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https://github.com/LZStealth/armor-statues.git
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1.19.4 update
-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
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@@ -5,14 +5,15 @@
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#
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# Copies data to redo
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#
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates prepend value {}
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates prepend value {HasVisualFire:0b}
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#
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].Pose set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Pose
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].NoBasePlate set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] NoBasePlate
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].ShowArms set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] ShowArms
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].Small set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Small
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].Invisible set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Invisible
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].CustomNameVisible set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] CustomNameVisible
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#data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].CustomNameVisible set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] CustomNameVisible
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].NoGravity set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] NoGravity
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].Pos set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Pos
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].Rotation set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Rotation
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.RedoStates[0].HasVisualFire set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] HasVisualFire
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@@ -5,14 +5,15 @@
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#
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# Saves state for undoing
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#
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates prepend value {}
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates prepend value {HasVisualFire:0b}
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#
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].Pose set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Pose
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].NoBasePlate set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] NoBasePlate
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].ShowArms set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] ShowArms
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].Small set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Small
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].Invisible set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Invisible
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].CustomNameVisible set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] CustomNameVisible
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#data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].CustomNameVisible set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] CustomNameVisible
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].NoGravity set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] NoGravity
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].Pos set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Pos
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].Rotation set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] Rotation
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data modify storage customizable_armor_stands:book_storage SavedItem.tag.UndoStates[0].HasVisualFire set from entity @e[type=armor_stand,sort=nearest,limit=1,tag=as_selected] HasVisualFire
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