @s lz_chosen_block_check matches 0 run return fail
|
||||||
|
|
||||||
|
# Place block
|
||||||
|
function lzstools_trowel:block/place
|
||||||
|
|
||||||
|
# Durability
|
||||||
|
execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
|
||||||
|
execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
|
14
data/lzstools_trowel/function/raycast/rayloop.mcfunction
Normal file
14
data/lzstools_trowel/function/raycast/rayloop.mcfunction
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
## Raycast
|
||||||
|
|
||||||
|
# Set block data
|
||||||
|
execute as @s store result score @s lz_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||||
|
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||||
|
|
||||||
|
|
||||||
|
execute as @s if score @s lz_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
|
||||||
|
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
|
||||||
|
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
|
||||||
|
|
||||||
|
# Advance forward and if nothing found
|
||||||
|
scoreboard players add #distance lz_trowel_raycast 1
|
||||||
|
execute if score @s lz_trowel_raycast_hit matches 0 if score #distance lz_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop
|
9
data/lzstools_trowel/function/raycast/start.mcfunction
Normal file
9
data/lzstools_trowel/function/raycast/start.mcfunction
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#Setting up the raycasting data.
|
||||||
|
scoreboard players set #distance lz_trowel_raycast 0
|
||||||
|
tag @s add lz_trowel_raycast
|
||||||
|
|
||||||
|
#Activating the raycast. This function will call itself until it is done.
|
||||||
|
execute as @e[tag=lz_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
|
||||||
|
|
||||||
|
#Raycasting finished, removing tag from the raycaster.
|
||||||
|
tag @s remove lz_trowel_raycast
|
17
data/lzstools_trowel/predicate/mainhand/diamond.json
Normal file
17
data/lzstools_trowel/predicate/mainhand/diamond.json
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:custom_data": {
|
||||||
|
"lzstools": [
|
||||||
|
"trowel_diamond"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
data/lzstools_trowel/predicate/mainhand/iron.json
Normal file
17
data/lzstools_trowel/predicate/mainhand/iron.json
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"mainhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:custom_data": {
|
||||||
|
"lzstools": [
|
||||||
|
"trowel_diamond"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
data/lzstools_trowel/predicate/offhand/diamond.json
Normal file
17
data/lzstools_trowel/predicate/offhand/diamond.json
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"offhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:custom_data": {
|
||||||
|
"lzstools": [
|
||||||
|
"trowel_diamond"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
data/lzstools_trowel/predicate/offhand/iron.json
Normal file
17
data/lzstools_trowel/predicate/offhand/iron.json
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"condition": "minecraft:entity_properties",
|
||||||
|
"entity": "this",
|
||||||
|
"predicate": {
|
||||||
|
"equipment": {
|
||||||
|
"offhand": {
|
||||||
|
"predicates": {
|
||||||
|
"minecraft:custom_data": {
|
||||||
|
"lzstools": [
|
||||||
|
"trowel_diamond"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
data/lzstools_trowel/recipe/diamond.json
Normal file
36
data/lzstools_trowel/recipe/diamond.json
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"type": "minecraft:crafting_shaped",
|
||||||
|
"category": "equipment",
|
||||||
|
"pattern": [
|
||||||
|
" ",
|
||||||
|
"s ",
|
||||||
|
" dd"
|
||||||
|
],
|
||||||
|
"key": {
|
||||||
|
"s": "minecraft:stick",
|
||||||
|
"d": "minecraft:diamond"
|
||||||
|
},
|
||||||
|
"result": {
|
||||||
|
"id": "minecraft:carrot_on_a_stick",
|
||||||
|
"count": 1,
|
||||||
|
"components": {
|
||||||
|
"minecraft:max_damage": 4500,
|
||||||
|
"minecraft:custom_name": {
|
||||||
|
"text": "Diamond Trowel",
|
||||||
|
"color": "aqua",
|
||||||
|
"italic": false
|
||||||
|
},
|
||||||
|
"minecraft:custom_model_data": {
|
||||||
|
"strings": [
|
||||||
|
"lzstools:trowel_diamond"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"minecraft:custom_data": {
|
||||||
|
"lzstools": [
|
||||||
|
"trowel",
|
||||||
|
"trowel_diamond"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
data/lzstools_trowel/recipe/iron.json
Normal file
36
data/lzstools_trowel/recipe/iron.json
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"type": "minecraft:crafting_shaped",
|
||||||
|
"category": "equipment",
|
||||||
|
"pattern": [
|
||||||
|
" ",
|
||||||
|
"s ",
|
||||||
|
" ii"
|
||||||
|
],
|
||||||
|
"key": {
|
||||||
|
"s": "minecraft:stick",
|
||||||
|
"i": "minecraft:iron_ingot"
|
||||||
|
},
|
||||||
|
"result": {
|
||||||
|
"id": "minecraft:carrot_on_a_stick",
|
||||||
|
"count": 1,
|
||||||
|
"components": {
|
||||||
|
"minecraft:max_damage": 750,
|
||||||
|
"minecraft:custom_name": {
|
||||||
|
"text": "Iron Trowel",
|
||||||
|
"color": "aqua",
|
||||||
|
"italic": false
|
||||||
|
},
|
||||||
|
"minecraft:custom_model_data": {
|
||||||
|
"strings": [
|
||||||
|
"lzstools:trowel_iron"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"minecraft:custom_data": {
|
||||||
|
"lzstools": [
|
||||||
|
"trowel",
|
||||||
|
"trowel_iron"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
data/lzstools_wrench/function/raycast/partialbox.mcfunction
Normal file
29
data/lzstools_wrench/function/raycast/partialbox.mcfunction
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
## Raycast Partial-box
|
||||||
|
|
||||||
|
# Get Raycast Target Coords
|
||||||
|
function lzstools_wrench:raycast/target_coords
|
||||||
|
|
||||||
|
# Partial Boxes
|
