# # Description: Checks if armor stand is undoable/redoable # Called by: as_statue:trigger # Entity @s: player # execute as @s run function armor_statues:storage_in # # Checks if UUID of armor stand matches that of the book # scoreboard players set #as_success as_angle 0 execute store success score #as_success as_angle run data modify storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] UUID execute if score #as_success as_angle matches 1 run title @a[tag=as_selected,tag=!as_chat] actionbar [{"text":"Can't undo/redo state on current Armor Stand","color":"dark_green"}] execute if score #as_success as_angle matches 1 run tellraw @a[tag=as_selected,tag=as_chat] [{"text":" ","color":"dark_green"}, {"text":"Can't undo/redo state on current Armor Stand","color":"dark_green"}] # # Undo # execute as @s[scores={as_trigger=1200}] unless data storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[] if score #as_success as_angle matches 0 run title @a[tag=as_selected,tag=!as_chat] actionbar [{"text":"No states to undo","color":"dark_green"}] execute as @s[scores={as_trigger=1200}] unless data storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[] if score #as_success as_angle matches 0 run tellraw @a[tag=as_selected,tag=as_chat] [{"text":" ","color":"dark_green"}, {"text":"No states to undo","color":"dark_green"}] execute as @s[scores={as_trigger=1200}] if data storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[] if score #as_success as_angle matches 0 run function armor_statues:repeat/undo # # Redo # execute as @s[scores={as_trigger=1201}] unless data storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[] if score #as_success as_angle matches 0 run title @a[tag=as_selected,tag=!as_chat] actionbar [{"text":"No states to redo","color":"dark_green"}] execute as @s[scores={as_trigger=1201}] unless data storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[] if score #as_success as_angle matches 0 run tellraw @a[tag=as_selected,tag=as_chat] [{"text":" ","color":"dark_green"}, {"text":"No states to redo","color":"dark_green"}] execute as @s[scores={as_trigger=1201}] if data storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[] if score #as_success as_angle matches 0 run function armor_statues:repeat/redo