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1.19.4 update
-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
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data/armor_statues/functions/select_by_uuid.mcfunction
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data/armor_statues/functions/select_by_uuid.mcfunction
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#
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# Description: Selects entities by stored uuid
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# Called by: armor_statues:interactions/reset_interactable
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# Entity @s:
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#
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execute as @e[type=#armor_statues:selectable] if score @s as_uuid1 = #uuid_selector as_uuid1 if score @s as_uuid2 = #uuid_selector as_uuid2 if score @s as_uuid3 = #uuid_selector as_uuid3 if score @s as_uuid4 = #uuid_selector as_uuid4 run tag @s add as_uuid_selected
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