Added Trowel
Fixed issue with wrench Organised tools into folders
This commit is contained in:
4
data/lzstools_trowel/function/block/place.mcfunction
Normal file
4
data/lzstools_trowel/function/block/place.mcfunction
Normal file
@@ -0,0 +1,4 @@
|
||||
scoreboard players set @s lz_trowel_success 0
|
||||
|
||||
execute if score @s lz_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
|
@@ -0,0 +1,2 @@
|
||||
# Place Leaves
|
||||
$setblock ~ ~ ~ $(chosen_block)[persistent=true] keep
|
@@ -0,0 +1,5 @@
|
||||
# Place NESW
|
||||
$execute as @s[y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
@@ -0,0 +1,7 @@
|
||||
# Place NESWUD
|
||||
$execute as @s[x_rotation=45..90] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
|
||||
$execute as @s[x_rotation=-90..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
@@ -0,0 +1,3 @@
|
||||
# Place Slabs
|
||||
$execute as @s if score py lz_trowel_raycast matches 8.. store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
|
||||
$execute as @s if score py lz_trowel_raycast matches ..7 store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
|
@@ -0,0 +1,9 @@
|
||||
# Place Stairs
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
@@ -0,0 +1,10 @@
|
||||
# Place Trapdoors
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||
|
7
data/lzstools_trowel/function/block/place/xyz.mcfunction
Normal file
7
data/lzstools_trowel/function/block/place/xyz.mcfunction
Normal file
@@ -0,0 +1,7 @@
|
||||
# Place XYZ
|
||||
$execute as @s if score py lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||
$execute as @s if score py lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||
$execute as @s if score px lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||
$execute as @s if score px lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||
$execute as @s if score pz lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
||||
$execute as @s if score pz lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
16
data/lzstools_trowel/function/block/place_normal.mcfunction
Normal file
16
data/lzstools_trowel/function/block/place_normal.mcfunction
Normal file
@@ -0,0 +1,16 @@
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_trowel:block/target_coords
|
||||
|
||||
$setblock ~ -64 ~ $(chosen_block)
|
||||
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
|
||||
$execute if score @s lz_trowel_success matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
|
||||
|
||||
setblock ~ -64 ~ bedrock
|
@@ -0,0 +1 @@
|
||||
$execute if entity @s[gamemode=!creative] run clear @s $(chosen_block) 1
|
22
data/lzstools_trowel/function/block/target_coords.mcfunction
Normal file
22
data/lzstools_trowel/function/block/target_coords.mcfunction
Normal file
@@ -0,0 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lz_trowel_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score px lz_trowel_raycast matches ..-1 run scoreboard players add px lz_trowel_raycast 16
|
||||
|
||||
execute store result score py lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score py lz_trowel_raycast matches ..-1 run scoreboard players add py lz_trowel_raycast 16
|
||||
|
||||
execute store result score pz lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score pz lz_trowel_raycast matches ..-1 run scoreboard players add pz lz_trowel_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
@@ -0,0 +1 @@
|
||||
$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}
|
@@ -0,0 +1,4 @@
|
||||
execute if entity @s[predicate=lzstools_trowel:mainhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||
execute if entity @s[predicate=lzstools_trowel:mainhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||
item replace entity @s weapon.mainhand with minecraft:air
|
||||
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1
|
@@ -0,0 +1,13 @@
|
||||
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking
|
||||
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lz_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||
|
||||
function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
|
@@ -0,0 +1,4 @@
|
||||
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
@@ -0,0 +1 @@
|
||||
$item modify entity @s weapon.offhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}
|
@@ -0,0 +1,4 @@
|
||||
execute if entity @s[predicate=lzstools_trowel:offhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||
execute if entity @s[predicate=lzstools_trowel:offhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||
item replace entity @s weapon.offhand with minecraft:air
|
||||
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1
|
@@ -0,0 +1,13 @@
|
||||
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking
|
||||
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lz_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||
|
||||
function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/offhand/break
|
@@ -0,0 +1,4 @@
|
||||
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
3
data/lzstools_trowel/function/mainhand.mcfunction
Normal file
3
data/lzstools_trowel/function/mainhand.mcfunction
Normal file
@@ -0,0 +1,3 @@
|
||||
tag @s add lzstools_trowel_mainhand
|
||||
# Raycast from player's position
|
||||
function lzstools_trowel:raycast/start
|
3
data/lzstools_trowel/function/offhand.mcfunction
Normal file
3
data/lzstools_trowel/function/offhand.mcfunction
Normal file
@@ -0,0 +1,3 @@
|
||||
tag @s add lzstools_trowel_offhand
|
||||
# Raycast from player's position
|
||||
function lzstools_trowel:raycast/start
|
@@ -0,0 +1,7 @@
|
||||
# No Shulkers
|
||||
