Raycast Fix
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@ -16,5 +16,5 @@ execute as @s[scores={WrenchSuccess=1..}] run playsound minecraft:entity.item_fr
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execute if score WrenchDebug WrenchConfig matches 1 run summon area_effect_cloud ~ ~ ~ {Particle:happy_villager,Radius:0.01,Duration:2}
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execute if score WrenchDebug WrenchConfig matches 1 run summon area_effect_cloud ~ ~ ~ {Particle:happy_villager,Radius:0.01,Duration:2}
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# Advance forward and if nothing found
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# Advance forward and if nothing found
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scoreboard players add #distance raycast 1
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scoreboard players add #distance WrenchRaycast 1
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execute if score @s WrenchSuccess matches 0 if score #distance raycast matches ..350 positioned ^ ^ ^0.01 run function wrench:raycast/rayloop
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execute if score @s WrenchSuccess matches 0 if score #distance WrenchRaycast matches ..350 positioned ^ ^ ^0.01 run function wrench:raycast/rayloop
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@ -1,7 +1,7 @@
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#Setting up the raycasting data.
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#Setting up the raycasting data.
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tag @s add raycast
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tag @s add raycast
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scoreboard players set #distance raycast 0
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scoreboard players set #distance WrenchRaycast 0
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#Activating the raycast. This function will call itself until it is done.
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#Activating the raycast. This function will call itself until it is done.
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