Added Trowel
Fixed issue with wrench Organised tools into folders
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## Face Click Crafter
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# Get Raycast Target Coords
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function lzstools_wrench:raycast/target_coords
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
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$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
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$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
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$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
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$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
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$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
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# Otherwise, Flip
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execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/unique_blocks/crafter/flip with storage lzstools:wrench
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## Cycle Crafter
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_west] run setblock ~ ~ ~ $(block)[orientation=up_north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_north] run setblock ~ ~ ~ $(block)[orientation=up_east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_east] run setblock ~ ~ ~ $(block)[orientation=up_south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_south] run setblock ~ ~ ~ $(block)[orientation=up_west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_west] run setblock ~ ~ ~ $(block)[orientation=north_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=north_up] run setblock ~ ~ ~ $(block)[orientation=east_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=east_up] run setblock ~ ~ ~ $(block)[orientation=south_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=south_up] run setblock ~ ~ ~ $(block)[orientation=west_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=west_up] run setblock ~ ~ ~ $(block)[orientation=down_north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_north] run setblock ~ ~ ~ $(block)[orientation=down_east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_east] run setblock ~ ~ ~ $(block)[orientation=down_south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_south] run setblock ~ ~ ~ $(block)[orientation=down_west] replace
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## Flip Crafter
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_north] run setblock ~ ~ ~ $(block)[orientation=up_north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_east] run setblock ~ ~ ~ $(block)[orientation=up_east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_south] run setblock ~ ~ ~ $(block)[orientation=up_south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_west] run setblock ~ ~ ~ $(block)[orientation=up_west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=south_up] run setblock ~ ~ ~ $(block)[orientation=north_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=west_up] run setblock ~ ~ ~ $(block)[orientation=east_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=north_up] run setblock ~ ~ ~ $(block)[orientation=south_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=east_up] run setblock ~ ~ ~ $(block)[orientation=west_up] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_north] run setblock ~ ~ ~ $(block)[orientation=down_north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_east] run setblock ~ ~ ~ $(block)[orientation=down_east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_south] run setblock ~ ~ ~ $(block)[orientation=down_south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_west] run setblock ~ ~ ~ $(block)[orientation=down_west] replace
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## Face Player Crafter
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
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# Otherwise, Flip
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execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/unique_blocks/crafter/flip with storage lzstools:wrench
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## Crafter
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# Rotate Based on Wrench Mode
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/unique_blocks/crafter/flip with storage lzstools:wrench
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/unique_blocks/crafter/player with storage lzstools:wrench
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/unique_blocks/crafter/click with storage lzstools:wrench
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execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/unique_blocks/crafter/cycle with storage lzstools:wrench
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