updated tags and scoreboards
added sound to action fixed damage when in offhand
This commit is contained in:
@@ -1,14 +1,14 @@
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## Cycle Grindstone
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
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@@ -1,14 +1,14 @@
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## Flip Grindstone
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
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@@ -1,17 +1,17 @@
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## Face Player Grindstone
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
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# Otherwise, Flip
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execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/unique_blocks/grindstone/flip with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/unique_blocks/grindstone/flip with storage lzstools:wrench
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@@ -1,6 +1,6 @@
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## Grindstone
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# Rotate Based on Wrench Mode
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/unique_blocks/grindstone/flip with storage lzstools:wrench
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/unique_blocks/grindstone/player with storage lzstools:wrench
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execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/unique_blocks/grindstone/cycle with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/unique_blocks/grindstone/flip with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/unique_blocks/grindstone/player with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/unique_blocks/grindstone/cycle with storage lzstools:wrench
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Block a user