||||||
|
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox/banners
|
||||||
|
execute if block ~ ~ ~ #minecraft:rails run function lzstools_wrench:raycast/partialbox/rails
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors run function lzstools_wrench:raycast/partialbox/trapdoors
|
||||||
|
execute if block ~ ~ ~ #minecraft:slabs run function lzstools_wrench:raycast/partialbox/slabs
|
||||||
|
execute if block ~ ~ ~ #minecraft:stairs run function lzstools_wrench:raycast/partialbox/stairs
|
||||||
|
execute if block ~ ~ ~ #minecraft:fence_gates run function lzstools_wrench:raycast/partialbox/fence_gates
|
||||||
|
execute if block ~ ~ ~ #minecraft:campfires run function lzstools_wrench:raycast/partialbox/campfires
|
||||||
|
execute if block ~ ~ ~ #minecraft:all_signs run function lzstools_wrench:raycast/partialbox/signs
|
||||||
|
execute if block ~ ~ ~ #minecraft:anvil run function lzstools_wrench:raycast/partialbox/anvils
|
||||||
|
execute if block ~ ~ ~ minecraft:repeater run function lzstools_wrench:raycast/partialbox/repeater
|
||||||
|
execute if block ~ ~ ~ minecraft:comparator run function lzstools_wrench:raycast/partialbox/comparator
|
||||||
|
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor run function lzstools_wrench:raycast/partialbox/calibrated_sculk_sensor
|
||||||
|
execute if block ~ ~ ~ minecraft:piston run function lzstools_wrench:raycast/partialbox/pistons
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston run function lzstools_wrench:raycast/partialbox/pistons
|
||||||
|
execute if block ~ ~ ~ minecraft:hopper run function lzstools_wrench:raycast/partialbox/hopper
|
||||||
|
execute if block ~ ~ ~ minecraft:end_rod run function lzstools_wrench:raycast/partialbox/end_rod
|
||||||
|
execute if block ~ ~ ~ minecraft:lightning_rod run function lzstools_wrench:raycast/partialbox/lightning_rod
|
||||||
|
execute if block ~ ~ ~ minecraft:chain run function lzstools_wrench:raycast/partialbox/chain
|
||||||
|
execute if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:raycast/partialbox/decorated_pot
|
||||||
|
execute if block ~ ~ ~ minecraft:stonecutter run function lzstools_wrench:raycast/partialbox/stonecutter
|
||||||
|
execute if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:raycast/partialbox/ender_chest
|
||||||
|
execute if block ~ ~ ~ minecraft:bell run function lzstools_wrench:raycast/partialbox/bell
|
||||||
|
execute if block ~ ~ ~ minecraft:grindstone run function lzstools_wrench:raycast/partialbox/grindstone
|
@ -1,20 +1,20 @@
|
|||||||
# Anvils
|
# Anvils
|
||||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
|
||||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
|
||||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
|
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
@ -0,0 +1,2 @@
|
|||||||
|
# Banners
|
||||||
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
|
@ -0,0 +1,5 @@
|
|||||||
|
# Bell
|
||||||
|
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
@ -0,0 +1,2 @@
|
|||||||
|
# Calibrated Sculk Sensor
|
||||||
|
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
@ -0,0 +1,2 @@
|
|||||||
|
# Campfires
|
||||||
|
execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
|
@ -1,4 +1,4 @@
|
|||||||
# Chain
|
# Chain
|
||||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
|
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
|
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
|
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
@ -0,0 +1,2 @@
|
|||||||
|
# Redstone Comprator
|
||||||
|
execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
|
@ -1,2 +1,2 @@
|
|||||||
# Decorated Pot
|
# Decorated Pot
|
||||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
|
@ -1,7 +1,7 @@
|
|||||||
# End Rod
|
# End Rod
|
||||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
@ -1,2 +1,2 @@
|
|||||||
# Ender Chest
|
# Ender Chest
|
||||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function wrench:rotate/nesw/rotate
|
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
|
@ -1,9 +1,9 @@
|
|||||||
# Fence Gates
|
# Fence Gates
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
@ -1,64 +1,64 @@
|
|||||||
# Grindstone
|
# Grindstone
|
||||||
|
|
||||||
# Floor
|
# Floor
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
# Wall
|
# Wall
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
# Ceiling
|
# Ceiling
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
|
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
@ -1,8 +1,8 @@
|
|||||||
# Hopper
|
# Hopper
|
||||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||||
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||||
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function wrench:rotate/unique_blocks/hopper/rotate
|
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
@ -1,7 +1,7 @@
|
|||||||
# Lightning Rod
|
# Lightning Rod
|
||||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
|
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
@ -0,0 +1,17 @@
|
|||||||
|
# Piston
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
|
||||||
|
# Sticky Piston
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
@ -0,0 +1,6 @@
|
|||||||
|
# Rails
|
||||||
|
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||||
|
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||||
|
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||||
|
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||||
|
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
@ -0,0 +1,2 @@
|
|||||||
|
# Redstone Repeater
|
||||||
|
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
@ -1,31 +1,31 @@
|
|||||||
# Signs
|
