Added Chisel
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This commit is contained in:
2025-05-21 21:26:09 +01:00
parent 2b30e94381
commit 46a6e9ad65
40 changed files with 407 additions and 1 deletions

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scoreboard players set @s lzt_chisel_success 0
# Don't place if same block
$execute if block ~ ~ ~ $(chosen_block) run return fail
execute if score @s lzt_chisel_success matches 0 run function lzstools_chisel:block/place_normal with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 1 run function lzstools_chisel:block/remove_item with storage lzstools:chisel

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# Place Leaves
$execute as @s store result score @s lzt_chisel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] destroy

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# Place NESW
$execute as @s[y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

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# Place NESWUD
$execute as @s[x_rotation=45..90] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] destroy
$execute as @s[x_rotation=-90..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

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# Place Slabs
$execute as @s if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=top] destroy
$execute as @s if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] destroy

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# Place Stairs
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy

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# Place Trapdoors
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy

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# Place XYZ
$execute as @s if score py lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score py lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score px lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score px lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score pz lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
$execute as @s if score pz lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy

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# Get Raycast Target Coords
function lzstools_chisel:block/target_coords
$setblock ~ -64 ~ $(chosen_block)
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_chisel:block/place/xyz with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_chisel:block/place/neswud with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_chisel:block/place/leaves with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_chisel:block/place/trapdoors with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_chisel:block/place/stairs with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_chisel:block/place/slabs with storage lzstools:chisel
$execute if score @s lzt_chisel_success matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block) destroy
setblock ~ -64 ~ bedrock

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$execute if entity @s[gamemode=!creative] run clear @s $(chosen_block) 1

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## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_chisel_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score px lzt_chisel_raycast matches ..-1 run scoreboard players add px lzt_chisel_raycast 16
execute store result score py lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score py lzt_chisel_raycast matches ..-1 run scoreboard players add py lzt_chisel_raycast 16
execute store result score pz lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score pz lzt_chisel_raycast matches ..-1 run scoreboard players add pz lzt_chisel_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]