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mirror of https://github.com/LZStealth/armor-statues.git synced 2025-10-21 15:22:14 +01:00

1.19.4 update

-Changed how custom naming works:  you can no longer set names to be visible/invisible from the book.  Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible.
-Changed 'pointing' function for head and body:  Both will now 'face' the player.
-Added in has visible fire setting
-Added in Pointer Wand:  You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand.
    -Face an armor stand to enter edit mode
    -r-click on a joint to first set the appendage to a neutral position, then to point towards the player.
    -r-click on the base to rotate it facing the player
    -l-click on the head to make the armor stand visible/invisible
    -l-click on the arms to make them visible/invisible
    -l-click on the base to make it visible/invisible
    -l-click on the body to cycle through the preset poses
-Added in Adjustment Wand:  You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand.
    -Shift+r-click to change modes between X/Y/Z
    -l or r click on a joint to rotate in the positive or negative rotations
    -l or r click the base to move the stand in the negative or positive direction
This commit is contained in:
MukiTanuki
2023-04-01 15:08:16 -07:00
parent e6a4cb1beb
commit 1b6d7ed463
60 changed files with 1178 additions and 50 deletions

View File

@@ -5,14 +5,16 @@
#
execute as @p[tag=as_selected] run function armor_statues:storage_in
#
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose set value {Pose: {RightArm: [0f, 0f, 0f], LeftLeg: [0f, 0f, 0f], Head: [0f, 0f, 0f], LeftArm: [0f, 0f, 0f], RightLeg: [0f, 0f, 0f], Body: [0f, 0f, 0f]}, NoBasePlate:0b, ShowArms:0b, Small:0b, Invisible:0b, CustomNameVisible:0b}
#data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose set value {Pose: {RightArm: [0f, 0f, 0f], LeftLeg: [0f, 0f, 0f], Head: [0f, 0f, 0f], LeftArm: [0f, 0f, 0f], RightLeg: [0f, 0f, 0f], Body: [0f, 0f, 0f]}, NoBasePlate:0b, ShowArms:0b, Small:0b, Invisible:0b, CustomNameVisible:0b }
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose set value {Pose: {RightArm: [0f, 0f, 0f], LeftLeg: [0f, 0f, 0f], Head: [0f, 0f, 0f], LeftArm: [0f, 0f, 0f], RightLeg: [0f, 0f, 0f], Body: [0f, 0f, 0f]}, NoBasePlate:0b, ShowArms:0b, Small:0b, Invisible:0b, HasVisualFire:0b}
#
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.Pose merge from entity @s Pose
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.NoBasePlate set from entity @s NoBasePlate
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.ShowArms set from entity @s ShowArms
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.Small set from entity @s Small
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.Invisible set from entity @s Invisible
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.CustomNameVisible set from entity @s CustomNameVisible
#data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.CustomNameVisible set from entity @s CustomNameVisible
data modify storage customizable_armor_stands:book_storage SavedItem.tag.SavedPose.HasVisualFire set from entity @s HasVisualFire
#
execute as @p[tag=as_selected] run function armor_statues:storage_out
#