Added Hammer
Added Unbreaking tag Renamed rayloop to loop
This commit is contained in:
15
data/lzstools_hammer/function/raycast/hit.mcfunction
Normal file
15
data/lzstools_hammer/function/raycast/hit.mcfunction
Normal file
@@ -0,0 +1,15 @@
|
||||
## Raycast Hit
|
||||
|
||||
scoreboard players set @s lzt_hammer_raycast_hit 1
|
||||
|
||||
setblock ~ ~ ~ minecraft:barrier replace
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_hammer:raycast_side/start
|
||||
setblock ~ ~ ~ minecraft:air replace
|
||||
|
||||
execute if score px lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/eastwest
|
||||
execute if score px lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/eastwest
|
||||
execute if score pz lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/northsouth
|
||||
execute if score pz lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/northsouth
|
||||
execute if score py lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/updown
|
||||
execute if score py lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/updown
|
7
data/lzstools_hammer/function/raycast/loop.mcfunction
Normal file
7
data/lzstools_hammer/function/raycast/loop.mcfunction
Normal file
@@ -0,0 +1,7 @@
|
||||
## Raycast Loop
|
||||
|
||||
execute as @s at @n[type=item,nbt={Age:0s},distance=..0.8] run function lzstools_hammer:raycast/hit
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lzt_hammer_raycast 1
|
||||
execute if score @s lzt_hammer_raycast_hit matches 0 if score #distance lzt_hammer_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast/loop
|
12
data/lzstools_hammer/function/raycast/start.mcfunction
Normal file
12
data/lzstools_hammer/function/raycast/start.mcfunction
Normal file
@@ -0,0 +1,12 @@
|
||||
## Raycast Start
|
||||
scoreboard players set #distance lzt_hammer_raycast 0
|
||||
scoreboard players set @s lzt_hammer_raycast_hit 0
|
||||
|
||||
|
||||
# Raycast
|
||||
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop
|
||||
|
||||
# Clean Data
|
||||
data remove storage lzstools:hammer damage
|
||||
scoreboard players set @s lzt_hammer_damage 0
|
||||
scoreboard players set @s lzt_hammer_max_damage 1
|
Reference in New Issue
Block a user