# # Description: adjusting pose # Called by: advancement: armor_statues:interactions/interact # Entity @s: player # scoreboard players set #wand_type as_angle 0 # gets current wand type execute store result score #wand_type as_angle run data get entity @s SelectedItem.tag.type # # sets score according to marker # # X axis execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_head_interactable] run scoreboard players set @s as_trigger 60 execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] run scoreboard players set @s as_trigger 66 execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_arm_interactable] run scoreboard players set @s as_trigger 72 execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_arm_interactable] run scoreboard players set @s as_trigger 78 execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_leg_interactable] run scoreboard players set @s as_trigger 84 execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_leg_interactable] run scoreboard players set @s as_trigger 90 execute if score #wand_type as_angle matches 0 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_base_interactable] run scoreboard players set @s as_trigger 1102 # Y axis execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_head_interactable] run scoreboard players set @s as_trigger 62 execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] run scoreboard players set @s as_trigger 68 execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_arm_interactable] run scoreboard players set @s as_trigger 74 execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_arm_interactable] run scoreboard players set @s as_trigger 80 execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_leg_interactable] run scoreboard players set @s as_trigger 86 execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_leg_interactable] run scoreboard players set @s as_trigger 92 execute if score #wand_type as_angle matches 1 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_base_interactable] run scoreboard players set @s as_trigger 106 # Z axis execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_head_interactable] run scoreboard players set @s as_trigger 64 execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_body_interactable] run scoreboard players set @s as_trigger 70 execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_arm_interactable] run scoreboard players set @s as_trigger 76 execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_arm_interactable] run scoreboard players set @s as_trigger 82 execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_right_leg_interactable] run scoreboard players set @s as_trigger 88 execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_left_leg_interactable] run scoreboard players set @s as_trigger 94 execute if score #wand_type as_angle matches 2 if entity @e[type=minecraft:interaction,tag=as_selected_interaction,tag=as_interactable,tag=as_base_interactable] run scoreboard players set @s as_trigger 1108 # scoreboard players operation @e[type=minecraft:armor_stand,tag=as_selected,limit=1,sort=nearest] as_trigger = @s as_trigger # # Adjust pose function # execute if entity @s[scores={as_trigger=60..95}] as @e[type=armor_stand,tag=as_selected] run function armor_statues:trigger/adjust # nudge function execute if entity @s[scores={as_trigger=101..112}] as @e[type=armor_stand,tag=as_selected] run function armor_statues:trigger/position execute if entity @s[scores={as_trigger=101..112}] as @e[type=armor_stand,tag=as_selected,nbt={Small:0b}] at @s run function armor_statues:interactions/readjust_interactions execute if entity @s[scores={as_trigger=101..112}] as @e[type=armor_stand,tag=as_selected,nbt={Small:1b}] at @s run function armor_statues:interactions/readjust_interactions_small execute if entity @s[scores={as_trigger=1100..1129}] as @e[type=armor_stand,tag=as_selected] at @s run function armor_statues:trigger/position_relative execute if entity @s[scores={as_trigger=1100..1129}] as @e[type=armor_stand,tag=as_selected,nbt={Small:0b}] at @s run function armor_statues:interactions/readjust_interactions execute if entity @s[scores={as_trigger=100..1129}] as @e[type=armor_stand,tag=as_selected,nbt={Small:1b}] at @s run function armor_statues:interactions/readjust_interactions_small # turn off gravity if adjust Y execute if entity @s[scores={as_trigger=106..107}] as @e[type=armor_stand,tag=as_selected] run data merge entity @s {NoGravity:1b} # Plays sound execute if entity @s[scores={as_trigger=1..}] run playsound minecraft:item.spyglass.use neutral @a ~ ~ ~ 1 1.5