# # Description: Create scoreboards # Called by: #main:init # Entity @s: None # # Create scoreboards # scoreboard objectives add as_trigger trigger scoreboard objectives add as_pose dummy scoreboard objectives add as_angle dummy scoreboard objectives add as_help trigger scoreboard objectives add if_invisible trigger scoreboard objectives add as_repeat trigger scoreboard objectives add as_edited_uuid1 dummy scoreboard objectives add as_edited_uuid2 dummy scoreboard objectives add as_edited_uuid3 dummy scoreboard objectives add as_edited_uuid4 dummy scoreboard objectives add as_lock_uuid1 dummy scoreboard objectives add as_lock_uuid2 dummy scoreboard objectives add as_lock_uuid3 dummy scoreboard objectives add as_lock_uuid4 dummy # # Resets triggers on reload # scoreboard players enable * as_trigger scoreboard players enable * as_help scoreboard players enable * if_invisible scoreboard players enable * as_repeat # # Variables # scoreboard players set #var15000 as_angle 15000 scoreboard players set #var45000 as_angle 45000 scoreboard players set #var30000 as_angle 30000 scoreboard players set #var60000 as_angle 60000 scoreboard players set #var90000 as_angle 90000 scoreboard players set #var180000 as_angle 180000 scoreboard players set #var360000 as_angle 360000 scoreboard players set #var-1 as_angle -1 # # Sets storage settings # execute unless data storage customizable_armor_stands:settings as_admin.book_craft run data modify storage customizable_armor_stands:settings as_admin.book_craft set value "Enabled" execute unless data storage customizable_armor_stands:settings as_admin.book_help run data modify storage customizable_armor_stands:settings as_admin.book_help set value "Disabled" execute unless data storage customizable_armor_stands:settings as_admin.fixed_item_frame run data modify storage customizable_armor_stands:settings as_admin.fixed_item_frame set value "Disabled" execute unless data storage customizable_armor_stands:settings as_admin.uuid_lock run data modify storage customizable_armor_stands:settings as_admin.uuid_lock set value "Disabled" execute unless score #undo_states as_angle matches 0.. run scoreboard players set #undo_states as_angle 10 execute unless score #animate_trigger as_angle matches 0.. run scoreboard players set #animate_trigger as_angle 0