Added Trowel
Fixed issue with wrench Organised tools into folders
This commit is contained in:
29
data/lzstools_wrench/function/raycast/partialbox.mcfunction
Normal file
29
data/lzstools_wrench/function/raycast/partialbox.mcfunction
Normal file
@@ -0,0 +1,29 @@
|
||||
## Raycast Partial-box
|
||||
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
# Partial Boxes
|
||||
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox/banners
|
||||
execute if block ~ ~ ~ #minecraft:rails run function lzstools_wrench:raycast/partialbox/rails
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors run function lzstools_wrench:raycast/partialbox/trapdoors
|
||||
execute if block ~ ~ ~ #minecraft:slabs run function lzstools_wrench:raycast/partialbox/slabs
|
||||
execute if block ~ ~ ~ #minecraft:stairs run function lzstools_wrench:raycast/partialbox/stairs
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates run function lzstools_wrench:raycast/partialbox/fence_gates
|
||||
execute if block ~ ~ ~ #minecraft:campfires run function lzstools_wrench:raycast/partialbox/campfires
|
||||
execute if block ~ ~ ~ #minecraft:all_signs run function lzstools_wrench:raycast/partialbox/signs
|
||||
execute if block ~ ~ ~ #minecraft:anvil run function lzstools_wrench:raycast/partialbox/anvils
|
||||
execute if block ~ ~ ~ minecraft:repeater run function lzstools_wrench:raycast/partialbox/repeater
|
||||
execute if block ~ ~ ~ minecraft:comparator run function lzstools_wrench:raycast/partialbox/comparator
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor run function lzstools_wrench:raycast/partialbox/calibrated_sculk_sensor
|
||||
execute if block ~ ~ ~ minecraft:piston run function lzstools_wrench:raycast/partialbox/pistons
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston run function lzstools_wrench:raycast/partialbox/pistons
|
||||
execute if block ~ ~ ~ minecraft:hopper run function lzstools_wrench:raycast/partialbox/hopper
|
||||
execute if block ~ ~ ~ minecraft:end_rod run function lzstools_wrench:raycast/partialbox/end_rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod run function lzstools_wrench:raycast/partialbox/lightning_rod
|
||||
execute if block ~ ~ ~ minecraft:chain run function lzstools_wrench:raycast/partialbox/chain
|
||||
execute if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:raycast/partialbox/decorated_pot
|
||||
execute if block ~ ~ ~ minecraft:stonecutter run function lzstools_wrench:raycast/partialbox/stonecutter
|
||||
execute if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:raycast/partialbox/ender_chest
|
||||
execute if block ~ ~ ~ minecraft:bell run function lzstools_wrench:raycast/partialbox/bell
|
||||
execute if block ~ ~ ~ minecraft:grindstone run function lzstools_wrench:raycast/partialbox/grindstone
|
@@ -0,0 +1,20 @@
|
||||
# Anvils
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Banners
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
|
@@ -0,0 +1,5 @@
|
||||
# Bell
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Calibrated Sculk Sensor
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Campfires
|
||||
execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
|
@@ -0,0 +1,4 @@
|
||||
# Chain
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Redstone Comprator
|
||||
execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Decorated Pot
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
|
@@ -0,0 +1,7 @@
|
||||
# End Rod
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Ender Chest
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
|
@@ -0,0 +1,9 @@
|
||||
# Fence Gates
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
@@ -0,0 +1,64 @@
|
||||
# Grindstone
|
||||
|
||||
# Floor
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Wall
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Ceiling
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
@@ -0,0 +1,8 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
@@ -0,0 +1,7 @@
|
||||
# Lightning Rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
@@ -0,0 +1,17 @@
|
||||
# Piston
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
||||
# Sticky Piston
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
@@ -0,0 +1,6 @@
|
||||
# Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Redstone Repeater
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
@@ -0,0 +1,31 @@
|
||||
# Signs
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
@@ -0,0 +1,3 @@
|
||||
# Slabs
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
@@ -0,0 +1,20 @@
|
||||
# Stairs
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
@@ -0,0 +1,2 @@
|
||||
# Stonecutter
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
@@ -0,0 +1,13 @@
|
||||
# Trapdoors
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
|
||||
# North
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# East
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# South
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# West
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
26
data/lzstools_wrench/function/raycast/rayloop.mcfunction
Normal file
26
data/lzstools_wrench/function/raycast/rayloop.mcfunction
Normal file
@@ -0,0 +1,26 @@
|
||||
## Raycast
|
||||
|
||||
# Set block data
|
||||
execute as @s run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s run data modify storage lzstools:wrench block set from entity @n[type=minecraft:item,distance=..0.5,y=-65] Item.id
|
||||
execute as @s run execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||
|
||||
# Partial Blocks
|
||||
execute if block ~ ~ ~ #lzstools:partialbox run function lzstools_wrench:raycast/partialbox
|
||||
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox
|
||||
|
||||
# Remaining Blocks
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:neswud run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:nesw run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:xyz run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:glazed_terracotta run function lzstools_wrench:rotate/glazed_terracotta/rotate
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:unique run function lzstools_wrench:raycast/unique
|
||||
|
||||
# Force Update on block
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lz_wrench_raycast 1
|
||||
execute if score @s lz_wrench_success matches 0 if score #distance lz_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop
|
10
data/lzstools_wrench/function/raycast/start.mcfunction
Normal file
10
data/lzstools_wrench/function/raycast/start.mcfunction
Normal file
@@ -0,0 +1,10 @@
|
||||
#Setting up the raycasting data.
|
||||
scoreboard players set #distance lz_wrench_raycast 0
|
||||
tag @s add lz_wrench_raycast
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
execute as @e[tag=lz_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_wrench:raycast/rayloop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove lz_wrench_raycast
|
||||
data remove storage lzstools:wrench block
|
@@ -0,0 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lz_wrench_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score px lz_wrench_raycast matches ..-1 run scoreboard players add px lz_wrench_raycast 16
|
||||
|
||||
execute store result score py lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score py lz_wrench_raycast matches ..-1 run scoreboard players add py lz_wrench_raycast 16
|
||||
|
||||
execute store result score pz lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score pz lz_wrench_raycast matches ..-1 run scoreboard players add pz lz_wrench_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
3
data/lzstools_wrench/function/raycast/unique.mcfunction
Normal file
3
data/lzstools_wrench/function/raycast/unique.mcfunction
Normal file
@@ -0,0 +1,3 @@
|
||||
## Unique Items
|
||||
|
||||
execute if block ~ ~ ~ minecraft:crafter run function lzstools_wrench:rotate/unique_blocks/crafter/rotate
|
Reference in New Issue
Block a user