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data/lzstools_chisel/function/raycast/start.mcfunction
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data/lzstools_chisel/function/raycast/start.mcfunction
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#Setting up the raycasting data.
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scoreboard players set #distance lzt_chisel_raycast 0
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#Activating the raycast. This function will call itself until it is done.
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execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_chisel:raycast/loop
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# Clean Data
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data remove storage lzstools:chisel inventory
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data remove storage lzstools:chisel damage
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data remove storage lzstools:chisel chosen_block
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data remove storage lzstools:chisel chosen_slot
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