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MCFunction

#
# Description: Checks if armor stand has old or new lock
# Called by: armor_statues:trigger/trigger/lock
# Entity @s: Player
#
execute if entity @s[tag=as_locked,tag=as_uuid_locked] run function armor_statues:locking/uuid_check
execute if entity @s[tag=as_locked,tag=!as_uuid_locked] run function armor_statues:locking/unlock