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mirror of https://github.com/LZStealth/armor-statues.git synced 2025-06-07 17:16:44 +01:00
armor-statues/data/armor_statues/functions/adjustment_wand.mcfunction
MukiTanuki 1b6d7ed463 1.19.4 update
-Changed how custom naming works:  you can no longer set names to be visible/invisible from the book.  Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible.
-Changed 'pointing' function for head and body:  Both will now 'face' the player.
-Added in has visible fire setting
-Added in Pointer Wand:  You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand.
    -Face an armor stand to enter edit mode
    -r-click on a joint to first set the appendage to a neutral position, then to point towards the player.
    -r-click on the base to rotate it facing the player
    -l-click on the head to make the armor stand visible/invisible
    -l-click on the arms to make them visible/invisible
    -l-click on the base to make it visible/invisible
    -l-click on the body to cycle through the preset poses
-Added in Adjustment Wand:  You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand.
    -Shift+r-click to change modes between X/Y/Z
    -l or r click on a joint to rotate in the positive or negative rotations
    -l or r click the base to move the stand in the negative or positive direction
2023-04-01 15:08:16 -07:00

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728 B
MCFunction

#
# Description: adjusts wand type
# Called by: armor_statues:second
# Entity @s: player
#
scoreboard players set #wand_type as_angle 0
# gets current wand type
execute store result score #wand_type as_angle run data get entity @s SelectedItem.tag.type
# cycles and sets wand according to type
execute if score #wand_type as_angle matches 0 run item modify entity @s weapon.mainhand armor_statues:adjustment_wand_1
execute if score #wand_type as_angle matches 1 run item modify entity @s weapon.mainhand armor_statues:adjustment_wand_2
execute if score #wand_type as_angle matches 2 run item modify entity @s weapon.mainhand armor_statues:adjustment_wand_0
# sound
playsound minecraft:block.note_block.hat block @a ~ ~ ~ 0.5 1.5