Added waterlogged predicate Added Chain Variants Added Copper Golems Added Shelves Shrunk Ender Chest hitbox Moved partial box items into their own folder
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## Face Click Crafter
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# Get Raycast Target Coords
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function lzstools_wrench:raycast/target_coords
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
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$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
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# Otherwise, Flip
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/crafter/flip with storage lzstools:wrench
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