# # Description: Checks UUID of player against the UUID of the armor stand and player # Called by: armor_statues:trigger/lock # Entity @s: nearest locked armor stand # execute store result score @p[tag=as_selected] as_lock_uuid1 run data get entity @p[tag=as_selected] UUID[0] execute store result score @p[tag=as_selected] as_lock_uuid2 run data get entity @p[tag=as_selected] UUID[1] execute store result score @p[tag=as_selected] as_lock_uuid3 run data get entity @p[tag=as_selected] UUID[2] execute store result score @p[tag=as_selected] as_lock_uuid4 run data get entity @p[tag=as_selected] UUID[3] # scoreboard players set #as_success as_help 0 execute store success score #as_success as_help if score @p[tag=as_selected] as_lock_uuid1 = @s as_lock_uuid1 if score @p[tag=as_selected] as_lock_uuid2 = @s as_lock_uuid2 if score @p[tag=as_selected] as_lock_uuid3 = @s as_lock_uuid3 if score @p[tag=as_selected] as_lock_uuid4 = @s as_lock_uuid4 run function armor_statues:locking/unlock # execute if score #as_success as_help matches 0 as @p[tag=as_selected,tag=!as_chat] run title @s actionbar {"text":"Can't modify armor stands locked by a different player","color":"dark_red"} execute if score #as_success as_help matches 0 as @p[tag=as_selected,tag=as_chat] run tellraw @s [{"text":" ","color":"dark_green"},{"text":"Can't modify armor stands locked by a different player","color":"dark_red"}]