# # Description: trigger for crafting pointer wand # Called by: armor_statues:second # Entity @s: player # # Checks if player already has a wand execute if data entity @s Inventory[{id:"minecraft:stick", tag:{wand:1} }] run title @s actionbar [{"text":"You already have a Pointer Wand!","color": "red"}] execute if data entity @s Inventory[{id:"minecraft:stick", tag:{wand:1} }] run scoreboard players set @s pointer_wand 0 # Checks if player has an item for wand execute unless data entity @s[scores={pointer_wand=1..}] Inventory[{id:"minecraft:stick"}] run title @s actionbar [{"text":"Must have a ","color":"red"},{"translate":"item.minecraft.stick","color":"yellow"},{"color":"red","text":" in Inventory"}] execute unless data entity @s[scores={pointer_wand=1..}] Inventory[{id:"minecraft:stick"}] run scoreboard players set @s pointer_wand 0 # clear @s[scores={pointer_wand=1..}] minecraft:stick 1 loot give @s[scores={pointer_wand=1..}] loot armor_statues:pointer_wand # reset trigger scoreboard players set @s pointer_wand 0 scoreboard players enable @s pointer_wand