updated tags and scoreboards
added sound to action fixed damage when in offhand
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## Slabs
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# Rotate Based on Wrench Mode
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execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/slabs/flip with storage lzstools:wrench
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execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/slabs/flip with storage lzstools:wrench
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