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Added waterlogged predicate
Added Chain Variants
Added Copper Golems
Added Shelves
Shrunk Ender Chest hitbox

Moved partial box items into their own folder
This commit is contained in:
2025-10-01 16:49:48 +01:00
parent dec09d4a44
commit 0e84867f0a
138 changed files with 1135 additions and 799 deletions

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@@ -6,25 +6,27 @@ function lzstools_wrench:raycast/target_coords
# Partial Boxes
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox/banners
execute if block ~ ~ ~ #lzstools:skulls run function lzstools_wrench:raycast/partialbox/skulls
execute if block ~ ~ ~ #minecraft:rails run function lzstools_wrench:raycast/partialbox/rails
execute if block ~ ~ ~ #minecraft:trapdoors run function lzstools_wrench:raycast/partialbox/trapdoors
execute if block ~ ~ ~ #minecraft:slabs run function lzstools_wrench:raycast/partialbox/slabs
execute if block ~ ~ ~ #minecraft:stairs run function lzstools_wrench:raycast/partialbox/stairs
execute if block ~ ~ ~ #minecraft:fence_gates run function lzstools_wrench:raycast/partialbox/fence_gates
execute if block ~ ~ ~ #minecraft:campfires run function lzstools_wrench:raycast/partialbox/campfires
execute if block ~ ~ ~ #minecraft:all_signs run function lzstools_wrench:raycast/partialbox/signs
execute if block ~ ~ ~ #minecraft:anvil run function lzstools_wrench:raycast/partialbox/anvils
execute if block ~ ~ ~ minecraft:repeater run function lzstools_wrench:raycast/partialbox/repeater
execute if block ~ ~ ~ minecraft:comparator run function lzstools_wrench:raycast/partialbox/comparator
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor run function lzstools_wrench:raycast/partialbox/calibrated_sculk_sensor
execute if block ~ ~ ~ minecraft:piston run function lzstools_wrench:raycast/partialbox/pistons
execute if block ~ ~ ~ minecraft:sticky_piston run function lzstools_wrench:raycast/partialbox/pistons
execute if block ~ ~ ~ minecraft:hopper run function lzstools_wrench:raycast/partialbox/hopper
execute if block ~ ~ ~ minecraft:end_rod run function lzstools_wrench:raycast/partialbox/end_rod
execute if block ~ ~ ~ minecraft:lightning_rod run function lzstools_wrench:raycast/partialbox/lightning_rod
execute if block ~ ~ ~ minecraft:chain run function lzstools_wrench:raycast/partialbox/chain
execute if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:raycast/partialbox/decorated_pot
execute if block ~ ~ ~ minecraft:stonecutter run function lzstools_wrench:raycast/partialbox/stonecutter
execute if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:raycast/partialbox/ender_chest
execute if block ~ ~ ~ #minecraft:campfires run function lzstools_wrench:raycast/partialbox/campfires
execute if block ~ ~ ~ #minecraft:chains run function lzstools_wrench:raycast/partialbox/chains
execute if block ~ ~ ~ #minecraft:copper_golem_statues run function lzstools_wrench:raycast/partialbox/copper_golem_statues
execute if block ~ ~ ~ #minecraft:fence_gates run function lzstools_wrench:raycast/partialbox/fence_gates
execute if block ~ ~ ~ #minecraft:lightning_rods run function lzstools_wrench:raycast/partialbox/lightning_rods
execute if block ~ ~ ~ #minecraft:rails run function lzstools_wrench:raycast/partialbox/rails
execute if block ~ ~ ~ #minecraft:slabs run function lzstools_wrench:raycast/partialbox/slabs
execute if block ~ ~ ~ #minecraft:stairs run function lzstools_wrench:raycast/partialbox/stairs
execute if block ~ ~ ~ #minecraft:trapdoors run function lzstools_wrench:raycast/partialbox/trapdoors
execute if block ~ ~ ~ #minecraft:wooden_shelves run function lzstools_wrench:raycast/partialbox/wooden_shelves
execute if block ~ ~ ~ minecraft:bell run function lzstools_wrench:raycast/partialbox/bell
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor run function lzstools_wrench:raycast/partialbox/calibrated_sculk_sensor
execute if block ~ ~ ~ minecraft:comparator run function lzstools_wrench:raycast/partialbox/comparator
execute if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:raycast/partialbox/decorated_pot
execute if block ~ ~ ~ minecraft:end_rod run function lzstools_wrench:raycast/partialbox/end_rod
execute if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:raycast/partialbox/ender_chest
execute if block ~ ~ ~ minecraft:grindstone run function lzstools_wrench:raycast/partialbox/grindstone
execute if block ~ ~ ~ minecraft:hopper run function lzstools_wrench:raycast/partialbox/hopper
execute if block ~ ~ ~ minecraft:piston run function lzstools_wrench:raycast/partialbox/pistons
execute if block ~ ~ ~ minecraft:repeater run function lzstools_wrench:raycast/partialbox/repeater
execute if block ~ ~ ~ minecraft:sticky_piston run function lzstools_wrench:raycast/partialbox/pistons
execute if block ~ ~ ~ minecraft:stonecutter run function lzstools_wrench:raycast/partialbox/stonecutter