$execute if items entity @s hotbar.$(temp_slot) #minecraft:shulker_boxes run return fail
|
||||
|
||||
$setblock ~ -64 ~ $(temp_id)
|
||||
setblock ~ -64 ~ bedrock
|
||||
$data modify storage lzstools:trowel blocks append value "$(temp_id)"
|
||||
$data modify storage lzstools:trowel slots append value "$(temp_slot)"
|
@@ -0,0 +1,3 @@
|
||||
function lzstools_trowel:random/block_macro with storage lzstools:trowel
|
||||
data remove storage lzstools:trowel temp_id
|
||||
data remove storage lzstools:trowel temp_slot
|
35
data/lzstools_trowel/function/random/check_hotbar.mcfunction
Normal file
35
data/lzstools_trowel/function/random/check_hotbar.mcfunction
Normal file
@@ -0,0 +1,35 @@
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:0b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:0b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:1b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:1b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:2b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:2b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:3b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:3b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:4b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:4b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:5b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:5b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:6b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:6b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:7b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:7b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
||||
|
||||
data modify storage lzstools:trowel temp_id set from storage lzstools:trowel inventory[{Slot:8b}].id
|
||||
data modify storage lzstools:trowel temp_slot set from storage lzstools:trowel inventory[{Slot:8b}].Slot
|
||||
function lzstools_trowel:random/check_block
|
@@ -0,0 +1,2 @@
|
||||
$data modify storage lzstools:trowel chosen_block set from storage lzstools:trowel blocks[$(chosen_index)]
|
||||
$data modify storage lzstools:trowel chosen_slot set from storage lzstools:trowel slots[$(chosen_index)]
|
1
data/lzstools_trowel/function/random/random.mcfunction
Normal file
1
data/lzstools_trowel/function/random/random.mcfunction
Normal file
@@ -0,0 +1 @@
|
||||
$return run random value 0..$(length)
|
30
data/lzstools_trowel/function/random/start.mcfunction
Normal file
30
data/lzstools_trowel/function/random/start.mcfunction
Normal file
@@ -0,0 +1,30 @@
|
||||
# Clear Storage
|
||||
data remove storage lzstools:trowel slots
|
||||
data remove storage lzstools:trowel blocks
|
||||
data remove storage lzstools:trowel length
|
||||
data remove storage lzstools:trowel temp_slot
|
||||
data remove storage lzstools:trowel temp_id
|
||||
data remove storage lzstools:trowel chosen_index
|
||||
data remove storage lzstools:trowel chosen_block
|
||||
data remove storage lzstools:trowel chosen_slot
|
||||
|
||||
data modify storage lzstools:trowel inventory set from entity @s Inventory
|
||||
|
||||
#store valid blocks
|
||||
function lzstools_trowel:random/check_hotbar with storage lzstools:trowel
|
||||
|
||||
# Get blocks length
|
||||
execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks
|
||||
scoreboard players remove @s lz_trowel_block_length 1
|
||||
|
||||
# Stop if no blocks
|
||||
execute if score @s lz_trowel_block_length matches ..-1 run return fail
|
||||
|
||||
# Store result
|
||||
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length
|
||||
|
||||
# Pick Block
|
||||
execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel
|
||||
|
||||
# Get Block
|
||||
function lzstools_trowel:random/get_block with storage lzstools:trowel
|
16
data/lzstools_trowel/function/raycast/hit.mcfunction
Normal file
16
data/lzstools_trowel/function/raycast/hit.mcfunction
Normal file
@@ -0,0 +1,16 @@
|
||||
# Cancel if intercepting entity
|
||||
execute if entity @n[distance=..1] run return fail
|
||||
|
||||
# Choose Block
|
||||
function lzstools_trowel:random/start
|
||||
|
||||
# No block, don't place and end
|
||||
execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block
|
||||
execute if score @s lz_chosen_block_check matches 0 run return fail
|
||||
|
||||
# Place block
|
||||
function lzstools_trowel:block/place
|
||||
|
||||
# Durability
|
||||
execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
|
||||
execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
|
14
data/lzstools_trowel/function/raycast/rayloop.mcfunction
Normal file
14
data/lzstools_trowel/function/raycast/rayloop.mcfunction
Normal file
@@ -0,0 +1,14 @@
|
||||
## Raycast
|
||||
|
||||
# Set block data
|
||||
execute as @s store result score @s lz_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||
|
||||
|
||||
execute as @s if score @s lz_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
|
||||
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
|
||||
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lz_trowel_raycast 1
|
||||
execute if score @s lz_trowel_raycast_hit matches 0 if score #distance lz_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop
|
9
data/lzstools_trowel/function/raycast/start.mcfunction
Normal file
9
data/lzstools_trowel/function/raycast/start.mcfunction
Normal file
@@ -0,0 +1,9 @@
|
||||
#Setting up the raycasting data.
|
||||
scoreboard players set #distance lz_trowel_raycast 0
|
||||
tag @s add lz_trowel_raycast
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
execute as @e[tag=lz_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove lz_trowel_raycast
|
Reference in New Issue
Block a user