mirror of
https://github.com/LZStealth/armor-statues.git
synced 2025-06-07 05:06:45 +01:00
65 lines
3.2 KiB
MCFunction
65 lines
3.2 KiB
MCFunction
#
|
|
# Description: Flip armor stand's pose left to right
|
|
# Called by: armor_statues:trigger
|
|
# Entity @s: armor stand
|
|
#
|
|
# Apply bugfix for MC-80975
|
|
#
|
|
function armor_statues:bugfix
|
|
#
|
|
# Arms
|
|
#
|
|
execute store result score #as_temp as_pose run data get entity @s Pose.RightArm[0] 1000
|
|
execute store result score @s as_pose run data get entity @s Pose.LeftArm[0] 1000
|
|
execute store result entity @s Pose.RightArm[0] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result entity @s Pose.LeftArm[0] float 0.001 run scoreboard players get #as_temp as_pose
|
|
#
|
|
execute store result score #as_temp as_pose run data get entity @s Pose.RightArm[1] -1000
|
|
execute store result score @s as_pose run data get entity @s Pose.LeftArm[1] -1000
|
|
execute store result entity @s Pose.RightArm[1] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result entity @s Pose.LeftArm[1] float 0.001 run scoreboard players get #as_temp as_pose
|
|
#
|
|
execute store result score #as_temp as_pose run data get entity @s Pose.RightArm[2] -1000
|
|
execute store result score @s as_pose run data get entity @s Pose.LeftArm[2] -1000
|
|
execute store result entity @s Pose.RightArm[2] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result entity @s Pose.LeftArm[2] float 0.001 run scoreboard players get #as_temp as_pose
|
|
#
|
|
# Legs
|
|
#
|
|
execute store result score #as_temp as_pose run data get entity @s Pose.RightLeg[0] 1000
|
|
execute store result score @s as_pose run data get entity @s Pose.LeftLeg[0] 1000
|
|
execute store result entity @s Pose.RightLeg[0] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result entity @s Pose.LeftLeg[0] float 0.001 run scoreboard players get #as_temp as_pose
|
|
#
|
|
execute store result score #as_temp as_pose run data get entity @s Pose.RightLeg[1] -1000
|
|
execute store result score @s as_pose run data get entity @s Pose.LeftLeg[1] -1000
|
|
execute store result entity @s Pose.RightLeg[1] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result entity @s Pose.LeftLeg[1] float 0.001 run scoreboard players get #as_temp as_pose
|
|
#
|
|
execute store result score #as_temp as_pose run data get entity @s Pose.RightLeg[2] -1000
|
|
execute store result score @s as_pose run data get entity @s Pose.LeftLeg[2] -1000
|
|
execute store result entity @s Pose.RightLeg[2] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result entity @s Pose.LeftLeg[2] float 0.001 run scoreboard players get #as_temp as_pose
|
|
#
|
|
# Head
|
|
#
|
|
execute store result score @s as_pose run data get entity @s Pose.Head[1] -1000
|
|
execute store result entity @s Pose.Head[1] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result score @s as_pose run data get entity @s Pose.Head[2] -1000
|
|
execute store result entity @s Pose.Head[2] float 0.001 run scoreboard players get @s as_pose
|
|
#
|
|
# Body
|
|
#
|
|
execute store result score @s as_pose run data get entity @s Pose.Body[1] -1000
|
|
execute store result entity @s Pose.Body[1] float 0.001 run scoreboard players get @s as_pose
|
|
execute store result score @s as_pose run data get entity @s Pose.Body[2] -1000
|
|
execute store result entity @s Pose.Body[2] float 0.001 run scoreboard players get @s as_pose
|
|
#
|
|
# Clear temporary dummy player
|
|
#
|
|
scoreboard players reset #as_temp as_pose
|
|
#
|
|
# Tag the armor stand as modified
|
|
#
|
|
tag @s add as_modified
|