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# Place Trapdoors
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$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
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$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
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$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
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$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
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$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
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$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
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$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
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$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
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