# # Description: Randomizes appendage rotation # Called by: armor_statues:trigger/random_pose # Entity @s: temp armor stand # #execute store result score #x_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_x" }].Amount 1000 #execute store result score #y_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_y" }].Amount 1000 #execute store result score #z_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_z" }].Amount 1000 #function armor_statues:randomizer/head_angle #execute store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run scoreboard players get #x_angle as_angle #execute store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run scoreboard players get #y_angle as_angle #execute store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run scoreboard players get #z_angle as_angle # Sets random angle type scoreboard players set #random_type as_angle 0 execute if predicate armor_statues:random_chance_20 run scoreboard players set #random_type as_angle 1 execute if score #random_type as_angle matches 1 if predicate armor_statues:random_chance_40 run scoreboard players set #random_type as_angle 2 # small angle #random_type=0 execute if score #random_type as_angle matches 0 store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run random value -30000..30000 execute if score #random_type as_angle matches 0 store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run random value -30000..30000 execute if score #random_type as_angle matches 0 store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run random value -30000..30000 # med angle #random_type=1 execute if score #random_type as_angle matches 1 store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run random value -60000..60000 execute if score #random_type as_angle matches 1 store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run random value -60000..60000 execute if score #random_type as_angle matches 1 store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run random value -60000..60000 # extreme angle #random_type=2 execute if score #random_type as_angle matches 2 store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run random value -180000..180000 execute if score #random_type as_angle matches 2 store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run random value -180000..180000 execute if score #random_type as_angle matches 2 store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run random value -180000..180000