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29 lines
2.8 KiB
MCFunction
29 lines
2.8 KiB
MCFunction
#
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# Description: Randomizes appendage rotation
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# Called by: armor_statues:trigger/random_pose
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# Entity @s: temp armor stand
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#
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#execute store result score #x_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_x" }].Amount 1000
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#execute store result score #y_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_y" }].Amount 1000
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#execute store result score #z_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_z" }].Amount 1000
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#function armor_statues:randomizer/head_angle
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#execute store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run scoreboard players get #x_angle as_angle
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#execute store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run scoreboard players get #y_angle as_angle
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#execute store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run scoreboard players get #z_angle as_angle
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# Sets random angle type
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scoreboard players set #random_type as_angle 0
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execute if predicate armor_statues:random_chance_20 run scoreboard players set #random_type as_angle 1
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execute if score #random_type as_angle matches 1 if predicate armor_statues:random_chance_40 run scoreboard players set #random_type as_angle 2
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# small angle #random_type=0
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execute if score #random_type as_angle matches 0 store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run random value -30000..30000
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execute if score #random_type as_angle matches 0 store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run random value -30000..30000
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execute if score #random_type as_angle matches 0 store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run random value -30000..30000
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# med angle #random_type=1
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execute if score #random_type as_angle matches 1 store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run random value -60000..60000
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execute if score #random_type as_angle matches 1 store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run random value -60000..60000
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execute if score #random_type as_angle matches 1 store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run random value -60000..60000
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# extreme angle #random_type=2
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execute if score #random_type as_angle matches 2 store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run random value -180000..180000
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execute if score #random_type as_angle matches 2 store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run random value -180000..180000
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execute if score #random_type as_angle matches 2 store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run random value -180000..180000 |