Removed double checks
This commit is contained in:
13
data/lzstools_wrench/function/rotate/skulls/click.mcfunction
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13
data/lzstools_wrench/function/rotate/skulls/click.mcfunction
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## Face Click Heads and Skulls
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# Get Raycast Target Coords
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function lzstools_wrench:raycast/target_coords
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# Heads and skulls don't have full hitboxes, nothing else uses numeric rotation
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$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
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# Otherwise, Flip
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench
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18
data/lzstools_wrench/function/rotate/skulls/cycle.mcfunction
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data/lzstools_wrench/function/rotate/skulls/cycle.mcfunction
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## Cycle Heads and Skulls
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace
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data/lzstools_wrench/function/rotate/skulls/flip.mcfunction
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data/lzstools_wrench/function/rotate/skulls/flip.mcfunction
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## Flip Heads and Skulls
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace
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## Face Player Heads and Skulls
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
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# Otherwise, Flip
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench
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## Heads and Skulls
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# Rotate Based on Wrench Mode
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execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/skulls/player with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/skulls/click with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/skulls/cycle with storage lzstools:wrench
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