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https://github.com/LZStealth/armor-statues.git
synced 2025-06-08 17:26:44 +01:00

-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
16 lines
1.1 KiB
MCFunction
16 lines
1.1 KiB
MCFunction
#
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# Description: Sets up base interaction for interactions
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# Called by: armor_statues:interactions/setup
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# Entity @s: interaction
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#
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tag @s add as_interactable
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tag @s add as_base_interactable
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execute store result score @s as_uuid1 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[0]
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execute store result score @s as_uuid2 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[1]
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execute store result score @s as_uuid3 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[2]
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execute store result score @s as_uuid4 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[3]
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data merge entity @s {width: 0.25f, height: 0.25f, response:1b}
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# fixes rotation
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teleport @s ~ ~ ~ ~ ~
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# nbt for block display
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data merge entity @s[type=minecraft:block_display] {block_state: {Name: "minecraft:black_stained_glass"}, transformation: {translation: [-0.125f, 0.0f, -0.125f], scale: [0.25f, 0.25f, 0.25f]}} |