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mirror of https://github.com/LZStealth/armor-statues.git synced 2025-06-07 17:16:44 +01:00
MukiTanuki 1b6d7ed463 1.19.4 update
-Changed how custom naming works:  you can no longer set names to be visible/invisible from the book.  Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible.
-Changed 'pointing' function for head and body:  Both will now 'face' the player.
-Added in has visible fire setting
-Added in Pointer Wand:  You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand.
    -Face an armor stand to enter edit mode
    -r-click on a joint to first set the appendage to a neutral position, then to point towards the player.
    -r-click on the base to rotate it facing the player
    -l-click on the head to make the armor stand visible/invisible
    -l-click on the arms to make them visible/invisible
    -l-click on the base to make it visible/invisible
    -l-click on the body to cycle through the preset poses
-Added in Adjustment Wand:  You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand.
    -Shift+r-click to change modes between X/Y/Z
    -l or r click on a joint to rotate in the positive or negative rotations
    -l or r click the base to move the stand in the negative or positive direction
2023-04-01 15:08:16 -07:00

16 lines
1.1 KiB
MCFunction

#
# Description: Sets up body interaction for interactions
# Called by: armor_statues:interactions/setup
# Entity @s: interaction
#
tag @s add as_interactable
tag @s add as_body_interactable
execute store result score @s as_uuid1 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[0]
execute store result score @s as_uuid2 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[1]
execute store result score @s as_uuid3 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[2]
execute store result score @s as_uuid4 run data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1,tag=as_interactable_temp] UUID[3]
data merge entity @s {width: 0.25f, height: 0.25f, response:1b}
# fixes rotation
teleport @s ~ ~ ~ ~ ~
# nbt for block display
data merge entity @s[type=minecraft:block_display] {block_state: {Name: "minecraft:white_stained_glass"}, transformation: {translation: [-0.125f, 0.0f, -0.125f], scale: [0.25f, 0.25f, 0.25f]}}