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# Place Leaves
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$execute as @s store result score @s lzt_chisel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] destroy
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# Place NESW
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$execute as @s[y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
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$execute as @s[y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
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$execute as @s[y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
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$execute as @s[y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy
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# Place NESWUD
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$execute as @s[x_rotation=45..90] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] destroy
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$execute as @s[x_rotation=-90..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] destroy
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$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
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$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
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$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
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$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy
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# Place Slabs
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$execute as @s if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=top] destroy
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$execute as @s if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] destroy
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# Place Stairs
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$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
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$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
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$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
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$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
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$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
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$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
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$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
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$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
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# Place Trapdoors
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$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
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$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
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$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
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$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
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$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
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$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
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$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
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$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
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7
data/lzstools_chisel/function/block/place/xyz.mcfunction
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7
data/lzstools_chisel/function/block/place/xyz.mcfunction
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# Place XYZ
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$execute as @s if score py lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
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$execute as @s if score py lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
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$execute as @s if score px lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
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$execute as @s if score px lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
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$execute as @s if score pz lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
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$execute as @s if score pz lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
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