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data/lzstools_chisel/function/select/start.mcfunction
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data/lzstools_chisel/function/select/start.mcfunction
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execute store result score @s lzt_chisel_slot run data get entity @s SelectedItemSlot
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scoreboard players add @s lzt_chisel_slot 1
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execute if score @s lzt_chisel_slot matches 9.. run return fail
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execute store result storage lzstools:chisel chosen_slot int 1 run scoreboard players get @s lzt_chisel_slot
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# Check Valid Block
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function lzstools_chisel:select/get_block with storage lzstools:chisel
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