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mirror of https://github.com/LZStealth/armor-statues.git synced 2025-10-20 15:02:14 +01:00

Fix for undo/redo issue.

This commit is contained in:
MukiTanuki
2023-09-24 17:33:55 -07:00
parent 8fd8ab69be
commit b0fb665755
3 changed files with 106 additions and 12 deletions

View File

@@ -5,10 +5,22 @@
#
# Checks if UUID of armor stand matches that of the book
#
#scoreboard players set #as_success as_angle 0
#execute store success score #as_success as_angle run data modify storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] UUID
#execute if score #as_success as_angle matches 1 run data remove storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates
#data remove storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates
# checks if uuid matches armor stand
scoreboard players set #as_success as_angle 0
execute store success score #as_success as_angle run data modify storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] UUID
execute if score #as_success as_angle matches 1 run data remove storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates
data remove storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates
data remove storage customizable_armor_stands:uuid_check UUID
data modify storage customizable_armor_stands:uuid_check UUID set from storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID
execute store result score #as_success as_angle \
as @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] run \
function armor_statues:uuid_check with storage customizable_armor_stands:uuid_check {}
#
execute if score #as_success as_angle matches 0 run data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates set value []
execute if score #as_success as_angle matches 0 run data modify storage customizable_armor_stands:book_storage SavedItem.tag.StatesUUID set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] UUID
data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates set value []
#
# Counts undo states and makes sure they're less than the maximum undo states
#