mirror of
https://github.com/LZStealth/armor-statues.git
synced 2025-06-07 17:16:44 +01:00

-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
44 lines
2.1 KiB
MCFunction
44 lines
2.1 KiB
MCFunction
#
|
|
# Description: Check for players with trigger score set
|
|
# Called by: #minecraft:tick
|
|
# Entity @s: none
|
|
#
|
|
schedule function armor_statues:second 1s
|
|
#
|
|
# Repeat trigger
|
|
#
|
|
execute as @a[scores={as_repeat=1..}] at @s run function armor_statues:repeat_trigger
|
|
#
|
|
# Armor stand trigger
|
|
#
|
|
execute as @a[scores={as_trigger=1..}] at @s run function armor_statues:trigger
|
|
#
|
|
# Item Frame trigger
|
|
#
|
|
execute as @a[scores={if_invisible=1..}] at @s run function armor_statues:if_trigger
|
|
#
|
|
# wand triggers
|
|
#
|
|
execute as @a[scores={pointer_wand=1..}] at @s run function armor_statues:pointer_wand_trigger
|
|
execute as @a[scores={adjustment_wand=1..}] at @s run function armor_statues:adjustment_wand_trigger
|
|
#
|
|
# Makes empty invisible item frames visible
|
|
#
|
|
execute as @e[type=#armor_statues:item_frames,tag=if_invisible,nbt=!{Item:{Count:1b}}] run function armor_statues:item_frames/visible
|
|
#
|
|
# Check for players at the particle shrine
|
|
#
|
|
execute as @e[tag=as_shrine] at @s run function armor_statues:shrine/main
|
|
#
|
|
# resets crafting advancement
|
|
#
|
|
execute if data storage customizable_armor_stands:settings as_admin{book_craft:"Enabled"} as @a[advancements={armor_statues:crafting=true}] run advancement revoke @s only armor_statues:crafting
|
|
# resets interaction advancements
|
|
execute as @a[advancements={armor_statues:attack_interaction=true}] run advancement revoke @s only armor_statues:attack_interaction
|
|
execute as @a[advancements={armor_statues:use_interaction=true}] run advancement revoke @s only armor_statues:use_interaction
|
|
# resets wand interaction
|
|
execute as @a[scores={as_wand_used=1..},predicate=armor_statues:holding_adjustment, predicate=armor_statues:is_sneaking] at @s run function armor_statues:adjustment_wand
|
|
execute as @a[scores={as_wand_used=1..}] run scoreboard players reset @s as_wand_used
|
|
# give wandsf
|
|
execute as @a[nbt={Inventory: [{id: "minecraft:stick", tag: { display: { Name: '{"text":"Statues"}' } } }] }] run function armor_statues:give_pointer_wand
|
|
execute as @a[nbt={Inventory: [{id: "minecraft:warped_fungus_on_a_stick", tag: { display: { Name: '{"text":"Statues"}' } } }] }] run function armor_statues:give_adjustment_wand |