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1.19.4 update
-Changed how custom naming works: you can no longer set names to be visible/invisible from the book. Since armor stands retain their names in 1.19.4 you can rename an armor stand item and place it and it will automatically become visible. -Changed 'pointing' function for head and body: Both will now 'face' the player. -Added in has visible fire setting -Added in Pointer Wand: You can obtain this by renaming a stick 'Statues' or by using the trigger in the book: /trigger pointer_wand. -Face an armor stand to enter edit mode -r-click on a joint to first set the appendage to a neutral position, then to point towards the player. -r-click on the base to rotate it facing the player -l-click on the head to make the armor stand visible/invisible -l-click on the arms to make them visible/invisible -l-click on the base to make it visible/invisible -l-click on the body to cycle through the preset poses -Added in Adjustment Wand: You can obtain this by renaming a warped fungus on a stick 'Statues' or by using the trigger in the book: /trigger adjustment_wand. -Shift+r-click to change modes between X/Y/Z -l or r click on a joint to rotate in the positive or negative rotations -l or r click the base to move the stand in the negative or positive direction
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@@ -18,4 +18,26 @@ execute as @e[type=minecraft:armor_stand, tag=as_invisible, nbt={Invisible:1b},
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# Unlocks tool rack armor stands if the tripwire hook is broken
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#
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execute as @e[type=minecraft:armor_stand, tag=as_tool_rack, nbt=!{Small:1b}] at @s unless block ~ ~1 ~ minecraft:tripwire_hook run function armor_statues:remove_tool_rack
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execute as @e[type=minecraft:armor_stand, tag=as_tool_rack, nbt={Small:1b}] at @s anchored eyes unless block ^ ^ ^ minecraft:tripwire_hook run function armor_statues:remove_tool_rack
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execute as @e[type=minecraft:armor_stand, tag=as_tool_rack, nbt={Small:1b}] at @s anchored eyes unless block ^ ^ ^ minecraft:tripwire_hook run function armor_statues:remove_tool_rack
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#
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# Sets an armor stand to interactable if player is holding a wand
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#
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execute as @a[predicate=armor_statues:holding_wand] at @s positioned ^ ^ ^3 as @e[type=minecraft:armor_stand,distance=..3,tag=!as_locked,tag=!as_interactable,nbt=!{Marker:1b},nbt=!{Invulnerable:1b},nbt={Small:0b}] at @s run function armor_statues:interactions/setup
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execute as @a[predicate=armor_statues:holding_wand] at @s positioned ^ ^ ^3 as @e[type=minecraft:armor_stand,distance=..3,tag=!as_locked,tag=!as_interactable,nbt=!{Marker:1b},nbt=!{Invulnerable:1b},nbt={Small:1b}] at @s run function armor_statues:interactions/setup_small
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#
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# Resets interactable armor stands
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#
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execute as @e[type=minecraft:armor_stand,tag=as_interactable] at @s unless entity @p[predicate=armor_statues:holding_wand,distance=..4] run function armor_statues:interactions/reset_armor_stand
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#
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# Resets stray interactable and block entities
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#
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execute as @e[type=#armor_statues:interactable,type=!minecraft:armor_stand,tag=as_interactable] at @s unless entity @p[predicate=armor_statues:holding_wand,distance=..8] run kill @s
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#
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# turns armor stands with names visible
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#
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execute as @e[type=minecraft:armor_stand,nbt=!{CustomNameVisible:1b}, nbt=!{Marker:1b}, nbt=!{Invulnerable:1b}] if data entity @s CustomName run data merge entity @s {CustomNameVisible:1b}
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#
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# re-enables triggers
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#
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scoreboard players enable * pointer_wand
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scoreboard players enable * adjustment_wand
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