# # Description: Checks if armor stand is undoable/redoable # Called by: as_statue:trigger # Entity @s: player # execute as @s run function armor_statues:storage_in # # Checks if UUID of armor stand matches that of the book # #execute store success score #as_success as_angle run data modify storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] UUID # checks if uuid matches armor stand scoreboard players set #as_success as_angle 0 data remove storage customizable_armor_stands:uuid_check UUID data modify storage customizable_armor_stands:uuid_check UUID set from storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID execute store result score #as_success as_angle \ as @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] run \ function armor_statues:uuid_check with storage customizable_armor_stands:uuid_check {} # execute if score #as_success as_angle matches 0 run \ title @a[tag=as_selected,tag=!as_chat] actionbar \ [\ {\ "text":"Can't undo/redo state on current Armor Stand",\ "color":"dark_green"\ }\ ] execute if score #as_success as_angle matches 0 run \ tellraw @a[tag=as_selected,tag=as_chat] \ [\ {\ "text":" ",\ "color":"dark_green"\ }, \ {\ "text":"Can't undo/redo state on current Armor Stand",\ "color":"dark_green"\ }\ ] execute if score #as_success as_angle matches 0 run return 0 # # Undo # execute as @s[scores={as_trigger=1200}] \ unless data storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[] run \ title @a[tag=as_selected,tag=!as_chat] actionbar \ [\ {\ "text":"No states to undo",\ "color":"dark_green"\ }\ ] execute as @s[scores={as_trigger=1200}] \ unless data storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[] run \ tellraw @a[tag=as_selected,tag=as_chat] \ [\ {\ "text":" ",\ "color":"dark_green"\ }, \ {\ "text":"No states to undo",\ "color":"dark_green"\ }\ ] execute as @s[scores={as_trigger=1200}] \ if data storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[] run \ function armor_statues:repeat/undo # # Redo # execute as @s[scores={as_trigger=1201}] \ unless data storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[] run \ title @a[tag=as_selected,tag=!as_chat] actionbar \ [\ {\ "text":"No states to redo",\ "color":"dark_green"\ }\ ] execute as @s[scores={as_trigger=1201}] \ unless data storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[] run \ tellraw @a[tag=as_selected,tag=as_chat] \ [\ {\ "text":" ",\ "color":"dark_green"\ }, \ {\ "text":"No states to redo",\ "color":"dark_green"\ }\ ] execute as @s[scores={as_trigger=1201}] \ if data storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[] run \ function armor_statues:repeat/redo