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Initial commit for armor statues
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48
data/armor_statues/functions/trigger/mirror.mcfunction
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48
data/armor_statues/functions/trigger/mirror.mcfunction
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#
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# Description: Mirror armor stand's arms or legs
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# Called by: armor_statues:trigger
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# Entity @s: armor stand
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#
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# Apply bugfix for MC-80975
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#
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function armor_statues:bugfix
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#
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# Mirror arms left to right
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#
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execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[0] 1000
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execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[0] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[1] -1000
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execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[1] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[2] -1000
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execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[2] float 0.001 run scoreboard players get @s as_pose
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#
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# Mirror arms right to left
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#
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execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[0] 1000
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execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[0] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[1] -1000
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execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[1] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[2] -1000
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execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[2] float 0.001 run scoreboard players get @s as_pose
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#
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# Mirror legs left to right
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#
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execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[0] 1000
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execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[0] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[1] -1000
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execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[1] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[2] -1000
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execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[2] float 0.001 run scoreboard players get @s as_pose
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#
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# Mirror legs right to left
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#
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execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[0] 1000
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execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[0] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[1] -1000
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execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[1] float 0.001 run scoreboard players get @s as_pose
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execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[2] -1000
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execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[2] float 0.001 run scoreboard players get @s as_pose
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#
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# Tag the armor stand as modified
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#
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tag @s add as_modified
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