mirror of
https://github.com/LZStealth/armor-statues.git
synced 2025-06-07 17:16:44 +01:00

-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
17 lines
1.0 KiB
MCFunction
17 lines
1.0 KiB
MCFunction
#
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# Description: trigger for crafting pointer wand
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# Called by: armor_statues:second
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# Entity @s: player
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#
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# Checks if player already has a wand
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execute if data entity @s Inventory[{id:"minecraft:stick", tag:{wand:1} }] run title @s actionbar [{"text":"You already have a Pointer Wand!","color": "red"}]
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execute if data entity @s Inventory[{id:"minecraft:stick", tag:{wand:1} }] run scoreboard players set @s pointer_wand 0
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# Checks if player has an item for wand
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execute unless data entity @s[scores={pointer_wand=1..}] Inventory[{id:"minecraft:stick"}] run title @s actionbar [{"text":"Must have a ","color":"red"},{"translate":"item.minecraft.stick","color":"yellow"},{"color":"red","text":" in Inventory"}]
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execute unless data entity @s[scores={pointer_wand=1..}] Inventory[{id:"minecraft:stick"}] run scoreboard players set @s pointer_wand 0
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#
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clear @s[scores={pointer_wand=1..}] minecraft:stick 1
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loot give @s[scores={pointer_wand=1..}] loot armor_statues:pointer_wand
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# reset trigger
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scoreboard players set @s pointer_wand 0
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scoreboard players enable @s pointer_wand |