Added waterlogged predicate Added Chain Variants Added Copper Golems Added Shelves Shrunk Ender Chest hitbox Moved partial box items into their own folder
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@@ -3,18 +3,18 @@
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execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
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# -x-z
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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# -x+z
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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# +x+z
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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# +x-z
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
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