updated tags and scoreboards
added sound to action fixed damage when in offhand
This commit is contained in:
@@ -3,10 +3,10 @@
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
@@ -1,6 +1,6 @@
|
||||
## Cycle NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
@@ -1,6 +1,6 @@
|
||||
## Flip NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
@@ -1,9 +1,9 @@
|
||||
## Face Player NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
@@ -1,7 +1,7 @@
|
||||
## NESW
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/nesw/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/nesw/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/nesw/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/nesw/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/nesw/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/nesw/cycle with storage lzstools:wrench
|
Reference in New Issue
Block a user