# Signs
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function wrench:rotate/signs/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
|
|
||||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function wrench:rotate/signs_hanging/rotate
|
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function wrench:rotate/signs_hanging/rotate
|
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function wrench:rotate/signs_hanging/rotate
|
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||||
|
|
||||||
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
||||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function wrench:rotate/signs_wall/rotate
|
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function wrench:rotate/signs_wall/rotate
|
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function wrench:rotate/signs_wall/rotate
|
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function wrench:rotate/signs_wall/rotate
|
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
|
|
||||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function wrench:rotate/signs_wall/rotate
|
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function wrench:rotate/signs_wall/rotate
|
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function wrench:rotate/signs_wall/rotate
|
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function wrench:rotate/signs_wall/rotate
|
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
@ -0,0 +1,3 @@
|
|||||||
|
# Slabs
|
||||||
|
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||||
|
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
@ -1,20 +1,20 @@
|
|||||||
# Stairs
|
# Stairs
|
||||||
|
|
||||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||||
# -x-z
|
# -x-z
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
# -x+z
|
# -x+z
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
# +x+z
|
# +x+z
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
# +x-z
|
# +x-z
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function wrench:rotate/stairs/rotate
|
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
@ -1,2 +1,2 @@
|
|||||||
# Stonecutter
|
# Stonecutter
|
||||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function wrench:rotate/nesw/rotate
|
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
@ -0,0 +1,13 @@
|
|||||||
|
# Trapdoors
|
||||||
|
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||||
|
|
||||||
|
# North
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||||
|
# East
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||||
|
# South
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||||
|
# West
|
||||||
|
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
26
data/lzstools_wrench/function/raycast/rayloop.mcfunction
Normal file
26
data/lzstools_wrench/function/raycast/rayloop.mcfunction
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
## Raycast
|
||||||
|
|
||||||
|
# Set block data
|
||||||
|
execute as @s run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||||
|
execute as @s run data modify storage lzstools:wrench block set from entity @n[type=minecraft:item,distance=..0.5,y=-65] Item.id
|
||||||
|
execute as @s run execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||||
|
|
||||||
|
# Partial Blocks
|
||||||
|
execute if block ~ ~ ~ #lzstools:partialbox run function lzstools_wrench:raycast/partialbox
|
||||||
|
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox
|
||||||
|
|
||||||
|
# Remaining Blocks
|
||||||
|
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:neswud run function lzstools_wrench:rotate/neswud/rotate
|
||||||
|
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:nesw run function lzstools_wrench:rotate/nesw/rotate
|
||||||
|
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:xyz run function lzstools_wrench:rotate/xyz/rotate
|
||||||
|
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:glazed_terracotta run function lzstools_wrench:rotate/glazed_terracotta/rotate
|
||||||
|
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:unique run function lzstools_wrench:raycast/unique
|
||||||
|
|
||||||
|
# Force Update on block
|
||||||
|
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||||
|
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||||
|
execute as @s[scores={lz_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||||
|
|
||||||
|
# Advance forward and if nothing found
|
||||||
|
scoreboard players add #distance lz_wrench_raycast 1
|
||||||
|
execute if score @s lz_wrench_success matches 0 if score #distance lz_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop
|
@ -3,7 +3,7 @@ scoreboard players set #distance lz_wrench_raycast 0
|
|||||||
tag @s add lz_wrench_raycast
|
tag @s add lz_wrench_raycast
|
||||||
|
|
||||||
#Activating the raycast. This function will call itself until it is done.
|
#Activating the raycast. This function will call itself until it is done.
|
||||||
execute as @e[tag=lz_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function wrench:raycast/rayloop
|
execute as @e[tag=lz_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_wrench:raycast/rayloop
|
||||||
|
|
||||||
#Raycasting finished, removing tag from the raycaster.
|
#Raycasting finished, removing tag from the raycaster.
|
||||||
tag @s remove lz_wrench_raycast
|
tag @s remove lz_wrench_raycast
|
3
data/lzstools_wrench/function/raycast/unique.mcfunction
Normal file
3
data/lzstools_wrench/function/raycast/unique.mcfunction
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
## Unique Items
|
||||||
|
|
||||||
|
execute if block ~ ~ ~ minecraft:crafter run function lzstools_wrench:rotate/unique_blocks/crafter/rotate
|
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x
Reference in New Issue
Block a user