Added Hammer

Added Unbreaking tag
Renamed rayloop to loop
This commit is contained in:
Mark Rapson 2025-05-17 01:47:52 +01:00
parent d97807baf3
commit c6a7150041
34 changed files with 312 additions and 11 deletions

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/hammer/hammer"
}
}

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{
"model": {
"type": "select",
"property": "custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/iron_pickaxe"
},
"cases": [
{ "when": "lzstools:hammer", "model": { "type": "model", "model": "lzstools:items/hammer/hammer" } }
]
}
}

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{
"display": {
"icon": {
"id": "minecraft:iron_pickaxe",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
}
}
},
"title": {
"text": "Hammering out the details"
},
"description": {
"text": "Craft a Hammer"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_hammer:hammer"
}
}
}
}

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scoreboard players set @s lzt_click_check 0 scoreboard players set @s lzt_click_check 0
# Wrench # Wrench
execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate
execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench/offhand execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench/offhand

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scoreboard players set @s lzt_hammer_check 0
# Hammer
execute if predicate lzstools:hammer/mainhand run function lzstools_hammer:mainhand

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give @s minecraft:iron_pickaxe[minecraft:custom_name={"text":"Hammer","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:hammer"]},minecraft:custom_data={"lzstools":["hammer"]},minecraft:max_damage=1800]

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@ -9,9 +9,21 @@ scoreboard objectives add lzt_wrench_raycast dummy
scoreboard objectives add lzt_trowel_success dummy scoreboard objectives add lzt_trowel_success dummy
scoreboard objectives add lzt_trowel_raycast dummy scoreboard objectives add lzt_trowel_raycast dummy
scoreboard objectives add lzt_trowel_raycast_hit dummy scoreboard objectives add lzt_trowel_raycast_hit dummy
scoreboard objectives add lzt_trowel_block_check dummy
scoreboard objectives add lzt_trowel_block_length dummy scoreboard objectives add lzt_trowel_block_length dummy
scoreboard objectives add lzt_chosen_block_check dummy
scoreboard objectives add lzt_trowel_unbreaking_check dummy scoreboard objectives add lzt_trowel_unbreaking_check dummy
scoreboard objectives add lzt_trowel_unbreaking_chance dummy scoreboard objectives add lzt_trowel_unbreaking_chance dummy
scoreboard objectives add lzt_trowel_damage dummy scoreboard objectives add lzt_trowel_damage dummy
scoreboard objectives add lzt_trowel_max_damage dummy scoreboard objectives add lzt_trowel_max_damage dummy
# Hammer
scoreboard objectives add lzt_hammer_check minecraft.used:minecraft.iron_pickaxe
scoreboard objectives add lzt_hammer_success dummy
scoreboard objectives add lzt_hammer_raycast dummy
scoreboard objectives add lzt_hammer_raycast_hit dummy
scoreboard objectives add lzt_hammer_side_raycast dummy
scoreboard objectives add lzt_hammer_side_raycast_hit dummy
scoreboard objectives add lzt_hammer_unbreaking_check dummy
scoreboard objectives add lzt_hammer_unbreaking_chance dummy
scoreboard objectives add lzt_hammer_damage dummy
scoreboard objectives add lzt_hammer_max_damage dummy

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recipe give @s lzstools_wrench:wrench recipe give @s lzstools_wrench:wrench
recipe give @s lzstools_trowel:iron recipe give @s lzstools_trowel:iron
recipe give @s lzstools_trowel:diamond recipe give @s lzstools_trowel:diamond
recipe give @s lzstools_hammer:hammer

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# Click Check # Click Check
execute as @a if score @s lzt_click_check matches 1.. run function lzstools:player execute as @a if score @s lzt_click_check matches 1.. run function lzstools:check_click
# Hammer Click Check
execute as @a if score @s lzt_hammer_check matches 1.. run function lzstools:check_hammer

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{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

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{"replace":false,"values":[
"minecraft:bedrock",
"minecraft:structure_block",
"minecraft:structure_void",
"minecraft:jigsaw",
"minecraft:command_block",
"minecraft:chain_command_block",
"minecraft:repeating_command_block",
"minecraft:test_instance_block",
"minecraft:test_block",
"minecraft:light",
"minecraft:end_portal",
"minecraft:end_portal_frame",
"minecraft:nether_portal",
"minecraft:reinforced_deepslate",
"minecraft:water",
"minecraft:lava"
]}

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execute if block ~ ~ ~ #lzstools:unbreakable run return fail
execute if block ~ ~ ~ #minecraft:air run return fail
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run return fail
# Spawn item
loot spawn ~ ~ ~ mine ~ ~ ~ mainhand
# Break to update neighbors
clone ~ ~ ~ ~ ~ ~ ~ -64 ~ replace
setblock ~ ~ ~ minecraft:air replace
# Break
gamerule doTileDrops false
clone ~ -64 ~ ~ -64 ~ ~ ~ ~ replace
setblock ~ -64 ~ minecraft:bedrock replace
setblock ~ ~ ~ minecraft:air destroy
gamerule doTileDrops true
# Durability
function lzstools_hammer:durability/handle

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execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~1 ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~-1 run function lzstools_hammer:break/break

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execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~-1 ~ run function lzstools_hammer:break/break

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execute positioned ~1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break

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$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

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execute if entity @s[predicate=lzstools_hammer:hammer] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_pickaxe"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

