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mirror of https://github.com/LZStealth/armor-statues.git synced 2025-06-08 05:26:43 +01:00
armor-statues/data/armor_statues/functions/interactions/readjust_interactions.mcfunction
MukiTanuki 1b6d7ed463 1.19.4 update
-Changed how custom naming works:  you can no longer set names to be visible/invisible from the book.  Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible.
-Changed 'pointing' function for head and body:  Both will now 'face' the player.
-Added in has visible fire setting
-Added in Pointer Wand:  You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand.
    -Face an armor stand to enter edit mode
    -r-click on a joint to first set the appendage to a neutral position, then to point towards the player.
    -r-click on the base to rotate it facing the player
    -l-click on the head to make the armor stand visible/invisible
    -l-click on the arms to make them visible/invisible
    -l-click on the base to make it visible/invisible
    -l-click on the body to cycle through the preset poses
-Added in Adjustment Wand:  You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand.
    -Shift+r-click to change modes between X/Y/Z
    -l or r click on a joint to rotate in the positive or negative rotations
    -l or r click the base to move the stand in the negative or positive direction
2023-04-01 15:08:16 -07:00

27 lines
1.5 KiB
MCFunction

#
# Description: teleports interactions to correct positions
# Called by: armor_statues:interactions/interact_pointer
# Entity @s: armor_stand
#
# Stores uuid to select entities
scoreboard players operation #uuid_selector as_uuid1 = @s as_uuid1
scoreboard players operation #uuid_selector as_uuid2 = @s as_uuid2
scoreboard players operation #uuid_selector as_uuid3 = @s as_uuid3
scoreboard players operation #uuid_selector as_uuid4 = @s as_uuid4
# Selects entities from their stored uuid
function armor_statues:select_by_uuid
# head
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_head_interactable] rotated ~ 0 run tp ^ ^1.52 ^
# body
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_body_interactable] rotated ~ 0 run tp ^ ^1.25 ^
# right arm
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_right_arm_interactable] rotated ~ 0 run tp ^-0.34375 ^1.28125 ^
# left arm
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_left_arm_interactable] rotated ~ 0 run tp ^0.34375 ^1.28125 ^
# right leg
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_right_leg_interactable] rotated ~ 0 run tp ^-0.125 ^0.65625 ^
# left leg
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_left_leg_interactable] rotated ~ 0 run tp ^0.125 ^0.65625 ^
# base
execute as @e[type=#armor_statues:selectable,tag=as_uuid_selected,tag=as_base_interactable] rotated ~ 0 run tp ^ ^ ^
tag @e[tag=as_uuid_selected] remove as_uuid_selected