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https://github.com/LZStealth/armor-statues.git
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-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
21 lines
823 B
MCFunction
21 lines
823 B
MCFunction
#
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# Description: Adjust rotation of armor stand
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# Called by: armor_statues:trigger
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# Entity @s: armor stand
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#
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# Note: The function is being executed at the location of the armor stand so @p is not necessarily the original player
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#
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# Rotate the armor stand to face the selected player
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#
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tp @s ~ ~ ~ facing entity @a[distance=..7,tag=as_selected,limit=1]
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#
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# If stand is required to face away from the player, add 180 to the rotation
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#
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execute if entity @s[scores={as_trigger=125}] store result score @s as_pose run data get entity @s Rotation[0] 1
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execute if entity @s[scores={as_trigger=125}] run scoreboard players add @s as_pose 180
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execute if entity @s[scores={as_trigger=125}] store result entity @s Rotation[0] float 1 run scoreboard players get @s as_pose
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#
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# Tag the armor stand as modified
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#
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tag @s add as_modified
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