mirror of
https://github.com/LZStealth/armor-statues.git
synced 2025-06-08 17:26:44 +01:00

-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
55 lines
8.6 KiB
MCFunction
55 lines
8.6 KiB
MCFunction
#
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# Description: Adjust armor stand pose
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# Called by: armor_statues:interactions/attack
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# Entity @s: player
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#
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#
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# sets score according to marker
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#
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# Stand visible
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_head_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={Invisible:0b}] run scoreboard players set @s as_trigger 10
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_head_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={Invisible:1b}] run scoreboard players set @s as_trigger 9
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# Base visible
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_base_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={NoBasePlate:0b}] run scoreboard players set @s as_trigger 2
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_base_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={NoBasePlate:1b}] run scoreboard players set @s as_trigger 1
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# ShowArms - attack arms
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_arm_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={ShowArms:0b}] run scoreboard players set @s as_trigger 3
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_arm_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={ShowArms:1b}] run scoreboard players set @s as_trigger 4
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_arm_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={ShowArms:0b}] run scoreboard players set @s as_trigger 3
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_arm_interactable] if entity @e[type=armor_stand,tag=as_selected, tag=as_selected, sort=nearest, limit=1, nbt={ShowArms:1b}] run scoreboard players set @s as_trigger 4
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# Set preset pose- attack body
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] run scoreboard players add @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose 1
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 21.. run scoreboard players set @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose 1
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# poses
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 1 run scoreboard players set @s as_trigger 20
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 2 run scoreboard players set @s as_trigger 21
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 3 run scoreboard players set @s as_trigger 22
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 4 run scoreboard players set @s as_trigger 23
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 5 run scoreboard players set @s as_trigger 24
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 6 run scoreboard players set @s as_trigger 25
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 7 run scoreboard players set @s as_trigger 26
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 8 run scoreboard players set @s as_trigger 27
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 9 run scoreboard players set @s as_trigger 28
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 10 run scoreboard players set @s as_trigger 29
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 11 run scoreboard players set @s as_trigger 30
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 12 run scoreboard players set @s as_trigger 31
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 13 run scoreboard players set @s as_trigger 32
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 14 run scoreboard players set @s as_trigger 33
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 15 run scoreboard players set @s as_trigger 34
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 16 run scoreboard players set @s as_trigger 35
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 17 run scoreboard players set @s as_trigger 36
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 18 run scoreboard players set @s as_trigger 37
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 19 run scoreboard players set @s as_trigger 38
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execute if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] if score @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] as_current_pose matches 20 run scoreboard players set @s as_trigger 39
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#
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scoreboard players operation @e[type=minecraft:armor_stand,tag=as_selected,limit=1,sort=nearest] as_trigger = @s as_trigger
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# Plays sound
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execute if entity @s[scores={as_trigger=1..}] run playsound minecraft:item.spyglass.use neutral @a ~ ~ ~ 1 1.5
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#
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# Settings function
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#
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execute if entity @s[scores={as_trigger=1..12}] as @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] run function armor_statues:trigger/settings
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#
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# Preset function
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#
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execute if entity @s[scores={as_trigger=20..39}] as @e[type=armor_stand,tag=as_selected, sort=nearest, limit=1] run function armor_statues:trigger/presets |