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scoreboard players reset @s lzt_hammer_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/all] run function lzstools_hammer:durability/unbreaking
execute if score @s lzt_hammer_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:hammer components set from entity @s SelectedItem.components
execute store result score @s lzt_hammer_damage run data get storage lzstools:hammer components."minecraft:damage"
execute store result score @s lzt_hammer_max_damage run data get storage lzstools:hammer components."minecraft:max_damage"
scoreboard players add @s lzt_hammer_damage 1
execute store result storage lzstools:hammer damage int 1 run scoreboard players get @s lzt_hammer_damage
function lzstools_hammer:durability/apply with storage lzstools:hammer
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run function lzstools_hammer:durability/break

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execute store result score @s lzt_hammer_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_hammer_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_hammer_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_hammer_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1

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scoreboard players set @s lzt_hammer_check 0
function lzstools_hammer:raycast/start

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## Raycast Hit
scoreboard players set @s lzt_hammer_raycast_hit 1
setblock ~ ~ ~ minecraft:barrier replace
# Get Raycast Target Coords
function lzstools_hammer:raycast_side/start
setblock ~ ~ ~ minecraft:air replace
execute if score px lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/eastwest
execute if score px lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/eastwest
execute if score pz lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/northsouth
execute if score pz lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/northsouth
execute if score py lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/updown
execute if score py lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/updown

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## Raycast Loop
execute as @s at @n[type=item,nbt={Age:0s},distance=..0.8] run function lzstools_hammer:raycast/hit
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_raycast 1
execute if score @s lzt_hammer_raycast_hit matches 0 if score #distance lzt_hammer_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast/loop

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## Raycast Start
scoreboard players set #distance lzt_hammer_raycast 0
scoreboard players set @s lzt_hammer_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop
# Clean Data
data remove storage lzstools:hammer damage
scoreboard players set @s lzt_hammer_damage 0
scoreboard players set @s lzt_hammer_max_damage 1

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## Raycast Loop
execute if block ~ ~ ~ minecraft:barrier run scoreboard players set @s lzt_hammer_side_raycast_hit 1
execute if score @s lzt_hammer_side_raycast_hit matches 1 run function lzstools_hammer:raycast_side/target_coords
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_side_raycast 1
execute if score @s lzt_hammer_side_raycast_hit matches 0 if score #distance lzt_hammer_side_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast_side/loop

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## Raycast Start
scoreboard players set #distance lzt_hammer_side_raycast 0
scoreboard players set @s lzt_hammer_side_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast_side/loop
# Clean Data

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## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_hammer_side_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score px lzt_hammer_side_raycast matches ..-1 run scoreboard players add px lzt_hammer_side_raycast 16
execute store result score py lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score py lzt_hammer_side_raycast matches ..-1 run scoreboard players add py lzt_hammer_side_raycast 16
execute store result score pz lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score pz lzt_hammer_side_raycast matches ..-1 run scoreboard players add pz lzt_hammer_side_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

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{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

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{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"h ",
"s ",
"l "
],
"key": {
"h": "minecraft:heavy_core",
"s": "minecraft:stick",
"l": "minecraft:lightning_rod"
},
"result": {
"id": "minecraft:iron_pickaxe",
"count": 1,
"components": {
"minecraft:max_damage": 1800,
"minecraft:custom_name": {
"text": "Hammer",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
},
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}

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@ -5,8 +5,8 @@ execute if entity @n[distance=..1] run return fail
function lzstools_trowel:random/start function lzstools_trowel:random/start
# No block, don't place and end # No block, don't place and end
execute store result score @s lzt_chosen_block_check run data get storage lzstools:trowel chosen_block execute store result score @s lzt_trowel_block_check run data get storage lzstools:trowel chosen_block
execute if score @s lzt_chosen_block_check matches 0 run return fail execute if score @s lzt_trowel_block_check matches 0 run return fail
execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2 execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1 execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1

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@ -11,4 +11,4 @@ execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_
# Advance forward and if nothing found # Advance forward and if nothing found
scoreboard players add #distance lzt_trowel_raycast 1 scoreboard players add #distance lzt_trowel_raycast 1
execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/loop

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@ -2,7 +2,7 @@
scoreboard players set #distance lzt_trowel_raycast 0 scoreboard players set #distance lzt_trowel_raycast 0
#Activating the raycast. This function will call itself until it is done. #Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_trowel:raycast/rayloop execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_trowel:raycast/loop
# Clean Data # Clean Data
data remove storage lzstools:trowel inventory data remove storage lzstools:trowel inventory

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@ -23,4 +23,4 @@ execute as @s[scores={lzt_wrench_success=1..}] run playsound minecraft:entity.it
# Advance forward and if nothing found # Advance forward and if nothing found
scoreboard players add #distance lzt_wrench_raycast 1 scoreboard players add #distance lzt_wrench_raycast 1
execute if score @s lzt_wrench_success matches 0 if score #distance lzt_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop execute if score @s lzt_wrench_success matches 0 if score #distance lzt_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/loop

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scoreboard players set #distance lzt_wrench_raycast 0 scoreboard players set #distance lzt_wrench_raycast 0
#Activating the raycast. This function will call itself until it is done. #Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_wrench:raycast/rayloop execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_wrench:raycast/loop
# Clean Data # Clean Data
data remove storage lzstools:wrench block data remove storage lzstools:wrench block