updated tags and scoreboards
added sound to action fixed damage when in offhand
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#Setting up the raycasting data.
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scoreboard players set #distance lz_trowel_raycast 0
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tag @s add lz_trowel_raycast
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scoreboard players set #distance lzt_trowel_raycast 0
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tag @s add lzt_trowel_raycast
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#Activating the raycast. This function will call itself until it is done.
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execute as @e[tag=lz_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
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execute as @e[tag=lzt_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
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#Raycasting finished, removing tag from the raycaster.
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tag @s remove lz_trowel_raycast
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tag @s remove lzt_trowel_raycast
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