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@@ -1,2 +1,2 @@
# Banners
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/banners/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/partialbox/banners/rotate

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@@ -1,2 +1,2 @@
# Calibrated Sculk Sensor
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/nesw/rotate

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@@ -1,2 +1,2 @@
# Campfires
execute if block ~ ~ ~ #minecraft:campfires if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
execute if block ~ ~ ~ #minecraft:campfires if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/campfires/rotate

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@@ -1,4 +0,0 @@
# Chain
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lzt_wrench_raycast matches 7..8 if score py lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate

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@@ -0,0 +1,4 @@
# Chain
execute if block ~ ~ ~ #minecraft:chains[axis=x] if score py lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
execute if block ~ ~ ~ #minecraft:chains[axis=y] if score px lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
execute if block ~ ~ ~ #minecraft:chains[axis=z] if score px lzt_wrench_raycast matches 7..8 if score py lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate

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@@ -1,2 +1,2 @@
# Redstone Comprator
execute if block ~ ~ ~ minecraft:comparator if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
execute if block ~ ~ ~ minecraft:comparator if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/partialbox/comparator/rotate

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@@ -0,0 +1,2 @@
# Signs
execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 3..12 if block ~ ~ ~ #minecraft:copper_golem_statues run function lzstools_wrench:rotate/partialbox/copper_golem_statues/rotate

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@@ -1,2 +1,2 @@
# Ender Chest
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 run function lzstools_wrench:rotate/nesw/rotate
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 run function lzstools_wrench:rotate/partialbox/ender_chest/rotate

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@@ -1,64 +1,64 @@
# Grindstone
# Floor
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
# Wall
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
# Ceiling
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/partialbox/grindstone/rotate
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/partialbox/grindstone/rotate

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# Hopper
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lzt_wrench_raycast matches 12.. if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lzt_wrench_raycast matches ..3 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4.. if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper if score py lzt_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/partialbox/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 12.. run function lzstools_wrench:rotate/partialbox/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches ..3 run function lzstools_wrench:rotate/partialbox/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lzt_wrench_raycast matches 12.. if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/partialbox/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lzt_wrench_raycast matches ..3 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/partialbox/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4.. if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/partialbox/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper if score py lzt_wrench_raycast matches 10.. run function lzstools_wrench:rotate/partialbox/hopper/rotate

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# Lightning Rod
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate

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# Lightning Rod
execute if block ~ ~ ~ #minecraft:lightning_rods[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ #minecraft:lightning_rods[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ #minecraft:lightning_rods[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ #minecraft:lightning_rods[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ #minecraft:lightning_rods[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
execute if block ~ ~ ~ #minecraft:lightning_rods[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate

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# Rails
execute if block ~ ~ ~ #minecraft:rails if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/partialbox/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/rails/rotate

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# Redstone Repeater
execute if block ~ ~ ~ minecraft:repeater if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
execute if block ~ ~ ~ minecraft:repeater if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/partialbox/repeater/rotate

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# Signs
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/partialbox/signs_hanging/rotate
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate

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# Skulls
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/skulls/rotate
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/skulls/rotate

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# Slabs
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/partialbox/slabs/rotate
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/partialbox/slabs/rotate

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execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
# -x-z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
# -x+z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
# +x+z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate
# +x-z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/partialbox/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/partialbox/stairs/rotate

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# Trapdoors
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/partialbox/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/partialbox/trapdoors/rotate
# North
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/partialbox/trapdoors/rotate
# East
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/partialbox/trapdoors/rotate
# South
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/partialbox/trapdoors/rotate
# West
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/partialbox/trapdoors/rotate

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# Wooden Shelves
# North
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=north] if score pz lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=north] if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches 11.. run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=north] if score py lzt_wrench_raycast matches 12.. if score pz lzt_wrench_raycast matches 11.. run function lzstools_wrench:rotate/nesw/rotate
# East
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=east] if score px lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=east] if score py lzt_wrench_raycast matches ..3 if score px lzt_wrench_raycast matches ..4 run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=east] if score py lzt_wrench_raycast matches 12.. if score px lzt_wrench_raycast matches ..4 run function lzstools_wrench:rotate/nesw/rotate
# South
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=south] if score pz lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=south] if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches ..4 run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=south] if score py lzt_wrench_raycast matches 12.. if score pz lzt_wrench_raycast matches ..4 run function lzstools_wrench:rotate/nesw/rotate
# West
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=west] if score px lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=west] if score py lzt_wrench_raycast matches ..3 if score px lzt_wrench_raycast matches 11.. run function lzstools_wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:wooden_shelves[facing=west] if score py lzt_wrench_raycast matches 12.. if score px lzt_wrench_raycast matches 11.. run function lzstools_wrench:rotate/nesw/rotate

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## Unique Items
execute if block ~ ~ ~ minecraft:crafter run function lzstools_wrench:rotate/unique_blocks/crafter/rotate
execute if block ~ ~ ~ minecraft:crafter run function lzstools_wrench:rotate/partialbox/crafter/rotate