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1.19.4 update
-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
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@@ -5,14 +5,16 @@
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execute as @p[tag=as_selected] run function armor_statues:storage_in
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose set value {Pose: {RightArm: [0f, 0f, 0f], LeftLeg: [0f, 0f, 0f], Head: [0f, 0f, 0f], LeftArm: [0f, 0f, 0f], RightLeg: [0f, 0f, 0f], Body: [0f, 0f, 0f]}, NoBasePlate:0b, ShowArms:0b, Small:0b, Invisible:0b, CustomNameVisible:0b}
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#data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose set value {Pose: {RightArm: [0f, 0f, 0f], LeftLeg: [0f, 0f, 0f], Head: [0f, 0f, 0f], LeftArm: [0f, 0f, 0f], RightLeg: [0f, 0f, 0f], Body: [0f, 0f, 0f]}, NoBasePlate:0b, ShowArms:0b, Small:0b, Invisible:0b, CustomNameVisible:0b }
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose set value {Pose: {RightArm: [0f, 0f, 0f], LeftLeg: [0f, 0f, 0f], Head: [0f, 0f, 0f], LeftArm: [0f, 0f, 0f], RightLeg: [0f, 0f, 0f], Body: [0f, 0f, 0f]}, NoBasePlate:0b, ShowArms:0b, Small:0b, Invisible:0b, HasVisualFire:0b}
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#
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.Pose merge from entity @s Pose
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.NoBasePlate set from entity @s NoBasePlate
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.ShowArms set from entity @s ShowArms
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.Small set from entity @s Small
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.Invisible set from entity @s Invisible
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.CustomNameVisible set from entity @s CustomNameVisible
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#data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.CustomNameVisible set from entity @s CustomNameVisible
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.HasVisualFire set from entity @s HasVisualFire
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#
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execute as @p[tag=as_selected] run function armor_statues:storage_out
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#
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